diff options
author | Sam Kottler <dev@samkottler.net> | 2020-08-12 19:59:35 +0300 |
---|---|---|
committer | Sam Kottler <dev@samkottler.net> | 2020-08-12 19:59:35 +0300 |
commit | ac0bab2d432fe8834d21b3549721ed7feecd863a (patch) | |
tree | 39d3cb6b955bc7f61cd538e4469bf934af0ca306 /intern/cycles/blender/blender_session.cpp | |
parent | df8bbe98c46b8999463767b73cb0764b7500a195 (diff) | |
parent | 0e280b96ca82eef0d9039ca06b150cfa05a33a65 (diff) |
Merge branch 'blender-v2.90-release' into soc-2020-production-ready-light-tree-2
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 676 |
1 files changed, 153 insertions, 523 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index 29a97bf6546..391a1b8f473 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -16,12 +16,13 @@ #include <stdlib.h> +#include "device/device.h" #include "render/background.h" #include "render/buffers.h" #include "render/camera.h" -#include "device/device.h" -#include "render/integrator.h" +#include "render/colorspace.h" #include "render/film.h" +#include "render/integrator.h" #include "render/light.h" #include "render/mesh.h" #include "render/object.h" @@ -40,8 +41,8 @@ #include "util/util_progress.h" #include "util/util_time.h" -#include "blender/blender_sync.h" #include "blender/blender_session.h" +#include "blender/blender_sync.h" #include "blender/blender_util.h" CCL_NAMESPACE_BEGIN @@ -113,11 +114,6 @@ BlenderSession::~BlenderSession() free_session(); } -void BlenderSession::create() -{ - create_session(); -} - void BlenderSession::create_session() { SessionParams session_params = BlenderSync::get_session_params( @@ -142,21 +138,13 @@ void BlenderSession::create_session() scene = new Scene(scene_params, session->device); scene->name = b_scene.name(); - /* setup callbacks for builtin image support */ - scene->image_manager->builtin_image_info_cb = function_bind( - &BlenderSession::builtin_image_info, this, _1, _2, _3); - scene->image_manager->builtin_image_pixels_cb = function_bind( - &BlenderSession::builtin_image_pixels, this, _1, _2, _3, _4, _5); - scene->image_manager->builtin_image_float_pixels_cb = function_bind( - &BlenderSession::builtin_image_float_pixels, this, _1, _2, _3, _4, _5); - session->scene = scene; /* There is no single depsgraph to use for the entire render. * So we need to handle this differently. * - * We could loop over the final render result render layers in pipeline and keep Cycles unaware of multiple layers, - * or perhaps move syncing further down in the pipeline. + * We could loop over the final render result render layers in pipeline and keep Cycles unaware + * of multiple layers, or perhaps move syncing further down in the pipeline. */ /* create sync */ sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress); @@ -170,7 +158,7 @@ void BlenderSession::create_session() /* set buffer parameters */ BufferParams buffer_params = BlenderSync::get_buffer_params( - b_render, b_v3d, b_rv3d, scene->camera, width, height); + b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use); session->reset(buffer_params, session_params.samples); b_engine.use_highlight_tiles(session_params.progressive_refine == false); @@ -180,9 +168,13 @@ void BlenderSession::create_session() void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsgraph) { + /* Update data, scene and depsgraph pointers. These can change after undo. */ this->b_data = b_data; this->b_depsgraph = b_depsgraph; this->b_scene = b_depsgraph.scene_eval(); + if (sync) { + sync->reset(this->b_data, this->b_scene); + } if (preview_osl) { PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); @@ -198,8 +190,12 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg height = render_resolution_y(b_render); } - if (session == NULL) { - create(); + bool is_new_session = (session == NULL); + if (is_new_session) { + /* Initialize session and remember it was just created so not to + * re-create it below. + */ + create_session(); } if (b_v3d) { @@ -218,8 +214,10 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg /* if scene or session parameters changed, it's easier to simply re-create * them rather than trying to distinguish which settings need to be updated */ - free_session(); - create_session(); + if (!is_new_session) { + free_session(); + create_session(); + } return; } @@ -241,8 +239,13 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg BL::SpaceView3D b_null_space_view3d(PointerRNA_NULL); BL::RegionView3D b_null_region_view3d(PointerRNA_NULL); - BufferParams buffer_params = BlenderSync::get_buffer_params( - b_render, b_null_space_view3d, b_null_region_view3d, scene->camera, width, height); + BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, + b_null_space_view3d, + b_null_region_view3d, + scene->camera, + width, + height, + session_params.denoising.use); session->reset(buffer_params, session_params.samples); b_engine.use_highlight_tiles(session_params.progressive_refine == false); @@ -253,9 +256,7 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg void BlenderSession::free_session() { - if (sync) - delete sync; - + delete sync; delete session; } @@ -276,8 +277,6 @@ static ShaderEvalType get_shader_type(const string &pass_type) return SHADER_EVAL_GLOSSY_COLOR; else if (strcmp(shader_type, "TRANSMISSION_COLOR") == 0) return SHADER_EVAL_TRANSMISSION_COLOR; - else if (strcmp(shader_type, "SUBSURFACE_COLOR") == 0) - return SHADER_EVAL_SUBSURFACE_COLOR; else if (strcmp(shader_type, "EMIT") == 0) return SHADER_EVAL_EMISSION; @@ -294,8 +293,6 @@ static ShaderEvalType get_shader_type(const string &pass_type) return SHADER_EVAL_GLOSSY; else if (strcmp(shader_type, "TRANSMISSION") == 0) return SHADER_EVAL_TRANSMISSION; - else if (strcmp(shader_type, "SUBSURFACE") == 0) - return SHADER_EVAL_SUBSURFACE; /* extra */ else if (strcmp(shader_type, "ENVIRONMENT") == 0) @@ -327,6 +324,7 @@ static void end_render_result(BL::RenderEngine &b_engine, void BlenderSession::do_write_update_render_tile(RenderTile &rtile, bool do_update_only, + bool do_read_only, bool highlight) { int x = rtile.x - session->tile_manager.params.full_x; @@ -352,7 +350,23 @@ void BlenderSession::do_write_update_render_tile(RenderTile &rtile, BL::RenderLayer b_rlay = *b_single_rlay; - if (do_update_only) { + if (do_read_only) { + /* copy each pass */ + BL::RenderLayer::passes_iterator b_iter; + + for (b_rlay.passes.begin(b_iter); b_iter != b_rlay.passes.end(); ++b_iter) { + BL::RenderPass b_pass(*b_iter); + + /* find matching pass type */ + PassType pass_type = BlenderSync::get_pass_type(b_pass); + int components = b_pass.channels(); + + rtile.buffers->set_pass_rect(pass_type, components, (float *)b_pass.rect()); + } + + end_render_result(b_engine, b_rr, false, false, false); + } + else if (do_update_only) { /* Sample would be zero at initial tile update, which is only needed * to tag tile form blender side as IN PROGRESS for proper highlight * no buffers should be sent to blender yet. For denoise we also @@ -360,21 +374,26 @@ void BlenderSession::do_write_update_render_tile(RenderTile &rtile, bool merge = (rtile.sample != 0) && (rtile.task != RenderTile::DENOISE); if (merge) { - update_render_result(b_rr, b_rlay, rtile); + update_render_result(b_rlay, rtile); } end_render_result(b_engine, b_rr, true, highlight, merge); } else { /* Write final render result. */ - write_render_result(b_rr, b_rlay, rtile); + write_render_result(b_rlay, rtile); end_render_result(b_engine, b_rr, false, false, true); } } +void BlenderSession::read_render_tile(RenderTile &rtile) +{ + do_write_update_render_tile(rtile, false, true, false); +} + void BlenderSession::write_render_tile(RenderTile &rtile) { - do_write_update_render_tile(rtile, false, false); + do_write_update_render_tile(rtile, false, false, false); } void BlenderSession::update_render_tile(RenderTile &rtile, bool highlight) @@ -384,9 +403,9 @@ void BlenderSession::update_render_tile(RenderTile &rtile, bool highlight) * would need to be investigated a bit further, but for now shall be fine */ if (!b_engine.is_preview()) - do_write_update_render_tile(rtile, true, highlight); + do_write_update_render_tile(rtile, true, false, highlight); else - do_write_update_render_tile(rtile, false, false); + do_write_update_render_tile(rtile, false, false, false); } static void add_cryptomatte_layer(BL::RenderResult &b_rr, string name, string manifest) @@ -454,14 +473,13 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_) session->update_render_tile_cb = function_bind( &BlenderSession::update_render_tile, this, _1, _2); + BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval(); + /* get buffer parameters */ SessionParams session_params = BlenderSync::get_session_params( - b_engine, b_userpref, b_scene, background); + b_engine, b_userpref, b_scene, background, b_view_layer); BufferParams buffer_params = BlenderSync::get_buffer_params( - b_render, b_v3d, b_rv3d, scene->camera, width, height); - - /* render each layer */ - BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval(); + b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use); /* temporary render result to find needed passes and views */ BL::RenderResult b_rr = begin_render_result( @@ -471,33 +489,26 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_) BL::RenderLayer b_rlay = *b_single_rlay; b_rlay_name = b_view_layer.name(); - /* add passes */ - vector<Pass> passes = sync->sync_render_passes(b_rlay, b_view_layer); - buffer_params.passes = passes; - - PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles"); - bool full_denoising = get_boolean(crl, "use_denoising"); - bool write_denoising_passes = get_boolean(crl, "denoising_store_passes"); + /* Update denoising parameters. */ + session->set_denoising(session_params.denoising); - bool run_denoising = full_denoising || write_denoising_passes; + bool use_denoising = session_params.denoising.use; + bool store_denoising_passes = session_params.denoising.store_passes; - session->tile_manager.schedule_denoising = run_denoising; - buffer_params.denoising_data_pass = run_denoising; + buffer_params.denoising_data_pass = use_denoising || store_denoising_passes; buffer_params.denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES); - buffer_params.denoising_prefiltered_pass = write_denoising_passes; - - session->params.run_denoising = run_denoising; - session->params.full_denoising = full_denoising; - session->params.write_denoising_passes = write_denoising_passes; - session->params.denoising.radius = get_int(crl, "denoising_radius"); - session->params.denoising.strength = get_float(crl, "denoising_strength"); - session->params.denoising.feature_strength = get_float(crl, "denoising_feature_strength"); - session->params.denoising.relative_pca = get_boolean(crl, "denoising_relative_pca"); + buffer_params.denoising_prefiltered_pass = store_denoising_passes && + session_params.denoising.type == DENOISER_NLM; scene->film->denoising_data_pass = buffer_params.denoising_data_pass; scene->film->denoising_clean_pass = buffer_params.denoising_clean_pass; scene->film->denoising_prefiltered_pass = buffer_params.denoising_prefiltered_pass; + /* Add passes */ + vector<Pass> passes = sync->sync_render_passes( + b_rlay, b_view_layer, session_params.adaptive_sampling, session_params.denoising); + buffer_params.passes = passes; + scene->film->pass_alpha_threshold = b_view_layer.pass_alpha_threshold(); scene->film->tag_passes_update(scene, passes); scene->film->tag_update(scene); @@ -526,19 +537,20 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_) builtin_images_load(); /* Attempt to free all data which is held by Blender side, since at this - * point we knwo that we've got everything to render current view layer. + * point we know that we've got everything to render current view layer. */ - /* At the moment we only free if we are not doing multi-view (or if we are rendering the last view). - * See T58142/D4239 for discussion. + /* At the moment we only free if we are not doing multi-view + * (or if we are rendering the last view). See T58142/D4239 for discussion. */ if (view_index == num_views - 1) { free_blender_memory_if_possible(); } - /* Make sure all views have different noise patterns. - hardcoded value just to make it random */ + /* Make sure all views have different noise patterns. - hardcoded value just to make it random + */ if (view_index != 0) { - scene->integrator->seed += hash_int_2d(scene->integrator->seed, - hash_int(view_index * 0xdeadbeef)); + scene->integrator->seed += hash_uint2(scene->integrator->seed, + hash_uint2(view_index * 0xdeadbeef, 0)); scene->integrator->tag_update(scene); } @@ -600,25 +612,6 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_) #endif } -static void populate_bake_data(BakeData *data, - const int object_id, - BL::BakePixel &pixel_array, - const int num_pixels) -{ - BL::BakePixel bp = pixel_array; - - int i; - for (i = 0; i < num_pixels; i++) { - if (bp.object_id() == object_id) { - data->set(i, bp.primitive_id(), bp.uv(), bp.du_dx(), bp.du_dy(), bp.dv_dx(), bp.dv_dy()); - } - else { - data->set_null(i); - } - bp = bp.next(); - } -} - static int bake_pass_filter_get(const int pass_filter) { int flag = BAKE_FILTER_NONE; @@ -636,8 +629,6 @@ static int bake_pass_filter_get(const int pass_filter) flag |= BAKE_FILTER_GLOSSY; if ((pass_filter & BL::BakeSettings::pass_filter_TRANSMISSION) != 0) flag |= BAKE_FILTER_TRANSMISSION; - if ((pass_filter & BL::BakeSettings::pass_filter_SUBSURFACE) != 0) - flag |= BAKE_FILTER_SUBSURFACE; if ((pass_filter & BL::BakeSettings::pass_filter_EMIT) != 0) flag |= BAKE_FILTER_EMISSION; @@ -651,43 +642,26 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_, BL::Object &b_object, const string &pass_type, const int pass_filter, - const int object_id, - BL::BakePixel &pixel_array, - const size_t num_pixels, - const int /*depth*/, - float result[]) + const int bake_width, + const int bake_height) { b_depsgraph = b_depsgraph_; ShaderEvalType shader_type = get_shader_type(pass_type); - - /* Set baking flag in advance, so kernel loading can check if we need - * any baking capabilities. - */ - scene->bake_manager->set_baking(true); - - /* ensure kernels are loaded before we do any scene updates */ - session->load_kernels(); - - if (shader_type == SHADER_EVAL_UV) { - /* force UV to be available */ - Pass::add(PASS_UV, scene->film->passes); - } - int bake_pass_filter = bake_pass_filter_get(pass_filter); - bake_pass_filter = BakeManager::shader_type_to_pass_filter(shader_type, bake_pass_filter); - /* force use_light_pass to be true if we bake more than just colors */ - if (bake_pass_filter & ~BAKE_FILTER_COLOR) { - Pass::add(PASS_LIGHT, scene->film->passes); - } + /* Initialize bake manager, before we load the baking kernels. */ + scene->bake_manager->set(scene, b_object.name(), shader_type, bake_pass_filter); - /* create device and update scene */ - scene->film->tag_update(scene); - scene->integrator->tag_update(scene); + /* Passes are identified by name, so in order to return the combined pass we need to set the + * name. */ + Pass::add(PASS_COMBINED, scene->film->passes, "Combined"); + + session->read_bake_tile_cb = function_bind(&BlenderSession::read_render_tile, this, _1); + session->write_render_tile_cb = function_bind(&BlenderSession::write_render_tile, this, _1); if (!session->progress.get_cancel()) { - /* update scene */ + /* Sync scene. */ BL::Object b_camera_override(b_engine.camera_override()); sync->sync_camera(b_render, b_camera_override, width, height, ""); sync->sync_data( @@ -695,76 +669,46 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_, builtin_images_load(); } - BakeData *bake_data = NULL; + /* Object might have been disabled for rendering or excluded in some + * other way, in that case Blender will report a warning afterwards. */ + bool object_found = false; + foreach (Object *ob, scene->objects) { + if (ob->name == b_object.name()) { + object_found = true; + break; + } + } - if (!session->progress.get_cancel()) { - /* get buffer parameters */ + if (object_found && !session->progress.get_cancel()) { + /* Get session and buffer parameters. */ SessionParams session_params = BlenderSync::get_session_params( b_engine, b_userpref, b_scene, background); - BufferParams buffer_params = BlenderSync::get_buffer_params( - b_render, b_v3d, b_rv3d, scene->camera, width, height); - - scene->bake_manager->set_shader_limit((size_t)b_engine.tile_x(), (size_t)b_engine.tile_y()); - - /* set number of samples */ - session->tile_manager.set_samples(session_params.samples); - session->reset(buffer_params, session_params.samples); - session->update_scene(); - - /* find object index. todo: is arbitrary - copied from mesh_displace.cpp */ - size_t object_index = OBJECT_NONE; - int tri_offset = 0; - - for (size_t i = 0; i < scene->objects.size(); i++) { - if (strcmp(scene->objects[i]->name.c_str(), b_object.name().c_str()) == 0) { - object_index = i; - tri_offset = scene->objects[i]->mesh->tri_offset; - break; - } - } - - /* Object might have been disabled for rendering or excluded in some - * other way, in that case Blender will report a warning afterwards. */ - if (object_index != OBJECT_NONE) { - int object = object_index; + session_params.progressive_refine = false; - bake_data = scene->bake_manager->init(object, tri_offset, num_pixels); - populate_bake_data(bake_data, object_id, pixel_array, num_pixels); - } + BufferParams buffer_params; + buffer_params.width = bake_width; + buffer_params.height = bake_height; + buffer_params.passes = scene->film->passes; - /* set number of samples */ + /* Update session. */ session->tile_manager.set_samples(session_params.samples); session->reset(buffer_params, session_params.samples); - session->update_scene(); session->progress.set_update_callback( function_bind(&BlenderSession::update_bake_progress, this)); } /* Perform bake. Check cancel to avoid crash with incomplete scene data. */ - if (!session->progress.get_cancel() && bake_data) { - scene->bake_manager->bake(scene->device, - &scene->dscene, - scene, - session->progress, - shader_type, - bake_pass_filter, - bake_data, - result); + if (object_found && !session->progress.get_cancel()) { + session->start(); + session->wait(); } - /* free all memory used (host and device), so we wouldn't leave render - * engine with extra memory allocated - */ - - session->device_free(); - - delete sync; - sync = NULL; + session->read_bake_tile_cb = function_null; + session->write_render_tile_cb = function_null; } -void BlenderSession::do_write_update_render_result(BL::RenderResult &b_rr, - BL::RenderLayer &b_rlay, +void BlenderSession::do_write_update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile, bool do_update_only) { @@ -791,18 +735,13 @@ void BlenderSession::do_write_update_render_result(BL::RenderResult &b_rr, for (b_rlay.passes.begin(b_iter); b_iter != b_rlay.passes.end(); ++b_iter) { BL::RenderPass b_pass(*b_iter); - - /* find matching pass type */ - PassType pass_type = BlenderSync::get_pass_type(b_pass); int components = b_pass.channels(); - bool read = false; - if (pass_type != PASS_NONE) { - /* copy pixels */ - read = buffers->get_pass_rect( - pass_type, exposure, sample, components, &pixels[0], b_pass.name()); - } - else { + /* Copy pixels from regular render passes. */ + bool read = buffers->get_pass_rect(b_pass.name(), exposure, sample, components, &pixels[0]); + + /* If denoising pass, */ + if (!read) { int denoising_offset = BlenderSync::get_denoising_pass(b_pass); if (denoising_offset >= 0) { read = buffers->get_denoising_pass_rect( @@ -820,26 +759,19 @@ void BlenderSession::do_write_update_render_result(BL::RenderResult &b_rr, else { /* copy combined pass */ BL::RenderPass b_combined_pass(b_rlay.passes.find_by_name("Combined", b_rview_name.c_str())); - if (buffers->get_pass_rect(PASS_COMBINED, exposure, sample, 4, &pixels[0], "Combined")) + if (buffers->get_pass_rect("Combined", exposure, sample, 4, &pixels[0])) b_combined_pass.rect(&pixels[0]); } - - /* tag result as updated */ - b_engine.update_result(b_rr); } -void BlenderSession::write_render_result(BL::RenderResult &b_rr, - BL::RenderLayer &b_rlay, - RenderTile &rtile) +void BlenderSession::write_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile) { - do_write_update_render_result(b_rr, b_rlay, rtile, false); + do_write_update_render_result(b_rlay, rtile, false); } -void BlenderSession::update_render_result(BL::RenderResult &b_rr, - BL::RenderLayer &b_rlay, - RenderTile &rtile) +void BlenderSession::update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile) { - do_write_update_render_result(b_rr, b_rlay, rtile, true); + do_write_update_render_result(b_rlay, rtile, true); } void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_) @@ -857,16 +789,16 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_) if (session->params.modified(session_params) || scene->params.modified(scene_params)) { free_session(); create_session(); - return; } /* increase samples, but never decrease */ session->set_samples(session_params.samples); + session->set_denoising_start_sample(session_params.denoising.start_sample); session->set_pause(session_pause); /* copy recalc flags, outside of mutex so we can decide to do the real * synchronization at a later time to not block on running updates */ - sync->sync_recalc(b_depsgraph_); + sync->sync_recalc(b_depsgraph_, b_v3d); /* don't do synchronization if on pause */ if (session_pause) { @@ -892,21 +824,36 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_) else sync->sync_camera(b_render, b_camera_override, width, height, ""); - builtin_images_load(); + /* get buffer parameters */ + BufferParams buffer_params = BlenderSync::get_buffer_params( + b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use); - /* unlock */ - session->scene->mutex.unlock(); + if (!buffer_params.denoising_data_pass) { + session_params.denoising.use = false; + } + + session->set_denoising(session_params.denoising); + + /* Update film if denoising data was enabled or disabled. */ + if (scene->film->denoising_data_pass != buffer_params.denoising_data_pass) { + scene->film->denoising_data_pass = buffer_params.denoising_data_pass; + scene->film->tag_update(scene); + } /* reset if needed */ if (scene->need_reset()) { - BufferParams buffer_params = BlenderSync::get_buffer_params( - b_render, b_v3d, b_rv3d, scene->camera, width, height); session->reset(buffer_params, session_params.samples); + /* After session reset, so device is not accessing image data anymore. */ + builtin_images_load(); + /* reset time */ start_resize_time = 0.0; } + /* unlock */ + session->scene->mutex.unlock(); + /* Start rendering thread, if it's not running already. Do this * after all scene data has been synced at least once. */ session->start(); @@ -961,7 +908,7 @@ bool BlenderSession::draw(int w, int h) SessionParams session_params = BlenderSync::get_session_params( b_engine, b_userpref, b_scene, background); BufferParams buffer_params = BlenderSync::get_buffer_params( - b_render, b_v3d, b_rv3d, scene->camera, width, height); + b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use); bool session_pause = BlenderSync::get_session_pause(b_scene, background); if (session_pause == false) { @@ -979,7 +926,7 @@ bool BlenderSession::draw(int w, int h) /* draw */ BufferParams buffer_params = BlenderSync::get_buffer_params( - b_render, b_v3d, b_rv3d, scene->camera, width, height); + b_render, b_v3d, b_rv3d, scene->camera, width, height, session->params.denoising.use); DeviceDrawParams draw_params; if (session->params.display_buffer_linear) { @@ -1057,8 +1004,9 @@ void BlenderSession::update_status_progress() } double current_time = time_dt(); - /* When rendering in a window, redraw the status at least once per second to keep the elapsed and remaining time up-to-date. - * For headless rendering, only report when something significant changes to keep the console output readable. */ + /* When rendering in a window, redraw the status at least once per second to keep the elapsed and + * remaining time up-to-date. For headless rendering, only report when something significant + * changes to keep the console output readable. */ if (status != last_status || (!headless && (current_time - last_status_time) > 1.0)) { b_engine.update_stats("", (timestatus + scene_status + status).c_str()); b_engine.update_memory_stats(mem_used, mem_peak); @@ -1119,324 +1067,6 @@ void BlenderSession::test_cancel() session->progress.set_cancel("Cancelled"); } -/* builtin image file name is actually an image datablock name with - * absolute sequence frame number concatenated via '@' character - * - * this function splits frame from builtin name - */ -int BlenderSession::builtin_image_frame(const string &builtin_name) -{ - int last = builtin_name.find_last_of('@'); - return atoi(builtin_name.substr(last + 1, builtin_name.size() - last - 1).c_str()); -} - -void BlenderSession::builtin_image_info(const string &builtin_name, - void *builtin_data, - ImageMetaData &metadata) -{ - /* empty image */ - metadata.width = 1; - metadata.height = 1; - - if (!builtin_data) - return; - - /* recover ID pointer */ - PointerRNA ptr; - RNA_id_pointer_create((ID *)builtin_data, &ptr); - BL::ID b_id(ptr); - - if (b_id.is_a(&RNA_Image)) { - /* image data */ - BL::Image b_image(b_id); - - metadata.builtin_free_cache = !b_image.has_data(); - metadata.is_float = b_image.is_float(); - metadata.width = b_image.size()[0]; - metadata.height = b_image.size()[1]; - metadata.depth = 1; - metadata.channels = b_image.channels(); - } - else if (b_id.is_a(&RNA_Object)) { - /* smoke volume data */ - BL::Object b_ob(b_id); - BL::SmokeDomainSettings b_domain = object_smoke_domain_find(b_ob); - - metadata.is_float = true; - metadata.depth = 1; - metadata.channels = 1; - - if (!b_domain) - return; - - if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY) || - builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME) || - builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT) || - builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) - metadata.channels = 1; - else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) - metadata.channels = 4; - else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) - metadata.channels = 3; - else - return; - - int3 resolution = get_int3(b_domain.domain_resolution()); - int amplify = (b_domain.use_high_resolution()) ? b_domain.amplify() + 1 : 1; - - /* Velocity and heat data is always low-resolution. */ - if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) || - builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) { - amplify = 1; - } - - metadata.width = resolution.x * amplify; - metadata.height = resolution.y * amplify; - metadata.depth = resolution.z * amplify; - } - else { - /* TODO(sergey): Check we're indeed in shader node tree. */ - PointerRNA ptr; - RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr); - BL::Node b_node(ptr); - if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) { - BL::ShaderNodeTexPointDensity b_point_density_node(b_node); - metadata.channels = 4; - metadata.width = b_point_density_node.resolution(); - metadata.height = metadata.width; - metadata.depth = metadata.width; - metadata.is_float = true; - } - } -} - -bool BlenderSession::builtin_image_pixels(const string &builtin_name, - void *builtin_data, - unsigned char *pixels, - const size_t pixels_size, - const bool free_cache) -{ - if (!builtin_data) { - return false; - } - - const int frame = builtin_image_frame(builtin_name); - - PointerRNA ptr; - RNA_id_pointer_create((ID *)builtin_data, &ptr); - BL::Image b_image(ptr); - - const int width = b_image.size()[0]; - const int height = b_image.size()[1]; - const int channels = b_image.channels(); - - unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame); - const size_t num_pixels = ((size_t)width) * height; - - if (image_pixels && num_pixels * channels == pixels_size) { - memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char)); - } - else { - if (channels == 1) { - memset(pixels, 0, pixels_size * sizeof(unsigned char)); - } - else { - const size_t num_pixels_safe = pixels_size / channels; - unsigned char *cp = pixels; - for (size_t i = 0; i < num_pixels_safe; i++, cp += channels) { - cp[0] = 255; - cp[1] = 0; - cp[2] = 255; - if (channels == 4) { - cp[3] = 255; - } - } - } - } - - if (image_pixels) { - MEM_freeN(image_pixels); - } - - /* Free image buffers to save memory during render. */ - if (free_cache) { - b_image.buffers_free(); - } - - /* Premultiply, byte images are always straight for Blender. */ - unsigned char *cp = pixels; - for (size_t i = 0; i < num_pixels; i++, cp += channels) { - cp[0] = (cp[0] * cp[3]) >> 8; - cp[1] = (cp[1] * cp[3]) >> 8; - cp[2] = (cp[2] * cp[3]) >> 8; - } - return true; -} - -bool BlenderSession::builtin_image_float_pixels(const string &builtin_name, - void *builtin_data, - float *pixels, - const size_t pixels_size, - const bool free_cache) -{ - if (!builtin_data) { - return false; - } - - PointerRNA ptr; - RNA_id_pointer_create((ID *)builtin_data, &ptr); - BL::ID b_id(ptr); - - if (b_id.is_a(&RNA_Image)) { - /* image data */ - BL::Image b_image(b_id); - int frame = builtin_image_frame(builtin_name); - - const int width = b_image.size()[0]; - const int height = b_image.size()[1]; - const int channels = b_image.channels(); - - float *image_pixels; - image_pixels = image_get_float_pixels_for_frame(b_image, frame); - const size_t num_pixels = ((size_t)width) * height; - - if (image_pixels && num_pixels * channels == pixels_size) { - memcpy(pixels, image_pixels, pixels_size * sizeof(float)); - } - else { - if (channels == 1) { - memset(pixels, 0, num_pixels * sizeof(float)); - } - else { - const size_t num_pixels_safe = pixels_size / channels; - float *fp = pixels; - for (int i = 0; i < num_pixels_safe; i++, fp += channels) { - fp[0] = 1.0f; - fp[1] = 0.0f; - fp[2] = 1.0f; - if (channels == 4) { - fp[3] = 1.0f; - } - } - } - } - - if (image_pixels) { - MEM_freeN(image_pixels); - } - - /* Free image buffers to save memory during render. */ - if (free_cache) { - b_image.buffers_free(); - } - - return true; - } - else if (b_id.is_a(&RNA_Object)) { - /* smoke volume data */ - BL::Object b_ob(b_id); - BL::SmokeDomainSettings b_domain = object_smoke_domain_find(b_ob); - - if (!b_domain) { - return false; - } - - int3 resolution = get_int3(b_domain.domain_resolution()); - int length, amplify = (b_domain.use_high_resolution()) ? b_domain.amplify() + 1 : 1; - - /* Velocity and heat data is always low-resolution. */ - if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) || - builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) { - amplify = 1; - } - - const int width = resolution.x * amplify; - const int height = resolution.y * amplify; - const int depth = resolution.z * amplify; - const size_t num_pixels = ((size_t)width) * height * depth; - - if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) { - SmokeDomainSettings_density_grid_get_length(&b_domain.ptr, &length); - if (length == num_pixels) { - SmokeDomainSettings_density_grid_get(&b_domain.ptr, pixels); - return true; - } - } - else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) { - /* this is in range 0..1, and interpreted by the OpenGL smoke viewer - * as 1500..3000 K with the first part faded to zero density */ - SmokeDomainSettings_flame_grid_get_length(&b_domain.ptr, &length); - if (length == num_pixels) { - SmokeDomainSettings_flame_grid_get(&b_domain.ptr, pixels); - return true; - } - } - else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) { - /* the RGB is "premultiplied" by density for better interpolation results */ - SmokeDomainSettings_color_grid_get_length(&b_domain.ptr, &length); - if (length == num_pixels * 4) { - SmokeDomainSettings_color_grid_get(&b_domain.ptr, pixels); - return true; - } - } - else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) { - SmokeDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length); - if (length == num_pixels * 3) { - SmokeDomainSettings_velocity_grid_get(&b_domain.ptr, pixels); - return true; - } - } - else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) { - SmokeDomainSettings_heat_grid_get_length(&b_domain.ptr, &length); - if (length == num_pixels) { - SmokeDomainSettings_heat_grid_get(&b_domain.ptr, pixels); - return true; - } - } - else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) { - SmokeDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length); - if (length == num_pixels) { - SmokeDomainSettings_temperature_grid_get(&b_domain.ptr, pixels); - return true; - } - } - else { - fprintf( - stderr, "Cycles error: unknown volume attribute %s, skipping\n", builtin_name.c_str()); - pixels[0] = 0.0f; - return false; - } - - fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n"); - } - else { - /* We originally were passing view_layer here but in reality we need a - * a depsgraph to pass to the RE_point_density_minmax() function. - */ - /* TODO(sergey): Check we're indeed in shader node tree. */ - PointerRNA ptr; - RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr); - BL::Node b_node(ptr); - if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) { - BL::ShaderNodeTexPointDensity b_point_density_node(b_node); - int length; - b_point_density_node.calc_point_density(b_depsgraph, &length, &pixels); - } - } - - return false; -} - -void BlenderSession::builtin_images_load() -{ - /* Force builtin images to be loaded along with Blender data sync. This - * is needed because we may be reading from depsgraph evaluated data which - * can be freed by Blender before Cycles reads it. */ - ImageManager *manager = session->scene->image_manager; - Device *device = session->device; - manager->device_load_builtin(device, session->scene, session->progress); -} - void BlenderSession::update_resumable_tile_manager(int num_samples) { const int num_resumable_chunks = BlenderSession::num_resumable_chunks, @@ -1470,8 +1100,8 @@ void BlenderSession::update_resumable_tile_manager(int num_samples) /* Round after doing the multiplications with num_chunks and num_samples_per_chunk * to allow for many small chunks. */ - int rounded_range_start_sample = (int)floor(range_start_sample + 0.5f); - int rounded_range_num_samples = max((int)floor(range_num_samples + 0.5f), 1); + int rounded_range_start_sample = (int)floorf(range_start_sample + 0.5f); + int rounded_range_num_samples = max((int)floorf(range_num_samples + 0.5f), 1); /* Make sure we don't overshoot. */ if (rounded_range_start_sample + rounded_range_num_samples > num_samples) { |