diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2014-08-01 03:04:57 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2014-08-15 13:27:42 +0400 |
commit | 983cbafd1877f8dbaae60b064a14e27b5b640f18 (patch) | |
tree | 9cc7ba3db147c465f41d34b971f69c25e04a12be /intern/cycles/blender/blender_session.cpp | |
parent | 2c5b6859d91f086f3f7205f0cc15244882ca7ace (diff) |
Final Fix T41222 Blender gives weird ouput when baking (4096*4096) resolution on GPU
It now uses the tile size to split the job. For CPU this may add
overhead, but for GPU this is highly needed.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D690
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index 7e104d5bb41..3e84110c335 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -529,6 +529,7 @@ void BlenderSession::bake(BL::Object b_object, const string& pass_type, BL::Bake SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background); BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_scene, b_v3d, b_rv3d, scene->camera, width, height); + scene->bake_manager->set_shader_limit((size_t)b_engine.tile_x(), (size_t)b_engine.tile_y()); scene->bake_manager->set_baking(true); /* set number of samples */ |