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authorJacques Lucke <jacques@blender.org>2021-06-14 13:44:13 +0300
committerJacques Lucke <jacques@blender.org>2021-06-14 13:44:13 +0300
commitdddcf1e9bbf4a6d1f4ff03eaf0cb7e9228b18ec5 (patch)
treec20defa7efd54c933d20a296abefe567909bb6c0 /intern/cycles/blender/blender_session.cpp
parent3b162b7c185d089e93d892169a458d552196b7b6 (diff)
parentc9dc55301cd7903b7ef7c045d337ada29aa809a1 (diff)
Merge branch 'master' into temp-compact-node-prototypetemp-compact-node-prototype
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r--intern/cycles/blender/blender_session.cpp54
1 files changed, 20 insertions, 34 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index ae13310789e..29de886e4ff 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -143,12 +143,6 @@ void BlenderSession::create_session()
session->scene = scene;
- /* There is no single depsgraph to use for the entire render.
- * So we need to handle this differently.
- *
- * We could loop over the final render result render layers in pipeline and keep Cycles unaware
- * of multiple layers, or perhaps move syncing further down in the pipeline.
- */
/* create sync */
sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress);
BL::Object b_camera_override(b_engine.camera_override());
@@ -161,7 +155,7 @@ void BlenderSession::create_session()
/* set buffer parameters */
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
session->reset(buffer_params, session_params.samples);
b_engine.use_highlight_tiles(session_params.progressive_refine == false);
@@ -213,7 +207,7 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
if (scene->params.modified(scene_params) || session->params.modified(session_params) ||
- !scene_params.persistent_data) {
+ !this->b_render.use_persistent_data()) {
/* if scene or session parameters changed, it's easier to simply re-create
* them rather than trying to distinguish which settings need to be updated
*/
@@ -225,7 +219,6 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
}
session->progress.reset();
- scene->reset();
session->tile_manager.set_tile_order(session_params.tile_order);
@@ -234,17 +227,22 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
*/
session->stats.mem_peak = session->stats.mem_used;
- /* There is no single depsgraph to use for the entire render.
- * See note on create_session().
- */
- /* sync object should be re-created */
- delete sync;
- sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress);
+ if (is_new_session) {
+ /* Sync object should be re-created for new scene. */
+ delete sync;
+ sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress);
+ }
+ else {
+ /* Sync recalculations to do just the required updates. */
+ sync->sync_recalc(b_depsgraph, b_v3d);
+ }
+
+ BL::Object b_camera_override(b_engine.camera_override());
+ sync->sync_camera(b_render, b_camera_override, width, height, "");
BL::SpaceView3D b_null_space_view3d(PointerRNA_NULL);
BL::RegionView3D b_null_region_view3d(PointerRNA_NULL);
- BufferParams buffer_params = BlenderSync::get_buffer_params(b_render,
- b_null_space_view3d,
+ BufferParams buffer_params = BlenderSync::get_buffer_params(b_null_space_view3d,
b_null_region_view3d,
scene->camera,
width,
@@ -487,7 +485,7 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background, b_view_layer);
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
/* temporary render result to find needed passes and views */
BL::RenderResult b_rr = begin_render_result(
@@ -502,7 +500,7 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
/* Compute render passes and film settings. */
vector<Pass> passes = sync->sync_render_passes(
- b_rlay, b_view_layer, session_params.adaptive_sampling, session_params.denoising);
+ b_scene, b_rlay, b_view_layer, session_params.adaptive_sampling, session_params.denoising);
/* Set buffer params, using film settings from sync_render_passes. */
buffer_params.passes = passes;
@@ -598,18 +596,6 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
/* clear callback */
session->write_render_tile_cb = function_null;
session->update_render_tile_cb = function_null;
-
- /* TODO: find a way to clear this data for persistent data render */
-#if 0
- /* free all memory used (host and device), so we wouldn't leave render
- * engine with extra memory allocated
- */
-
- session->device_free();
-
- delete sync;
- sync = NULL;
-#endif
}
static int bake_pass_filter_get(const int pass_filter)
@@ -823,7 +809,7 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
/* get buffer parameters */
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
if (!buffer_params.denoising_data_pass) {
session_params.denoising.use = false;
@@ -902,7 +888,7 @@ bool BlenderSession::draw(int w, int h)
SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
bool session_pause = BlenderSync::get_session_pause(b_scene, background);
if (session_pause == false) {
@@ -920,7 +906,7 @@ bool BlenderSession::draw(int w, int h)
/* draw */
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_render, b_v3d, b_rv3d, scene->camera, width, height, session->params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height, session->params.denoising.use);
DeviceDrawParams draw_params;
if (session->params.display_buffer_linear) {