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authorLukas Stockner <lukas.stockner@freenet.de>2016-10-29 19:54:42 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2016-10-29 20:24:08 +0300
commit1272ee455e7aeed3f6acb0b8a8366af5ad6aec99 (patch)
tree1ea02f9f80aea75403d78e898a6d2449d6331036 /intern/cycles/blender/blender_object.cpp
parentd3b0977a354d91c363d7128f3e0ef2c5eea977e7 (diff)
Cycles: Implement texture coordinates for Point, Spot and Area Lamps
When using the Normal output of the Texture Coordinate node on Point and Spot lamps, the coordinates now depend on the rotation of the lamp. On Area lamps, the Parametric output of the Geometry node now returns UV coordinates on the area lamp. Credit for the Area lamp part goes to Stefan Werner (from D1995).
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r--intern/cycles/blender/blender_object.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index f7f77dfb4cb..0d961c5bf88 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -153,6 +153,7 @@ void BlenderSync::sync_light(BL::Object& b_parent,
/* location and (inverted!) direction */
light->co = transform_get_column(&tfm, 3);
light->dir = -transform_get_column(&tfm, 2);
+ light->tfm = tfm;
/* shader */
vector<Shader*> used_shaders;