diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-16 15:57:46 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-16 15:57:46 +0400 |
commit | 9be4c94204eaaddbfbbe4851eb517a684c853c54 (patch) | |
tree | c05d0ae971c403e09c6b0026611de049ab1f207d /intern/cycles/blender/blender_session.cpp | |
parent | af537c283c968dc90a203f1aabdb4d261b7dfbb4 (diff) |
Cycles: non-camera viewport render border support
This makes it possible to do a border render inside a viewport even
when not looking through the camera.
Render border could be defined by Ctrl-B shortcut (works for both
camera render border and viewport render border).
Camera render border could still be defined using Shift-B (so no
muscule memory would be broken). Currently used a special flag of
operator to do this, otherwise you'll need to either two operators
with different poll callback or it could go into conflict with a
border zoom,
Border render of a viewport could be enabled/disabled in View
panel using "Render Border" option.
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index 0a09102bd4f..3fdd4418eb6 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -105,7 +105,7 @@ void BlenderSession::create_session() sync->sync_camera(b_engine.camera_override(), width, height); /* set buffer parameters */ - BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, scene->camera, width, height); + BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, b_v3d, b_rv3d, scene->camera, width, height); session->reset(buffer_params, session_params.samples); } @@ -239,7 +239,7 @@ void BlenderSession::render() /* get buffer parameters */ SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background); - BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, scene->camera, width, height); + BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, b_v3d, b_rv3d, scene->camera, width, height); /* render each layer */ BL::RenderSettings r = b_scene.render(); @@ -399,7 +399,7 @@ void BlenderSession::synchronize() /* reset if needed */ if(scene->need_reset()) { - BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, scene->camera, width, height); + BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, b_v3d, b_rv3d, scene->camera, width, height); session->reset(buffer_params, session_params.samples); } } @@ -437,7 +437,7 @@ bool BlenderSession::draw(int w, int h) /* reset if requested */ if(reset) { SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background); - BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, scene->camera, w, h); + BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, b_v3d, b_rv3d, scene->camera, w, h); session->reset(buffer_params, session_params.samples); } @@ -447,7 +447,7 @@ bool BlenderSession::draw(int w, int h) update_status_progress(); /* draw */ - BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, scene->camera, width, height); + BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, b_v3d, b_rv3d, scene->camera, width, height); return !session->draw(buffer_params); } |