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authorStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
commit2c5531c0a521119a2f5c88b4ba2a67234c537d2b (patch)
treee1b27e6714a5746840cce4421cb9a3877c14fc97 /intern/cycles/blender/blender_python.cpp
parent8a014e780e504cb6e851af9a6c1b591e1bd9da0f (diff)
Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
Diffstat (limited to 'intern/cycles/blender/blender_python.cpp')
-rw-r--r--intern/cycles/blender/blender_python.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_python.cpp b/intern/cycles/blender/blender_python.cpp
index 4b01eb5f2d4..997176f9d44 100644
--- a/intern/cycles/blender/blender_python.cpp
+++ b/intern/cycles/blender/blender_python.cpp
@@ -844,5 +844,13 @@ void *CCL_python_module_init()
Py_INCREF(Py_False);
#endif /* WITH_NETWORK */
+#ifdef WITH_EMBREE
+ PyModule_AddObject(mod, "with_embree", Py_True);
+ Py_INCREF(Py_True);
+#else /* WITH_EMBREE */
+ PyModule_AddObject(mod, "with_embree", Py_False);
+ Py_INCREF(Py_False);
+#endif /* WITH_EMBREE */
+
return (void*)mod;
}