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authorJagannadhan Ravi <easythrees>2020-10-21 17:38:36 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-10-21 19:54:12 +0300
commitbb49aa0d6978c2194de7835a0531f2cecd849372 (patch)
treeb3908d381c37966b13c0dfcd32553149048c7e83 /intern/cycles/blender/blender_object.cpp
parentb5803c0a241f043994a01e9f354c84bb0c2fce94 (diff)
Cycles: multithreaded export of geometry
This improves performance in scene synchronization when there are many mesh, hair and volume objects. Sync time speedups in benchmarks: barbershop 5.2x bmw 1.3x fishycat 1.5x koro 1.0x sponza 3.0x victor 1.4x wdas_cloud 0.9x Implementation by Nicolas Lelong, and Jagannadhan Ravi (AMD). Differential Revision: https://developer.blender.org/D9258
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r--intern/cycles/blender/blender_object.cpp39
1 files changed, 32 insertions, 7 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 212b9cbe103..c3420c24469 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -32,6 +32,7 @@
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_logging.h"
+#include "util/util_task.h"
CCL_NAMESPACE_BEGIN
@@ -103,7 +104,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
bool use_particle_hair,
bool show_lights,
BlenderObjectCulling &culling,
- bool *use_portal)
+ bool *use_portal,
+ TaskPool *geom_task_pool)
{
const bool is_instance = b_instance.is_instance();
BL::Object b_ob = b_instance.object();
@@ -181,6 +183,10 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
return NULL;
}
+ /* Use task pool only for non-instances, since sync_dupli_particle accesses
+ * geometry. This restriction should be removed for better performance. */
+ TaskPool *object_geom_task_pool = (is_instance) ? NULL : geom_task_pool;
+
/* key to lookup object */
ObjectKey key(b_parent, persistent_id, b_ob_instance, use_particle_hair);
Object *object;
@@ -198,7 +204,12 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
/* mesh deformation */
if (object->geometry)
- sync_geometry_motion(b_depsgraph, b_ob, object, motion_time, use_particle_hair);
+ sync_geometry_motion(b_depsgraph,
+ b_ob_instance,
+ object,
+ motion_time,
+ use_particle_hair,
+ object_geom_task_pool);
}
return object;
@@ -211,8 +222,15 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
object_updated = true;
/* mesh sync */
- object->geometry = sync_geometry(
- b_depsgraph, b_ob, b_ob_instance, object_updated, use_particle_hair);
+ /* b_ob is owned by the iterator and will go out of scope at the end of the block.
+ * b_ob_instance is the original object and will remain valid for deferred geometry
+ * sync. */
+ object->geometry = sync_geometry(b_depsgraph,
+ b_ob_instance,
+ b_ob_instance,
+ object_updated,
+ use_particle_hair,
+ object_geom_task_pool);
/* special case not tracked by object update flags */
@@ -331,6 +349,9 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
BL::SpaceView3D &b_v3d,
float motion_time)
{
+ /* Task pool for multithreaded geometry sync. */
+ TaskPool geom_task_pool;
+
/* layer data */
bool motion = motion_time != 0.0f;
@@ -355,8 +376,8 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
const bool show_lights = BlenderViewportParameters(b_v3d).use_scene_lights;
BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
-
BL::Depsgraph::object_instances_iterator b_instance_iter;
+
for (b_depsgraph.object_instances.begin(b_instance_iter);
b_instance_iter != b_depsgraph.object_instances.end() && !cancel;
++b_instance_iter) {
@@ -381,7 +402,8 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
false,
show_lights,
culling,
- &use_portal);
+ &use_portal,
+ &geom_task_pool);
}
/* Particle hair as separate object. */
@@ -393,12 +415,15 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
true,
show_lights,
culling,
- &use_portal);
+ &use_portal,
+ &geom_task_pool);
}
cancel = progress.get_cancel();
}
+ geom_task_pool.wait_work();
+
progress.set_sync_status("");
if (!cancel && !motion) {