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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 21:04:09 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 21:04:09 +0300
commit133dfdd704b6a2a4d46337696773b331a44304ea (patch)
treee7465681db5a8783614fa2617ecb2455f1bef623 /intern/cycles/blender/blender_object.cpp
parent7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (diff)
Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5550
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r--intern/cycles/blender/blender_object.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 7ccf8226e5b..ab47da9c1a2 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -217,7 +217,7 @@ void BlenderSync::sync_light(BL::Object &b_parent,
light->random_id = random_id;
}
else {
- light->random_id = hash_int_2d(hash_string(b_ob.name().c_str()), 0);
+ light->random_id = hash_uint2(hash_string(b_ob.name().c_str()), 0);
}
if (light->type == LIGHT_AREA)
@@ -490,7 +490,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
else {
object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f);
object->dupli_uv = make_float2(0.0f, 0.0f);
- object->random_id = hash_int_2d(hash_string(object->name.c_str()), 0);
+ object->random_id = hash_uint2(hash_string(object->name.c_str()), 0);
}
object->tag_update(scene);