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authorSergey Sharybin <sergey.vfx@gmail.com>2014-03-26 12:57:30 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-03-26 13:58:53 +0400
commit74518b28267e9b18199212fbaa3c689fa018d20c (patch)
tree71a4ea9f274f4a4301c48060984df0802af46c78 /intern/cycles/blender/blender_session.cpp
parent3b0832dd869b4c27f0b976e36134332cf427430c (diff)
Fix T39420: Cycles viewport/preview flickers, when moving mouse across editors
Issue was caused by the wrong usage of OCIO GLSL binding API. To make it work properly on pre-GLSL-1.3 drivers shader is to be enabled after the texture is binded to the opengl context. Otherwise it wouldn't know the proper texture size. This is actually a regression in 2.70 and to be ported to 'a'.
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r--intern/cycles/blender/blender_session.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index ef578493901..09e7472caf2 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -592,16 +592,14 @@ bool BlenderSession::draw(int w, int h)
/* draw */
BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_scene, b_v3d, b_rv3d, scene->camera, width, height);
+ DeviceDrawParams draw_params;
- if(session->params.display_buffer_linear)
- b_engine.bind_display_space_shader(b_scene);
-
- bool draw_ok = !session->draw(buffer_params);
+ if(session->params.display_buffer_linear) {
+ draw_params.bind_display_space_shader_cb = function_bind(&BL::RenderEngine::bind_display_space_shader, &b_engine, b_scene);
+ draw_params.unbind_display_space_shader_cb = function_bind(&BL::RenderEngine::unbind_display_space_shader, &b_engine);
+ }
- if(session->params.display_buffer_linear)
- b_engine.unbind_display_space_shader();
-
- return draw_ok;
+ return !session->draw(buffer_params, draw_params);
}
void BlenderSession::get_status(string& status, string& substatus)