diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-02-02 15:09:18 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-02-07 14:18:15 +0300 |
commit | 47402dcb9160793fcfd87ea3c6e6685ea6954b3f (patch) | |
tree | 51ef2ea526fbce2f260f66b2f014b72275e48d96 /intern/cycles/blender/blender_object.cpp | |
parent | 7b66f73558d1e4dda308366bc8ad2b5dfa8009d3 (diff) |
Cleanup: split Cycles export into smaller files
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 206 |
1 files changed, 3 insertions, 203 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index c397a95fa71..13dfd0867ba 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -88,207 +88,6 @@ bool BlenderSync::object_is_light(BL::Object &b_ob) return (b_ob_data && b_ob_data.is_a(&RNA_Light)); } -static uint object_ray_visibility(BL::Object &b_ob) -{ - PointerRNA cvisibility = RNA_pointer_get(&b_ob.ptr, "cycles_visibility"); - uint flag = 0; - - flag |= get_boolean(cvisibility, "camera") ? PATH_RAY_CAMERA : 0; - flag |= get_boolean(cvisibility, "diffuse") ? PATH_RAY_DIFFUSE : 0; - flag |= get_boolean(cvisibility, "glossy") ? PATH_RAY_GLOSSY : 0; - flag |= get_boolean(cvisibility, "transmission") ? PATH_RAY_TRANSMIT : 0; - flag |= get_boolean(cvisibility, "shadow") ? PATH_RAY_SHADOW : 0; - flag |= get_boolean(cvisibility, "scatter") ? PATH_RAY_VOLUME_SCATTER : 0; - - return flag; -} - -/* Light */ - -void BlenderSync::sync_light(BL::Object &b_parent, - int persistent_id[OBJECT_PERSISTENT_ID_SIZE], - BL::Object &b_ob, - BL::Object &b_ob_instance, - int random_id, - Transform &tfm, - bool *use_portal) -{ - /* test if we need to sync */ - Light *light; - ObjectKey key(b_parent, persistent_id, b_ob_instance, false); - BL::Light b_light(b_ob.data()); - - /* Update if either object or light data changed. */ - if (!light_map.sync(&light, b_ob, b_parent, key)) { - Shader *shader; - if (!shader_map.sync(&shader, b_light)) { - if (light->is_portal) - *use_portal = true; - return; - } - } - - /* type */ - switch (b_light.type()) { - case BL::Light::type_POINT: { - BL::PointLight b_point_light(b_light); - light->size = b_point_light.shadow_soft_size(); - light->type = LIGHT_POINT; - break; - } - case BL::Light::type_SPOT: { - BL::SpotLight b_spot_light(b_light); - light->size = b_spot_light.shadow_soft_size(); - light->type = LIGHT_SPOT; - light->spot_angle = b_spot_light.spot_size(); - light->spot_smooth = b_spot_light.spot_blend(); - break; - } - /* Hemi were removed from 2.8 */ - // case BL::Light::type_HEMI: { - // light->type = LIGHT_DISTANT; - // light->size = 0.0f; - // break; - // } - case BL::Light::type_SUN: { - BL::SunLight b_sun_light(b_light); - light->angle = b_sun_light.angle(); - light->type = LIGHT_DISTANT; - break; - } - case BL::Light::type_AREA: { - BL::AreaLight b_area_light(b_light); - light->size = 1.0f; - light->axisu = transform_get_column(&tfm, 0); - light->axisv = transform_get_column(&tfm, 1); - light->sizeu = b_area_light.size(); - switch (b_area_light.shape()) { - case BL::AreaLight::shape_SQUARE: - light->sizev = light->sizeu; - light->round = false; - break; - case BL::AreaLight::shape_RECTANGLE: - light->sizev = b_area_light.size_y(); - light->round = false; - break; - case BL::AreaLight::shape_DISK: - light->sizev = light->sizeu; - light->round = true; - break; - case BL::AreaLight::shape_ELLIPSE: - light->sizev = b_area_light.size_y(); - light->round = true; - break; - } - light->type = LIGHT_AREA; - break; - } - } - - /* strength */ - light->strength = get_float3(b_light.color()); - light->strength *= BL::PointLight(b_light).energy(); - - /* location and (inverted!) direction */ - light->co = transform_get_column(&tfm, 3); - light->dir = -transform_get_column(&tfm, 2); - light->tfm = tfm; - - /* shader */ - vector<Shader *> used_shaders; - find_shader(b_light, used_shaders, scene->default_light); - light->shader = used_shaders[0]; - - /* shadow */ - PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); - PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles"); - light->cast_shadow = get_boolean(clight, "cast_shadow"); - light->use_mis = get_boolean(clight, "use_multiple_importance_sampling"); - - int samples = get_int(clight, "samples"); - if (get_boolean(cscene, "use_square_samples")) - light->samples = samples * samples; - else - light->samples = samples; - - light->max_bounces = get_int(clight, "max_bounces"); - - if (b_ob != b_ob_instance) { - light->random_id = random_id; - } - else { - light->random_id = hash_uint2(hash_string(b_ob.name().c_str()), 0); - } - - if (light->type == LIGHT_AREA) - light->is_portal = get_boolean(clight, "is_portal"); - else - light->is_portal = false; - - if (light->is_portal) - *use_portal = true; - - /* visibility */ - uint visibility = object_ray_visibility(b_ob); - light->use_diffuse = (visibility & PATH_RAY_DIFFUSE) != 0; - light->use_glossy = (visibility & PATH_RAY_GLOSSY) != 0; - light->use_transmission = (visibility & PATH_RAY_TRANSMIT) != 0; - light->use_scatter = (visibility & PATH_RAY_VOLUME_SCATTER) != 0; - - /* tag */ - light->tag_update(scene); -} - -void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal) -{ - BL::World b_world = b_scene.world(); - - if (b_world) { - PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); - PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles"); - - enum SamplingMethod { SAMPLING_NONE = 0, SAMPLING_AUTOMATIC, SAMPLING_MANUAL, SAMPLING_NUM }; - int sampling_method = get_enum(cworld, "sampling_method", SAMPLING_NUM, SAMPLING_AUTOMATIC); - bool sample_as_light = (sampling_method != SAMPLING_NONE); - - if (sample_as_light || use_portal) { - /* test if we need to sync */ - Light *light; - ObjectKey key(b_world, 0, b_world, false); - - if (light_map.sync(&light, b_world, b_world, key) || world_recalc || - b_world.ptr.data != world_map) { - light->type = LIGHT_BACKGROUND; - if (sampling_method == SAMPLING_MANUAL) { - light->map_resolution = get_int(cworld, "sample_map_resolution"); - } - else { - light->map_resolution = 0; - } - light->shader = scene->default_background; - light->use_mis = sample_as_light; - light->max_bounces = get_int(cworld, "max_bounces"); - - /* force enable light again when world is resynced */ - light->is_enabled = true; - - int samples = get_int(cworld, "samples"); - if (get_boolean(cscene, "use_square_samples")) - light->samples = samples * samples; - else - light->samples = samples; - - light->tag_update(scene); - light_map.set_recalc(b_world); - } - } - } - - world_map = b_world.ptr.data; - world_recalc = false; - viewport_parameters = BlenderViewportParameters(b_v3d); -} - /* Object */ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph, @@ -393,7 +192,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph, /* mesh deformation */ if (object->mesh) - sync_mesh_motion(b_depsgraph, b_ob, object, motion_time); + sync_geometry_motion(b_depsgraph, b_ob, object, motion_time, use_particle_hair); } return object; @@ -406,7 +205,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph, object_updated = true; /* mesh sync */ - object->mesh = sync_mesh(b_depsgraph, b_ob, b_ob_instance, object_updated, use_particle_hair); + object->mesh = sync_geometry( + b_depsgraph, b_ob, b_ob_instance, object_updated, use_particle_hair); /* special case not tracked by object update flags */ |