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authorSam Kottler <dev@samkottler.net>2020-08-12 19:59:35 +0300
committerSam Kottler <dev@samkottler.net>2020-08-12 19:59:35 +0300
commitac0bab2d432fe8834d21b3549721ed7feecd863a (patch)
tree39d3cb6b955bc7f61cd538e4469bf934af0ca306 /intern/cycles/blender/blender_session.cpp
parentdf8bbe98c46b8999463767b73cb0764b7500a195 (diff)
parent0e280b96ca82eef0d9039ca06b150cfa05a33a65 (diff)
Merge branch 'blender-v2.90-release' into soc-2020-production-ready-light-tree-2
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r--intern/cycles/blender/blender_session.cpp676
1 files changed, 153 insertions, 523 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 29a97bf6546..391a1b8f473 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -16,12 +16,13 @@
#include <stdlib.h>
+#include "device/device.h"
#include "render/background.h"
#include "render/buffers.h"
#include "render/camera.h"
-#include "device/device.h"
-#include "render/integrator.h"
+#include "render/colorspace.h"
#include "render/film.h"
+#include "render/integrator.h"
#include "render/light.h"
#include "render/mesh.h"
#include "render/object.h"
@@ -40,8 +41,8 @@
#include "util/util_progress.h"
#include "util/util_time.h"
-#include "blender/blender_sync.h"
#include "blender/blender_session.h"
+#include "blender/blender_sync.h"
#include "blender/blender_util.h"
CCL_NAMESPACE_BEGIN
@@ -113,11 +114,6 @@ BlenderSession::~BlenderSession()
free_session();
}
-void BlenderSession::create()
-{
- create_session();
-}
-
void BlenderSession::create_session()
{
SessionParams session_params = BlenderSync::get_session_params(
@@ -142,21 +138,13 @@ void BlenderSession::create_session()
scene = new Scene(scene_params, session->device);
scene->name = b_scene.name();
- /* setup callbacks for builtin image support */
- scene->image_manager->builtin_image_info_cb = function_bind(
- &BlenderSession::builtin_image_info, this, _1, _2, _3);
- scene->image_manager->builtin_image_pixels_cb = function_bind(
- &BlenderSession::builtin_image_pixels, this, _1, _2, _3, _4, _5);
- scene->image_manager->builtin_image_float_pixels_cb = function_bind(
- &BlenderSession::builtin_image_float_pixels, this, _1, _2, _3, _4, _5);
-
session->scene = scene;
/* There is no single depsgraph to use for the entire render.
* So we need to handle this differently.
*
- * We could loop over the final render result render layers in pipeline and keep Cycles unaware of multiple layers,
- * or perhaps move syncing further down in the pipeline.
+ * We could loop over the final render result render layers in pipeline and keep Cycles unaware
+ * of multiple layers, or perhaps move syncing further down in the pipeline.
*/
/* create sync */
sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress);
@@ -170,7 +158,7 @@ void BlenderSession::create_session()
/* set buffer parameters */
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height);
+ b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
session->reset(buffer_params, session_params.samples);
b_engine.use_highlight_tiles(session_params.progressive_refine == false);
@@ -180,9 +168,13 @@ void BlenderSession::create_session()
void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsgraph)
{
+ /* Update data, scene and depsgraph pointers. These can change after undo. */
this->b_data = b_data;
this->b_depsgraph = b_depsgraph;
this->b_scene = b_depsgraph.scene_eval();
+ if (sync) {
+ sync->reset(this->b_data, this->b_scene);
+ }
if (preview_osl) {
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@@ -198,8 +190,12 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
height = render_resolution_y(b_render);
}
- if (session == NULL) {
- create();
+ bool is_new_session = (session == NULL);
+ if (is_new_session) {
+ /* Initialize session and remember it was just created so not to
+ * re-create it below.
+ */
+ create_session();
}
if (b_v3d) {
@@ -218,8 +214,10 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
/* if scene or session parameters changed, it's easier to simply re-create
* them rather than trying to distinguish which settings need to be updated
*/
- free_session();
- create_session();
+ if (!is_new_session) {
+ free_session();
+ create_session();
+ }
return;
}
@@ -241,8 +239,13 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
BL::SpaceView3D b_null_space_view3d(PointerRNA_NULL);
BL::RegionView3D b_null_region_view3d(PointerRNA_NULL);
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_null_space_view3d, b_null_region_view3d, scene->camera, width, height);
+ BufferParams buffer_params = BlenderSync::get_buffer_params(b_render,
+ b_null_space_view3d,
+ b_null_region_view3d,
+ scene->camera,
+ width,
+ height,
+ session_params.denoising.use);
session->reset(buffer_params, session_params.samples);
b_engine.use_highlight_tiles(session_params.progressive_refine == false);
@@ -253,9 +256,7 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
void BlenderSession::free_session()
{
- if (sync)
- delete sync;
-
+ delete sync;
delete session;
}
@@ -276,8 +277,6 @@ static ShaderEvalType get_shader_type(const string &pass_type)
return SHADER_EVAL_GLOSSY_COLOR;
else if (strcmp(shader_type, "TRANSMISSION_COLOR") == 0)
return SHADER_EVAL_TRANSMISSION_COLOR;
- else if (strcmp(shader_type, "SUBSURFACE_COLOR") == 0)
- return SHADER_EVAL_SUBSURFACE_COLOR;
else if (strcmp(shader_type, "EMIT") == 0)
return SHADER_EVAL_EMISSION;
@@ -294,8 +293,6 @@ static ShaderEvalType get_shader_type(const string &pass_type)
return SHADER_EVAL_GLOSSY;
else if (strcmp(shader_type, "TRANSMISSION") == 0)
return SHADER_EVAL_TRANSMISSION;
- else if (strcmp(shader_type, "SUBSURFACE") == 0)
- return SHADER_EVAL_SUBSURFACE;
/* extra */
else if (strcmp(shader_type, "ENVIRONMENT") == 0)
@@ -327,6 +324,7 @@ static void end_render_result(BL::RenderEngine &b_engine,
void BlenderSession::do_write_update_render_tile(RenderTile &rtile,
bool do_update_only,
+ bool do_read_only,
bool highlight)
{
int x = rtile.x - session->tile_manager.params.full_x;
@@ -352,7 +350,23 @@ void BlenderSession::do_write_update_render_tile(RenderTile &rtile,
BL::RenderLayer b_rlay = *b_single_rlay;
- if (do_update_only) {
+ if (do_read_only) {
+ /* copy each pass */
+ BL::RenderLayer::passes_iterator b_iter;
+
+ for (b_rlay.passes.begin(b_iter); b_iter != b_rlay.passes.end(); ++b_iter) {
+ BL::RenderPass b_pass(*b_iter);
+
+ /* find matching pass type */
+ PassType pass_type = BlenderSync::get_pass_type(b_pass);
+ int components = b_pass.channels();
+
+ rtile.buffers->set_pass_rect(pass_type, components, (float *)b_pass.rect());
+ }
+
+ end_render_result(b_engine, b_rr, false, false, false);
+ }
+ else if (do_update_only) {
/* Sample would be zero at initial tile update, which is only needed
* to tag tile form blender side as IN PROGRESS for proper highlight
* no buffers should be sent to blender yet. For denoise we also
@@ -360,21 +374,26 @@ void BlenderSession::do_write_update_render_tile(RenderTile &rtile,
bool merge = (rtile.sample != 0) && (rtile.task != RenderTile::DENOISE);
if (merge) {
- update_render_result(b_rr, b_rlay, rtile);
+ update_render_result(b_rlay, rtile);
}
end_render_result(b_engine, b_rr, true, highlight, merge);
}
else {
/* Write final render result. */
- write_render_result(b_rr, b_rlay, rtile);
+ write_render_result(b_rlay, rtile);
end_render_result(b_engine, b_rr, false, false, true);
}
}
+void BlenderSession::read_render_tile(RenderTile &rtile)
+{
+ do_write_update_render_tile(rtile, false, true, false);
+}
+
void BlenderSession::write_render_tile(RenderTile &rtile)
{
- do_write_update_render_tile(rtile, false, false);
+ do_write_update_render_tile(rtile, false, false, false);
}
void BlenderSession::update_render_tile(RenderTile &rtile, bool highlight)
@@ -384,9 +403,9 @@ void BlenderSession::update_render_tile(RenderTile &rtile, bool highlight)
* would need to be investigated a bit further, but for now shall be fine
*/
if (!b_engine.is_preview())
- do_write_update_render_tile(rtile, true, highlight);
+ do_write_update_render_tile(rtile, true, false, highlight);
else
- do_write_update_render_tile(rtile, false, false);
+ do_write_update_render_tile(rtile, false, false, false);
}
static void add_cryptomatte_layer(BL::RenderResult &b_rr, string name, string manifest)
@@ -454,14 +473,13 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
session->update_render_tile_cb = function_bind(
&BlenderSession::update_render_tile, this, _1, _2);
+ BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
+
/* get buffer parameters */
SessionParams session_params = BlenderSync::get_session_params(
- b_engine, b_userpref, b_scene, background);
+ b_engine, b_userpref, b_scene, background, b_view_layer);
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height);
-
- /* render each layer */
- BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
+ b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
/* temporary render result to find needed passes and views */
BL::RenderResult b_rr = begin_render_result(
@@ -471,33 +489,26 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
BL::RenderLayer b_rlay = *b_single_rlay;
b_rlay_name = b_view_layer.name();
- /* add passes */
- vector<Pass> passes = sync->sync_render_passes(b_rlay, b_view_layer);
- buffer_params.passes = passes;
-
- PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles");
- bool full_denoising = get_boolean(crl, "use_denoising");
- bool write_denoising_passes = get_boolean(crl, "denoising_store_passes");
+ /* Update denoising parameters. */
+ session->set_denoising(session_params.denoising);
- bool run_denoising = full_denoising || write_denoising_passes;
+ bool use_denoising = session_params.denoising.use;
+ bool store_denoising_passes = session_params.denoising.store_passes;
- session->tile_manager.schedule_denoising = run_denoising;
- buffer_params.denoising_data_pass = run_denoising;
+ buffer_params.denoising_data_pass = use_denoising || store_denoising_passes;
buffer_params.denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES);
- buffer_params.denoising_prefiltered_pass = write_denoising_passes;
-
- session->params.run_denoising = run_denoising;
- session->params.full_denoising = full_denoising;
- session->params.write_denoising_passes = write_denoising_passes;
- session->params.denoising.radius = get_int(crl, "denoising_radius");
- session->params.denoising.strength = get_float(crl, "denoising_strength");
- session->params.denoising.feature_strength = get_float(crl, "denoising_feature_strength");
- session->params.denoising.relative_pca = get_boolean(crl, "denoising_relative_pca");
+ buffer_params.denoising_prefiltered_pass = store_denoising_passes &&
+ session_params.denoising.type == DENOISER_NLM;
scene->film->denoising_data_pass = buffer_params.denoising_data_pass;
scene->film->denoising_clean_pass = buffer_params.denoising_clean_pass;
scene->film->denoising_prefiltered_pass = buffer_params.denoising_prefiltered_pass;
+ /* Add passes */
+ vector<Pass> passes = sync->sync_render_passes(
+ b_rlay, b_view_layer, session_params.adaptive_sampling, session_params.denoising);
+ buffer_params.passes = passes;
+
scene->film->pass_alpha_threshold = b_view_layer.pass_alpha_threshold();
scene->film->tag_passes_update(scene, passes);
scene->film->tag_update(scene);
@@ -526,19 +537,20 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
builtin_images_load();
/* Attempt to free all data which is held by Blender side, since at this
- * point we knwo that we've got everything to render current view layer.
+ * point we know that we've got everything to render current view layer.
*/
- /* At the moment we only free if we are not doing multi-view (or if we are rendering the last view).
- * See T58142/D4239 for discussion.
+ /* At the moment we only free if we are not doing multi-view
+ * (or if we are rendering the last view). See T58142/D4239 for discussion.
*/
if (view_index == num_views - 1) {
free_blender_memory_if_possible();
}
- /* Make sure all views have different noise patterns. - hardcoded value just to make it random */
+ /* Make sure all views have different noise patterns. - hardcoded value just to make it random
+ */
if (view_index != 0) {
- scene->integrator->seed += hash_int_2d(scene->integrator->seed,
- hash_int(view_index * 0xdeadbeef));
+ scene->integrator->seed += hash_uint2(scene->integrator->seed,
+ hash_uint2(view_index * 0xdeadbeef, 0));
scene->integrator->tag_update(scene);
}
@@ -600,25 +612,6 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
#endif
}
-static void populate_bake_data(BakeData *data,
- const int object_id,
- BL::BakePixel &pixel_array,
- const int num_pixels)
-{
- BL::BakePixel bp = pixel_array;
-
- int i;
- for (i = 0; i < num_pixels; i++) {
- if (bp.object_id() == object_id) {
- data->set(i, bp.primitive_id(), bp.uv(), bp.du_dx(), bp.du_dy(), bp.dv_dx(), bp.dv_dy());
- }
- else {
- data->set_null(i);
- }
- bp = bp.next();
- }
-}
-
static int bake_pass_filter_get(const int pass_filter)
{
int flag = BAKE_FILTER_NONE;
@@ -636,8 +629,6 @@ static int bake_pass_filter_get(const int pass_filter)
flag |= BAKE_FILTER_GLOSSY;
if ((pass_filter & BL::BakeSettings::pass_filter_TRANSMISSION) != 0)
flag |= BAKE_FILTER_TRANSMISSION;
- if ((pass_filter & BL::BakeSettings::pass_filter_SUBSURFACE) != 0)
- flag |= BAKE_FILTER_SUBSURFACE;
if ((pass_filter & BL::BakeSettings::pass_filter_EMIT) != 0)
flag |= BAKE_FILTER_EMISSION;
@@ -651,43 +642,26 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
BL::Object &b_object,
const string &pass_type,
const int pass_filter,
- const int object_id,
- BL::BakePixel &pixel_array,
- const size_t num_pixels,
- const int /*depth*/,
- float result[])
+ const int bake_width,
+ const int bake_height)
{
b_depsgraph = b_depsgraph_;
ShaderEvalType shader_type = get_shader_type(pass_type);
-
- /* Set baking flag in advance, so kernel loading can check if we need
- * any baking capabilities.
- */
- scene->bake_manager->set_baking(true);
-
- /* ensure kernels are loaded before we do any scene updates */
- session->load_kernels();
-
- if (shader_type == SHADER_EVAL_UV) {
- /* force UV to be available */
- Pass::add(PASS_UV, scene->film->passes);
- }
-
int bake_pass_filter = bake_pass_filter_get(pass_filter);
- bake_pass_filter = BakeManager::shader_type_to_pass_filter(shader_type, bake_pass_filter);
- /* force use_light_pass to be true if we bake more than just colors */
- if (bake_pass_filter & ~BAKE_FILTER_COLOR) {
- Pass::add(PASS_LIGHT, scene->film->passes);
- }
+ /* Initialize bake manager, before we load the baking kernels. */
+ scene->bake_manager->set(scene, b_object.name(), shader_type, bake_pass_filter);
- /* create device and update scene */
- scene->film->tag_update(scene);
- scene->integrator->tag_update(scene);
+ /* Passes are identified by name, so in order to return the combined pass we need to set the
+ * name. */
+ Pass::add(PASS_COMBINED, scene->film->passes, "Combined");
+
+ session->read_bake_tile_cb = function_bind(&BlenderSession::read_render_tile, this, _1);
+ session->write_render_tile_cb = function_bind(&BlenderSession::write_render_tile, this, _1);
if (!session->progress.get_cancel()) {
- /* update scene */
+ /* Sync scene. */
BL::Object b_camera_override(b_engine.camera_override());
sync->sync_camera(b_render, b_camera_override, width, height, "");
sync->sync_data(
@@ -695,76 +669,46 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
builtin_images_load();
}
- BakeData *bake_data = NULL;
+ /* Object might have been disabled for rendering or excluded in some
+ * other way, in that case Blender will report a warning afterwards. */
+ bool object_found = false;
+ foreach (Object *ob, scene->objects) {
+ if (ob->name == b_object.name()) {
+ object_found = true;
+ break;
+ }
+ }
- if (!session->progress.get_cancel()) {
- /* get buffer parameters */
+ if (object_found && !session->progress.get_cancel()) {
+ /* Get session and buffer parameters. */
SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height);
-
- scene->bake_manager->set_shader_limit((size_t)b_engine.tile_x(), (size_t)b_engine.tile_y());
-
- /* set number of samples */
- session->tile_manager.set_samples(session_params.samples);
- session->reset(buffer_params, session_params.samples);
- session->update_scene();
-
- /* find object index. todo: is arbitrary - copied from mesh_displace.cpp */
- size_t object_index = OBJECT_NONE;
- int tri_offset = 0;
-
- for (size_t i = 0; i < scene->objects.size(); i++) {
- if (strcmp(scene->objects[i]->name.c_str(), b_object.name().c_str()) == 0) {
- object_index = i;
- tri_offset = scene->objects[i]->mesh->tri_offset;
- break;
- }
- }
-
- /* Object might have been disabled for rendering or excluded in some
- * other way, in that case Blender will report a warning afterwards. */
- if (object_index != OBJECT_NONE) {
- int object = object_index;
+ session_params.progressive_refine = false;
- bake_data = scene->bake_manager->init(object, tri_offset, num_pixels);
- populate_bake_data(bake_data, object_id, pixel_array, num_pixels);
- }
+ BufferParams buffer_params;
+ buffer_params.width = bake_width;
+ buffer_params.height = bake_height;
+ buffer_params.passes = scene->film->passes;
- /* set number of samples */
+ /* Update session. */
session->tile_manager.set_samples(session_params.samples);
session->reset(buffer_params, session_params.samples);
- session->update_scene();
session->progress.set_update_callback(
function_bind(&BlenderSession::update_bake_progress, this));
}
/* Perform bake. Check cancel to avoid crash with incomplete scene data. */
- if (!session->progress.get_cancel() && bake_data) {
- scene->bake_manager->bake(scene->device,
- &scene->dscene,
- scene,
- session->progress,
- shader_type,
- bake_pass_filter,
- bake_data,
- result);
+ if (object_found && !session->progress.get_cancel()) {
+ session->start();
+ session->wait();
}
- /* free all memory used (host and device), so we wouldn't leave render
- * engine with extra memory allocated
- */
-
- session->device_free();
-
- delete sync;
- sync = NULL;
+ session->read_bake_tile_cb = function_null;
+ session->write_render_tile_cb = function_null;
}
-void BlenderSession::do_write_update_render_result(BL::RenderResult &b_rr,
- BL::RenderLayer &b_rlay,
+void BlenderSession::do_write_update_render_result(BL::RenderLayer &b_rlay,
RenderTile &rtile,
bool do_update_only)
{
@@ -791,18 +735,13 @@ void BlenderSession::do_write_update_render_result(BL::RenderResult &b_rr,
for (b_rlay.passes.begin(b_iter); b_iter != b_rlay.passes.end(); ++b_iter) {
BL::RenderPass b_pass(*b_iter);
-
- /* find matching pass type */
- PassType pass_type = BlenderSync::get_pass_type(b_pass);
int components = b_pass.channels();
- bool read = false;
- if (pass_type != PASS_NONE) {
- /* copy pixels */
- read = buffers->get_pass_rect(
- pass_type, exposure, sample, components, &pixels[0], b_pass.name());
- }
- else {
+ /* Copy pixels from regular render passes. */
+ bool read = buffers->get_pass_rect(b_pass.name(), exposure, sample, components, &pixels[0]);
+
+ /* If denoising pass, */
+ if (!read) {
int denoising_offset = BlenderSync::get_denoising_pass(b_pass);
if (denoising_offset >= 0) {
read = buffers->get_denoising_pass_rect(
@@ -820,26 +759,19 @@ void BlenderSession::do_write_update_render_result(BL::RenderResult &b_rr,
else {
/* copy combined pass */
BL::RenderPass b_combined_pass(b_rlay.passes.find_by_name("Combined", b_rview_name.c_str()));
- if (buffers->get_pass_rect(PASS_COMBINED, exposure, sample, 4, &pixels[0], "Combined"))
+ if (buffers->get_pass_rect("Combined", exposure, sample, 4, &pixels[0]))
b_combined_pass.rect(&pixels[0]);
}
-
- /* tag result as updated */
- b_engine.update_result(b_rr);
}
-void BlenderSession::write_render_result(BL::RenderResult &b_rr,
- BL::RenderLayer &b_rlay,
- RenderTile &rtile)
+void BlenderSession::write_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile)
{
- do_write_update_render_result(b_rr, b_rlay, rtile, false);
+ do_write_update_render_result(b_rlay, rtile, false);
}
-void BlenderSession::update_render_result(BL::RenderResult &b_rr,
- BL::RenderLayer &b_rlay,
- RenderTile &rtile)
+void BlenderSession::update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile)
{
- do_write_update_render_result(b_rr, b_rlay, rtile, true);
+ do_write_update_render_result(b_rlay, rtile, true);
}
void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
@@ -857,16 +789,16 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
if (session->params.modified(session_params) || scene->params.modified(scene_params)) {
free_session();
create_session();
- return;
}
/* increase samples, but never decrease */
session->set_samples(session_params.samples);
+ session->set_denoising_start_sample(session_params.denoising.start_sample);
session->set_pause(session_pause);
/* copy recalc flags, outside of mutex so we can decide to do the real
* synchronization at a later time to not block on running updates */
- sync->sync_recalc(b_depsgraph_);
+ sync->sync_recalc(b_depsgraph_, b_v3d);
/* don't do synchronization if on pause */
if (session_pause) {
@@ -892,21 +824,36 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
else
sync->sync_camera(b_render, b_camera_override, width, height, "");
- builtin_images_load();
+ /* get buffer parameters */
+ BufferParams buffer_params = BlenderSync::get_buffer_params(
+ b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
- /* unlock */
- session->scene->mutex.unlock();
+ if (!buffer_params.denoising_data_pass) {
+ session_params.denoising.use = false;
+ }
+
+ session->set_denoising(session_params.denoising);
+
+ /* Update film if denoising data was enabled or disabled. */
+ if (scene->film->denoising_data_pass != buffer_params.denoising_data_pass) {
+ scene->film->denoising_data_pass = buffer_params.denoising_data_pass;
+ scene->film->tag_update(scene);
+ }
/* reset if needed */
if (scene->need_reset()) {
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height);
session->reset(buffer_params, session_params.samples);
+ /* After session reset, so device is not accessing image data anymore. */
+ builtin_images_load();
+
/* reset time */
start_resize_time = 0.0;
}
+ /* unlock */
+ session->scene->mutex.unlock();
+
/* Start rendering thread, if it's not running already. Do this
* after all scene data has been synced at least once. */
session->start();
@@ -961,7 +908,7 @@ bool BlenderSession::draw(int w, int h)
SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height);
+ b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
bool session_pause = BlenderSync::get_session_pause(b_scene, background);
if (session_pause == false) {
@@ -979,7 +926,7 @@ bool BlenderSession::draw(int w, int h)
/* draw */
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height);
+ b_render, b_v3d, b_rv3d, scene->camera, width, height, session->params.denoising.use);
DeviceDrawParams draw_params;
if (session->params.display_buffer_linear) {
@@ -1057,8 +1004,9 @@ void BlenderSession::update_status_progress()
}
double current_time = time_dt();
- /* When rendering in a window, redraw the status at least once per second to keep the elapsed and remaining time up-to-date.
- * For headless rendering, only report when something significant changes to keep the console output readable. */
+ /* When rendering in a window, redraw the status at least once per second to keep the elapsed and
+ * remaining time up-to-date. For headless rendering, only report when something significant
+ * changes to keep the console output readable. */
if (status != last_status || (!headless && (current_time - last_status_time) > 1.0)) {
b_engine.update_stats("", (timestatus + scene_status + status).c_str());
b_engine.update_memory_stats(mem_used, mem_peak);
@@ -1119,324 +1067,6 @@ void BlenderSession::test_cancel()
session->progress.set_cancel("Cancelled");
}
-/* builtin image file name is actually an image datablock name with
- * absolute sequence frame number concatenated via '@' character
- *
- * this function splits frame from builtin name
- */
-int BlenderSession::builtin_image_frame(const string &builtin_name)
-{
- int last = builtin_name.find_last_of('@');
- return atoi(builtin_name.substr(last + 1, builtin_name.size() - last - 1).c_str());
-}
-
-void BlenderSession::builtin_image_info(const string &builtin_name,
- void *builtin_data,
- ImageMetaData &metadata)
-{
- /* empty image */
- metadata.width = 1;
- metadata.height = 1;
-
- if (!builtin_data)
- return;
-
- /* recover ID pointer */
- PointerRNA ptr;
- RNA_id_pointer_create((ID *)builtin_data, &ptr);
- BL::ID b_id(ptr);
-
- if (b_id.is_a(&RNA_Image)) {
- /* image data */
- BL::Image b_image(b_id);
-
- metadata.builtin_free_cache = !b_image.has_data();
- metadata.is_float = b_image.is_float();
- metadata.width = b_image.size()[0];
- metadata.height = b_image.size()[1];
- metadata.depth = 1;
- metadata.channels = b_image.channels();
- }
- else if (b_id.is_a(&RNA_Object)) {
- /* smoke volume data */
- BL::Object b_ob(b_id);
- BL::SmokeDomainSettings b_domain = object_smoke_domain_find(b_ob);
-
- metadata.is_float = true;
- metadata.depth = 1;
- metadata.channels = 1;
-
- if (!b_domain)
- return;
-
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE))
- metadata.channels = 1;
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR))
- metadata.channels = 4;
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY))
- metadata.channels = 3;
- else
- return;
-
- int3 resolution = get_int3(b_domain.domain_resolution());
- int amplify = (b_domain.use_high_resolution()) ? b_domain.amplify() + 1 : 1;
-
- /* Velocity and heat data is always low-resolution. */
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
- amplify = 1;
- }
-
- metadata.width = resolution.x * amplify;
- metadata.height = resolution.y * amplify;
- metadata.depth = resolution.z * amplify;
- }
- else {
- /* TODO(sergey): Check we're indeed in shader node tree. */
- PointerRNA ptr;
- RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
- BL::Node b_node(ptr);
- if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
- BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
- metadata.channels = 4;
- metadata.width = b_point_density_node.resolution();
- metadata.height = metadata.width;
- metadata.depth = metadata.width;
- metadata.is_float = true;
- }
- }
-}
-
-bool BlenderSession::builtin_image_pixels(const string &builtin_name,
- void *builtin_data,
- unsigned char *pixels,
- const size_t pixels_size,
- const bool free_cache)
-{
- if (!builtin_data) {
- return false;
- }
-
- const int frame = builtin_image_frame(builtin_name);
-
- PointerRNA ptr;
- RNA_id_pointer_create((ID *)builtin_data, &ptr);
- BL::Image b_image(ptr);
-
- const int width = b_image.size()[0];
- const int height = b_image.size()[1];
- const int channels = b_image.channels();
-
- unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame);
- const size_t num_pixels = ((size_t)width) * height;
-
- if (image_pixels && num_pixels * channels == pixels_size) {
- memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char));
- }
- else {
- if (channels == 1) {
- memset(pixels, 0, pixels_size * sizeof(unsigned char));
- }
- else {
- const size_t num_pixels_safe = pixels_size / channels;
- unsigned char *cp = pixels;
- for (size_t i = 0; i < num_pixels_safe; i++, cp += channels) {
- cp[0] = 255;
- cp[1] = 0;
- cp[2] = 255;
- if (channels == 4) {
- cp[3] = 255;
- }
- }
- }
- }
-
- if (image_pixels) {
- MEM_freeN(image_pixels);
- }
-
- /* Free image buffers to save memory during render. */
- if (free_cache) {
- b_image.buffers_free();
- }
-
- /* Premultiply, byte images are always straight for Blender. */
- unsigned char *cp = pixels;
- for (size_t i = 0; i < num_pixels; i++, cp += channels) {
- cp[0] = (cp[0] * cp[3]) >> 8;
- cp[1] = (cp[1] * cp[3]) >> 8;
- cp[2] = (cp[2] * cp[3]) >> 8;
- }
- return true;
-}
-
-bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
- void *builtin_data,
- float *pixels,
- const size_t pixels_size,
- const bool free_cache)
-{
- if (!builtin_data) {
- return false;
- }
-
- PointerRNA ptr;
- RNA_id_pointer_create((ID *)builtin_data, &ptr);
- BL::ID b_id(ptr);
-
- if (b_id.is_a(&RNA_Image)) {
- /* image data */
- BL::Image b_image(b_id);
- int frame = builtin_image_frame(builtin_name);
-
- const int width = b_image.size()[0];
- const int height = b_image.size()[1];
- const int channels = b_image.channels();
-
- float *image_pixels;
- image_pixels = image_get_float_pixels_for_frame(b_image, frame);
- const size_t num_pixels = ((size_t)width) * height;
-
- if (image_pixels && num_pixels * channels == pixels_size) {
- memcpy(pixels, image_pixels, pixels_size * sizeof(float));
- }
- else {
- if (channels == 1) {
- memset(pixels, 0, num_pixels * sizeof(float));
- }
- else {
- const size_t num_pixels_safe = pixels_size / channels;
- float *fp = pixels;
- for (int i = 0; i < num_pixels_safe; i++, fp += channels) {
- fp[0] = 1.0f;
- fp[1] = 0.0f;
- fp[2] = 1.0f;
- if (channels == 4) {
- fp[3] = 1.0f;
- }
- }
- }
- }
-
- if (image_pixels) {
- MEM_freeN(image_pixels);
- }
-
- /* Free image buffers to save memory during render. */
- if (free_cache) {
- b_image.buffers_free();
- }
-
- return true;
- }
- else if (b_id.is_a(&RNA_Object)) {
- /* smoke volume data */
- BL::Object b_ob(b_id);
- BL::SmokeDomainSettings b_domain = object_smoke_domain_find(b_ob);
-
- if (!b_domain) {
- return false;
- }
-
- int3 resolution = get_int3(b_domain.domain_resolution());
- int length, amplify = (b_domain.use_high_resolution()) ? b_domain.amplify() + 1 : 1;
-
- /* Velocity and heat data is always low-resolution. */
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
- amplify = 1;
- }
-
- const int width = resolution.x * amplify;
- const int height = resolution.y * amplify;
- const int depth = resolution.z * amplify;
- const size_t num_pixels = ((size_t)width) * height * depth;
-
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
- SmokeDomainSettings_density_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- SmokeDomainSettings_density_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
- /* this is in range 0..1, and interpreted by the OpenGL smoke viewer
- * as 1500..3000 K with the first part faded to zero density */
- SmokeDomainSettings_flame_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- SmokeDomainSettings_flame_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
- /* the RGB is "premultiplied" by density for better interpolation results */
- SmokeDomainSettings_color_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels * 4) {
- SmokeDomainSettings_color_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) {
- SmokeDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels * 3) {
- SmokeDomainSettings_velocity_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
- SmokeDomainSettings_heat_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- SmokeDomainSettings_heat_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
- SmokeDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- SmokeDomainSettings_temperature_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else {
- fprintf(
- stderr, "Cycles error: unknown volume attribute %s, skipping\n", builtin_name.c_str());
- pixels[0] = 0.0f;
- return false;
- }
-
- fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n");
- }
- else {
- /* We originally were passing view_layer here but in reality we need a
- * a depsgraph to pass to the RE_point_density_minmax() function.
- */
- /* TODO(sergey): Check we're indeed in shader node tree. */
- PointerRNA ptr;
- RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
- BL::Node b_node(ptr);
- if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
- BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
- int length;
- b_point_density_node.calc_point_density(b_depsgraph, &length, &pixels);
- }
- }
-
- return false;
-}
-
-void BlenderSession::builtin_images_load()
-{
- /* Force builtin images to be loaded along with Blender data sync. This
- * is needed because we may be reading from depsgraph evaluated data which
- * can be freed by Blender before Cycles reads it. */
- ImageManager *manager = session->scene->image_manager;
- Device *device = session->device;
- manager->device_load_builtin(device, session->scene, session->progress);
-}
-
void BlenderSession::update_resumable_tile_manager(int num_samples)
{
const int num_resumable_chunks = BlenderSession::num_resumable_chunks,
@@ -1470,8 +1100,8 @@ void BlenderSession::update_resumable_tile_manager(int num_samples)
/* Round after doing the multiplications with num_chunks and num_samples_per_chunk
* to allow for many small chunks. */
- int rounded_range_start_sample = (int)floor(range_start_sample + 0.5f);
- int rounded_range_num_samples = max((int)floor(range_num_samples + 0.5f), 1);
+ int rounded_range_start_sample = (int)floorf(range_start_sample + 0.5f);
+ int rounded_range_num_samples = max((int)floorf(range_num_samples + 0.5f), 1);
/* Make sure we don't overshoot. */
if (rounded_range_start_sample + rounded_range_num_samples > num_samples) {