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author | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-07 14:58:12 +0300 |
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committer | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-07 14:58:12 +0300 |
commit | 2c5531c0a521119a2f5c88b4ba2a67234c537d2b (patch) | |
tree | e1b27e6714a5746840cce4421cb9a3877c14fc97 /intern/cycles/blender/blender_python.cpp | |
parent | 8a014e780e504cb6e851af9a6c1b591e1bd9da0f (diff) |
Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.
Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.
TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).
Differential Revision: https://developer.blender.org/D3682
Diffstat (limited to 'intern/cycles/blender/blender_python.cpp')
-rw-r--r-- | intern/cycles/blender/blender_python.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_python.cpp b/intern/cycles/blender/blender_python.cpp index 4b01eb5f2d4..997176f9d44 100644 --- a/intern/cycles/blender/blender_python.cpp +++ b/intern/cycles/blender/blender_python.cpp @@ -844,5 +844,13 @@ void *CCL_python_module_init() Py_INCREF(Py_False); #endif /* WITH_NETWORK */ +#ifdef WITH_EMBREE + PyModule_AddObject(mod, "with_embree", Py_True); + Py_INCREF(Py_True); +#else /* WITH_EMBREE */ + PyModule_AddObject(mod, "with_embree", Py_False); + Py_INCREF(Py_False); +#endif /* WITH_EMBREE */ + return (void*)mod; } |