diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2015-01-14 21:06:10 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-01-14 21:14:16 +0300 |
commit | 193871ae7da35548688d7b9ccadde66e4f35d2fd (patch) | |
tree | a3c16ab2d05f58f16042dd2b6fbb3d318f1ecfb4 /intern/cycles/blender/blender_session.cpp | |
parent | 0d6e88b446d667f66bd63d5cdcbdc91339575bf1 (diff) |
Cycles: Ignore preprocessing time in ETA calculation
This patch makes Cycles ignore the time spent in BVH construction etc. when
estimating the remaining time. Considering that the remaining time is calculated
based on the average time per tile so far, as far as I understand it makes no
sense to include the preprocessing time.
Reviewers: sergey, #cycles
Reviewed By: sergey, #cycles
Subscribers: sergey
Projects: #cycles
Differential Revision: https://developer.blender.org/D895
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index 6a4becd0b15..a8958db467b 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -778,19 +778,23 @@ void BlenderSession::get_status(string& status, string& substatus) session->progress.get_status(status, substatus); } -void BlenderSession::get_progress(float& progress, double& total_time) +void BlenderSession::get_progress(float& progress, double& total_time, double& render_time) { double tile_time; int tile, sample, samples_per_tile; int tile_total = session->tile_manager.state.num_tiles; + int samples = session->tile_manager.state.sample + 1; + int total_samples = session->tile_manager.num_samples; - session->progress.get_tile(tile, total_time, tile_time); + session->progress.get_tile(tile, total_time, render_time, tile_time); sample = session->progress.get_sample(); samples_per_tile = session->tile_manager.num_samples; - if(samples_per_tile && tile_total) + if(background && samples_per_tile && tile_total) progress = ((float)sample / (float)(tile_total * samples_per_tile)); + else if(!background && samples > 0 && total_samples != USHRT_MAX) + progress = ((double)samples) / total_samples; else progress = 0.0; } @@ -820,20 +824,18 @@ void BlenderSession::update_status_progress() string timestatus, status, substatus; string scene = ""; float progress; - double total_time, remaining_time = 0; + double total_time, remaining_time = 0, render_time; char time_str[128]; float mem_used = (float)session->stats.mem_used / 1024.0f / 1024.0f; float mem_peak = (float)session->stats.mem_peak / 1024.0f / 1024.0f; - int samples = session->tile_manager.state.sample + 1; - int total_samples = session->tile_manager.num_samples; get_status(status, substatus); - get_progress(progress, total_time); + get_progress(progress, total_time, render_time); - if(background) { - if(progress > 0) - remaining_time = (1.0 - (double)progress) * (total_time / (double)progress); + if(progress > 0) + remaining_time = (1.0 - (double)progress) * (render_time / (double)progress); + if(background) { scene += " | " + b_scene.name(); if(b_rlay_name != "") scene += ", " + b_rlay_name; @@ -841,9 +843,6 @@ void BlenderSession::update_status_progress() else { BLI_timestr(total_time, time_str, sizeof(time_str)); timestatus = "Time:" + string(time_str) + " | "; - - if(samples > 0 && total_samples != USHRT_MAX) - remaining_time = (total_samples - samples) * (total_time / samples); } if(remaining_time > 0) { |