diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2016-10-29 19:54:42 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2016-10-29 20:24:08 +0300 |
commit | 1272ee455e7aeed3f6acb0b8a8366af5ad6aec99 (patch) | |
tree | 1ea02f9f80aea75403d78e898a6d2449d6331036 /intern/cycles/blender/blender_object.cpp | |
parent | d3b0977a354d91c363d7128f3e0ef2c5eea977e7 (diff) |
Cycles: Implement texture coordinates for Point, Spot and Area Lamps
When using the Normal output of the Texture Coordinate node on Point and Spot lamps, the coordinates now depend on the rotation of the lamp.
On Area lamps, the Parametric output of the Geometry node now returns UV coordinates on the area lamp.
Credit for the Area lamp part goes to Stefan Werner (from D1995).
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index f7f77dfb4cb..0d961c5bf88 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -153,6 +153,7 @@ void BlenderSync::sync_light(BL::Object& b_parent, /* location and (inverted!) direction */ light->co = transform_get_column(&tfm, 3); light->dir = -transform_get_column(&tfm, 2); + light->tfm = tfm; /* shader */ vector<Shader*> used_shaders; |