diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-04-09 16:54:13 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-04-10 15:49:49 +0400 |
commit | f93bc7693a530632455d3ec7acc4bce54a1f85bc (patch) | |
tree | d0e067438cbc547875b3cb77e53904c5ea2a537d /intern/cycles/blender/blender_session.cpp | |
parent | 19e627cab34a04a3d01b2e3a868b7bf91d56e8f9 (diff) |
Backport revisions for the 2.70a releasev2.70a
d2660a0, 6e99fb0, 58c22d8, 83f2012 + ff21f6a, a7ed1db. cc6b106
7997e38, 9d4b54b, efb48fc, 3fc293c, 29f359c, 77c1d17, 92a539e,
c626462, f48828b, 6452d9f, 765d077, 74518b2, af16d46, 8da4936,
6babbf5, f0106d2, f88776b, ee72cba, 467596d, e21a7b3, eed3974,
71a2ff1, ccf9afd, 44d6c68, 30fdfc3, b69809c, b0a8e4c, bd57ec6,
3b0832d, 2a25676, 3977b76, fb25a86, 9bbb30b, 51abc2b, 0ebade5,
2c0e32f, 3deaf7d, ea01b24, c61eb64, f3db038, a6fb670, eedde31,
b66a954, 7ff123c, f5b79df, 7148c97, 54a8753, fcaa018, 4c73001,
7a21330, 07578be, e9a64e2, fd3de8b, ae792e9, b7712a7 + 3600622,
d9557d0, 6d973b8, 688257d, 4acb57a, 95ac6bc,
Also backported openmp changes to sculpt making it so number
of real CPU cores is used as a number of threads here.
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index ef578493901..09e7472caf2 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -592,16 +592,14 @@ bool BlenderSession::draw(int w, int h) /* draw */ BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_scene, b_v3d, b_rv3d, scene->camera, width, height); + DeviceDrawParams draw_params; - if(session->params.display_buffer_linear) - b_engine.bind_display_space_shader(b_scene); - - bool draw_ok = !session->draw(buffer_params); + if(session->params.display_buffer_linear) { + draw_params.bind_display_space_shader_cb = function_bind(&BL::RenderEngine::bind_display_space_shader, &b_engine, b_scene); + draw_params.unbind_display_space_shader_cb = function_bind(&BL::RenderEngine::unbind_display_space_shader, &b_engine); + } - if(session->params.display_buffer_linear) - b_engine.unbind_display_space_shader(); - - return draw_ok; + return !session->draw(buffer_params, draw_params); } void BlenderSession::get_status(string& status, string& substatus) |