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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /intern/cycles/blender/blender_session.cpp
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r--intern/cycles/blender/blender_session.cpp695
1 files changed, 334 insertions, 361 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 29de886e4ff..5aafa605526 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -38,9 +38,11 @@
#include "util/util_hash.h"
#include "util/util_logging.h"
#include "util/util_murmurhash.h"
+#include "util/util_path.h"
#include "util/util_progress.h"
#include "util/util_time.h"
+#include "blender/blender_gpu_display.h"
#include "blender/blender_session.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
@@ -49,10 +51,6 @@ CCL_NAMESPACE_BEGIN
DeviceTypeMask BlenderSession::device_override = DEVICE_MASK_ALL;
bool BlenderSession::headless = false;
-int BlenderSession::num_resumable_chunks = 0;
-int BlenderSession::current_resumable_chunk = 0;
-int BlenderSession::start_resumable_chunk = 0;
-int BlenderSession::end_resumable_chunk = 0;
bool BlenderSession::print_render_stats = false;
BlenderSession::BlenderSession(BL::RenderEngine &b_engine,
@@ -103,7 +101,9 @@ BlenderSession::BlenderSession(BL::RenderEngine &b_engine,
width(width),
height(height),
preview_osl(false),
- python_thread_state(NULL)
+ python_thread_state(NULL),
+ use_developer_ui(b_userpref.experimental().use_cycles_debug() &&
+ b_userpref.view().show_developer_ui())
{
/* 3d view render */
background = false;
@@ -119,10 +119,10 @@ BlenderSession::~BlenderSession()
void BlenderSession::create_session()
{
- SessionParams session_params = BlenderSync::get_session_params(
+ const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
- bool session_pause = BlenderSync::get_session_pause(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
/* reset status/progress */
last_status = "";
@@ -131,20 +131,18 @@ void BlenderSession::create_session()
start_resize_time = 0.0;
/* create session */
- session = new Session(session_params);
- session->scene = scene;
+ session = new Session(session_params, scene_params);
session->progress.set_update_callback(function_bind(&BlenderSession::tag_redraw, this));
session->progress.set_cancel_callback(function_bind(&BlenderSession::test_cancel, this));
session->set_pause(session_pause);
/* create scene */
- scene = new Scene(scene_params, session->device);
+ scene = session->scene;
scene->name = b_scene.name();
- session->scene = scene;
-
/* create sync */
- sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress);
+ sync = new BlenderSync(
+ b_engine, b_data, b_scene, scene, !background, use_developer_ui, session->progress);
BL::Object b_camera_override(b_engine.camera_override());
if (b_v3d) {
sync->sync_view(b_v3d, b_rv3d, width, height);
@@ -154,13 +152,23 @@ void BlenderSession::create_session()
}
/* set buffer parameters */
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
- session->reset(buffer_params, session_params.samples);
+ const BufferParams buffer_params = BlenderSync::get_buffer_params(
+ b_v3d, b_rv3d, scene->camera, width, height);
+ session->reset(session_params, buffer_params);
- b_engine.use_highlight_tiles(session_params.progressive_refine == false);
+ /* Create GPU display. */
+ if (!b_engine.is_preview() && !headless) {
+ session->set_gpu_display(make_unique<BlenderGPUDisplay>(b_engine, b_scene));
+ }
- update_resumable_tile_manager(session_params.samples);
+ /* Viewport and preview (as in, material preview) does not do tiled rendering, so can inform
+ * engine that no tracking of the tiles state is needed.
+ * The offline rendering will make a decision when tile is being written. The penalty of asking
+ * the engine to keep track of tiles state is minimal, so there is nothing to worry about here
+ * about possible single-tiled final render. */
+ if (!b_engine.is_preview() && !b_v3d) {
+ b_engine.use_highlight_tiles(true);
+ }
}
void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsgraph)
@@ -202,9 +210,9 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
return;
}
- SessionParams session_params = BlenderSync::get_session_params(
+ const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
if (scene->params.modified(scene_params) || session->params.modified(session_params) ||
!this->b_render.use_persistent_data()) {
@@ -220,8 +228,6 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
session->progress.reset();
- session->tile_manager.set_tile_order(session_params.tile_order);
-
/* peak memory usage should show current render peak, not peak for all renders
* made by this render session
*/
@@ -230,7 +236,8 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
if (is_new_session) {
/* Sync object should be re-created for new scene. */
delete sync;
- sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress);
+ sync = new BlenderSync(
+ b_engine, b_data, b_scene, scene, !background, use_developer_ui, session->progress);
}
else {
/* Sync recalculations to do just the required updates. */
@@ -242,103 +249,85 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
BL::SpaceView3D b_null_space_view3d(PointerRNA_NULL);
BL::RegionView3D b_null_region_view3d(PointerRNA_NULL);
- BufferParams buffer_params = BlenderSync::get_buffer_params(b_null_space_view3d,
- b_null_region_view3d,
- scene->camera,
- width,
- height,
- session_params.denoising.use);
- session->reset(buffer_params, session_params.samples);
-
- b_engine.use_highlight_tiles(session_params.progressive_refine == false);
+ const BufferParams buffer_params = BlenderSync::get_buffer_params(
+ b_null_space_view3d, b_null_region_view3d, scene->camera, width, height);
+ session->reset(session_params, buffer_params);
/* reset time */
start_resize_time = 0.0;
+
+ {
+ thread_scoped_lock lock(draw_state_.mutex);
+ draw_state_.last_pass_index = -1;
+ }
}
void BlenderSession::free_session()
{
- session->cancel();
+ if (session) {
+ session->cancel(true);
+ }
delete sync;
+ sync = nullptr;
+
delete session;
+ session = nullptr;
}
-static ShaderEvalType get_shader_type(const string &pass_type)
+void BlenderSession::read_render_tile()
{
- const char *shader_type = pass_type.c_str();
+ const int2 tile_offset = session->get_render_tile_offset();
+ const int2 tile_size = session->get_render_tile_size();
- /* data passes */
- if (strcmp(shader_type, "NORMAL") == 0)
- return SHADER_EVAL_NORMAL;
- else if (strcmp(shader_type, "UV") == 0)
- return SHADER_EVAL_UV;
- else if (strcmp(shader_type, "ROUGHNESS") == 0)
- return SHADER_EVAL_ROUGHNESS;
- else if (strcmp(shader_type, "DIFFUSE_COLOR") == 0)
- return SHADER_EVAL_DIFFUSE_COLOR;
- else if (strcmp(shader_type, "GLOSSY_COLOR") == 0)
- return SHADER_EVAL_GLOSSY_COLOR;
- else if (strcmp(shader_type, "TRANSMISSION_COLOR") == 0)
- return SHADER_EVAL_TRANSMISSION_COLOR;
- else if (strcmp(shader_type, "EMIT") == 0)
- return SHADER_EVAL_EMISSION;
+ /* get render result */
+ BL::RenderResult b_rr = b_engine.begin_result(tile_offset.x,
+ tile_offset.y,
+ tile_size.x,
+ tile_size.y,
+ b_rlay_name.c_str(),
+ b_rview_name.c_str());
- /* light passes */
- else if (strcmp(shader_type, "AO") == 0)
- return SHADER_EVAL_AO;
- else if (strcmp(shader_type, "COMBINED") == 0)
- return SHADER_EVAL_COMBINED;
- else if (strcmp(shader_type, "SHADOW") == 0)
- return SHADER_EVAL_SHADOW;
- else if (strcmp(shader_type, "DIFFUSE") == 0)
- return SHADER_EVAL_DIFFUSE;
- else if (strcmp(shader_type, "GLOSSY") == 0)
- return SHADER_EVAL_GLOSSY;
- else if (strcmp(shader_type, "TRANSMISSION") == 0)
- return SHADER_EVAL_TRANSMISSION;
+ /* can happen if the intersected rectangle gives 0 width or height */
+ if (b_rr.ptr.data == NULL) {
+ return;
+ }
- /* extra */
- else if (strcmp(shader_type, "ENVIRONMENT") == 0)
- return SHADER_EVAL_ENVIRONMENT;
+ BL::RenderResult::layers_iterator b_single_rlay;
+ b_rr.layers.begin(b_single_rlay);
- else
- return SHADER_EVAL_BAKE;
-}
+ /* layer will be missing if it was disabled in the UI */
+ if (b_single_rlay == b_rr.layers.end())
+ return;
-static BL::RenderResult begin_render_result(BL::RenderEngine &b_engine,
- int x,
- int y,
- int w,
- int h,
- const char *layername,
- const char *viewname)
-{
- return b_engine.begin_result(x, y, w, h, layername, viewname);
-}
+ BL::RenderLayer b_rlay = *b_single_rlay;
-static void end_render_result(BL::RenderEngine &b_engine,
- BL::RenderResult &b_rr,
- bool cancel,
- bool highlight,
- bool do_merge_results)
-{
- b_engine.end_result(b_rr, (int)cancel, (int)highlight, (int)do_merge_results);
+ vector<float> pixels(tile_size.x * tile_size.y * 4);
+
+ /* Copy each pass.
+ * TODO:copy only the required ones for better performance? */
+ for (BL::RenderPass &b_pass : b_rlay.passes) {
+ session->set_render_tile_pixels(b_pass.name(), b_pass.channels(), (float *)b_pass.rect());
+ }
}
-void BlenderSession::do_write_update_render_tile(RenderTile &rtile,
- bool do_update_only,
- bool do_read_only,
- bool highlight)
+void BlenderSession::write_render_tile()
{
- int x = rtile.x - session->tile_manager.params.full_x;
- int y = rtile.y - session->tile_manager.params.full_y;
- int w = rtile.w;
- int h = rtile.h;
+ const int2 tile_offset = session->get_render_tile_offset();
+ const int2 tile_size = session->get_render_tile_size();
+
+ const string_view render_layer_name = session->get_render_tile_layer();
+ const string_view render_view_name = session->get_render_tile_view();
+
+ b_engine.tile_highlight_clear_all();
/* get render result */
- BL::RenderResult b_rr = begin_render_result(
- b_engine, x, y, w, h, b_rlay_name.c_str(), b_rview_name.c_str());
+ BL::RenderResult b_rr = b_engine.begin_result(tile_offset.x,
+ tile_offset.y,
+ tile_size.x,
+ tile_size.y,
+ render_layer_name.c_str(),
+ render_view_name.c_str());
/* can happen if the intersected rectangle gives 0 width or height */
if (b_rr.ptr.data == NULL) {
@@ -349,64 +338,34 @@ void BlenderSession::do_write_update_render_tile(RenderTile &rtile,
b_rr.layers.begin(b_single_rlay);
/* layer will be missing if it was disabled in the UI */
- if (b_single_rlay == b_rr.layers.end())
+ if (b_single_rlay == b_rr.layers.end()) {
return;
+ }
BL::RenderLayer b_rlay = *b_single_rlay;
- if (do_read_only) {
- /* copy each pass */
- for (BL::RenderPass &b_pass : b_rlay.passes) {
- /* find matching pass type */
- PassType pass_type = BlenderSync::get_pass_type(b_pass);
- int components = b_pass.channels();
-
- rtile.buffers->set_pass_rect(
- pass_type, components, (float *)b_pass.rect(), rtile.num_samples);
- }
-
- end_render_result(b_engine, b_rr, false, false, false);
- }
- else if (do_update_only) {
- /* Sample would be zero at initial tile update, which is only needed
- * to tag tile form blender side as IN PROGRESS for proper highlight
- * no buffers should be sent to blender yet. For denoise we also
- * keep showing the noisy buffers until denoise is done. */
- bool merge = (rtile.sample != 0) && (rtile.task != RenderTile::DENOISE);
+ write_render_result(b_rlay);
- if (merge) {
- update_render_result(b_rlay, rtile);
- }
-
- end_render_result(b_engine, b_rr, true, highlight, merge);
- }
- else {
- /* Write final render result. */
- write_render_result(b_rlay, rtile);
- end_render_result(b_engine, b_rr, false, false, true);
- }
+ b_engine.end_result(b_rr, true, false, true);
}
-void BlenderSession::read_render_tile(RenderTile &rtile)
+void BlenderSession::update_render_tile()
{
- do_write_update_render_tile(rtile, false, true, false);
-}
+ if (!session->has_multiple_render_tiles()) {
+ /* Don't highlight full-frame tile. */
+ return;
+ }
-void BlenderSession::write_render_tile(RenderTile &rtile)
-{
- do_write_update_render_tile(rtile, false, false, false);
+ const int2 tile_offset = session->get_render_tile_offset();
+ const int2 tile_size = session->get_render_tile_size();
+
+ b_engine.tile_highlight_clear_all();
+ b_engine.tile_highlight_set(tile_offset.x, tile_offset.y, tile_size.x, tile_size.y, true);
}
-void BlenderSession::update_render_tile(RenderTile &rtile, bool highlight)
+void BlenderSession::full_buffer_written(string_view filename)
{
- /* use final write for preview renders, otherwise render result wouldn't be
- * be updated in blender side
- * would need to be investigated a bit further, but for now shall be fine
- */
- if (!b_engine.is_preview())
- do_write_update_render_tile(rtile, true, false, highlight);
- else
- do_write_update_render_tile(rtile, false, false, false);
+ full_buffer_files_.emplace_back(filename);
}
static void add_cryptomatte_layer(BL::RenderResult &b_rr, string name, string manifest)
@@ -430,12 +389,15 @@ void BlenderSession::stamp_view_layer_metadata(Scene *scene, const string &view_
to_string(session->params.samples).c_str());
/* Store ranged samples information. */
+ /* TODO(sergey): Need to bring this information back. */
+#if 0
if (session->tile_manager.range_num_samples != -1) {
b_rr.stamp_data_add_field((prefix + "range_start_sample").c_str(),
to_string(session->tile_manager.range_start_sample).c_str());
b_rr.stamp_data_add_field((prefix + "range_num_samples").c_str(),
to_string(session->tile_manager.range_num_samples).c_str());
}
+#endif
/* Write cryptomatte metadata. */
if (scene->film->get_cryptomatte_passes() & CRYPT_OBJECT) {
@@ -475,38 +437,44 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
}
/* set callback to write out render results */
- session->write_render_tile_cb = function_bind(&BlenderSession::write_render_tile, this, _1);
- session->update_render_tile_cb = function_bind(
- &BlenderSession::update_render_tile, this, _1, _2);
+ session->write_render_tile_cb = [&]() { write_render_tile(); };
+
+ /* Use final write for preview renders, otherwise render result wouldn't be be updated on Blender
+ * side. */
+ /* TODO(sergey): Investigate whether GPUDisplay can be used for the preview as well. */
+ if (b_engine.is_preview()) {
+ session->update_render_tile_cb = [&]() { write_render_tile(); };
+ }
+ else {
+ session->update_render_tile_cb = [&]() { update_render_tile(); };
+ }
+
+ session->full_buffer_written_cb = [&](string_view filename) { full_buffer_written(filename); };
BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
/* get buffer parameters */
- SessionParams session_params = BlenderSync::get_session_params(
- b_engine, b_userpref, b_scene, background, b_view_layer);
+ const SessionParams session_params = BlenderSync::get_session_params(
+ b_engine, b_userpref, b_scene, background);
BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
+ b_v3d, b_rv3d, scene->camera, width, height);
/* temporary render result to find needed passes and views */
- BL::RenderResult b_rr = begin_render_result(
- b_engine, 0, 0, 1, 1, b_view_layer.name().c_str(), NULL);
+ BL::RenderResult b_rr = b_engine.begin_result(0, 0, 1, 1, b_view_layer.name().c_str(), NULL);
BL::RenderResult::layers_iterator b_single_rlay;
b_rr.layers.begin(b_single_rlay);
BL::RenderLayer b_rlay = *b_single_rlay;
- b_rlay_name = b_view_layer.name();
- /* Update denoising parameters. */
- session->set_denoising(session_params.denoising);
+ {
+ thread_scoped_lock lock(draw_state_.mutex);
+ b_rlay_name = b_view_layer.name();
- /* Compute render passes and film settings. */
- vector<Pass> passes = sync->sync_render_passes(
- b_scene, b_rlay, b_view_layer, session_params.adaptive_sampling, session_params.denoising);
+ /* Signal that the display pass is to be updated. */
+ draw_state_.last_pass_index = -1;
+ }
- /* Set buffer params, using film settings from sync_render_passes. */
- buffer_params.passes = passes;
- buffer_params.denoising_data_pass = scene->film->get_denoising_data_pass();
- buffer_params.denoising_clean_pass = scene->film->get_denoising_clean_pass();
- buffer_params.denoising_prefiltered_pass = scene->film->get_denoising_prefiltered_pass();
+ /* Compute render passes and film settings. */
+ sync->sync_render_passes(b_rlay, b_view_layer);
BL::RenderResult::views_iterator b_view_iter;
@@ -520,6 +488,9 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
++b_view_iter, ++view_index) {
b_rview_name = b_view_iter->name();
+ buffer_params.layer = b_view_layer.name();
+ buffer_params.view = b_rview_name;
+
/* set the current view */
b_engine.active_view_set(b_rview_name.c_str());
@@ -549,20 +520,16 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
}
/* Update number of samples per layer. */
- int samples = sync->get_layer_samples();
- bool bound_samples = sync->get_layer_bound_samples();
- int effective_layer_samples;
+ const int samples = sync->get_layer_samples();
+ const bool bound_samples = sync->get_layer_bound_samples();
- if (samples != 0 && (!bound_samples || (samples < session_params.samples)))
- effective_layer_samples = samples;
- else
- effective_layer_samples = session_params.samples;
-
- /* Update tile manager if we're doing resumable render. */
- update_resumable_tile_manager(effective_layer_samples);
+ SessionParams effective_session_params = session_params;
+ if (samples != 0 && (!bound_samples || (samples < session_params.samples))) {
+ effective_session_params.samples = samples;
+ }
/* Update session itself. */
- session->reset(buffer_params, effective_layer_samples);
+ session->reset(effective_session_params, buffer_params);
/* render */
if (!b_engine.is_preview() && background && print_render_stats) {
@@ -586,65 +553,146 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
stamp_view_layer_metadata(scene, b_rlay_name);
/* free result without merging */
- end_render_result(b_engine, b_rr, true, true, false);
+ b_engine.end_result(b_rr, true, false, false);
double total_time, render_time;
session->progress.get_time(total_time, render_time);
VLOG(1) << "Total render time: " << total_time;
VLOG(1) << "Render time (without synchronization): " << render_time;
+}
+
+void BlenderSession::render_frame_finish()
+{
+ /* Processing of all layers and views is done. Clear the strings so that we can communicate
+ * progress about reading files and denoising them. */
+ b_rlay_name = "";
+ b_rview_name = "";
+
+ if (!b_render.use_persistent_data()) {
+ /* Free the sync object so that it can properly dereference nodes from the scene graph before
+ * the graph is freed. */
+ delete sync;
+ sync = nullptr;
+
+ session->device_free();
+ }
+
+ for (string_view filename : full_buffer_files_) {
+ session->process_full_buffer_from_disk(filename);
+ path_remove(filename);
+ }
/* clear callback */
session->write_render_tile_cb = function_null;
session->update_render_tile_cb = function_null;
+ session->full_buffer_written_cb = function_null;
}
-static int bake_pass_filter_get(const int pass_filter)
+static PassType bake_type_to_pass(const string &bake_type_str, const int bake_filter)
{
- int flag = BAKE_FILTER_NONE;
-
- if ((pass_filter & BL::BakeSettings::pass_filter_DIRECT) != 0)
- flag |= BAKE_FILTER_DIRECT;
- if ((pass_filter & BL::BakeSettings::pass_filter_INDIRECT) != 0)
- flag |= BAKE_FILTER_INDIRECT;
- if ((pass_filter & BL::BakeSettings::pass_filter_COLOR) != 0)
- flag |= BAKE_FILTER_COLOR;
-
- if ((pass_filter & BL::BakeSettings::pass_filter_DIFFUSE) != 0)
- flag |= BAKE_FILTER_DIFFUSE;
- if ((pass_filter & BL::BakeSettings::pass_filter_GLOSSY) != 0)
- flag |= BAKE_FILTER_GLOSSY;
- if ((pass_filter & BL::BakeSettings::pass_filter_TRANSMISSION) != 0)
- flag |= BAKE_FILTER_TRANSMISSION;
-
- if ((pass_filter & BL::BakeSettings::pass_filter_EMIT) != 0)
- flag |= BAKE_FILTER_EMISSION;
- if ((pass_filter & BL::BakeSettings::pass_filter_AO) != 0)
- flag |= BAKE_FILTER_AO;
-
- return flag;
+ const char *bake_type = bake_type_str.c_str();
+
+ /* data passes */
+ if (strcmp(bake_type, "POSITION") == 0) {
+ return PASS_POSITION;
+ }
+ else if (strcmp(bake_type, "NORMAL") == 0) {
+ return PASS_NORMAL;
+ }
+ else if (strcmp(bake_type, "UV") == 0) {
+ return PASS_UV;
+ }
+ else if (strcmp(bake_type, "ROUGHNESS") == 0) {
+ return PASS_ROUGHNESS;
+ }
+ else if (strcmp(bake_type, "EMIT") == 0) {
+ return PASS_EMISSION;
+ }
+ /* light passes */
+ else if (strcmp(bake_type, "AO") == 0) {
+ return PASS_AO;
+ }
+ else if (strcmp(bake_type, "COMBINED") == 0) {
+ return PASS_COMBINED;
+ }
+ else if (strcmp(bake_type, "SHADOW") == 0) {
+ return PASS_SHADOW;
+ }
+ else if (strcmp(bake_type, "DIFFUSE") == 0) {
+ if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) &&
+ bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_DIFFUSE;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) {
+ return PASS_DIFFUSE_DIRECT;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_DIFFUSE_INDIRECT;
+ }
+ else {
+ return PASS_DIFFUSE_COLOR;
+ }
+ }
+ else if (strcmp(bake_type, "GLOSSY") == 0) {
+ if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) &&
+ bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_GLOSSY;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) {
+ return PASS_GLOSSY_DIRECT;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_GLOSSY_INDIRECT;
+ }
+ else {
+ return PASS_GLOSSY_COLOR;
+ }
+ }
+ else if (strcmp(bake_type, "TRANSMISSION") == 0) {
+ if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) &&
+ bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_TRANSMISSION;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) {
+ return PASS_TRANSMISSION_DIRECT;
+ }
+ else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
+ return PASS_TRANSMISSION_INDIRECT;
+ }
+ else {
+ return PASS_TRANSMISSION_COLOR;
+ }
+ }
+ /* extra */
+ else if (strcmp(bake_type, "ENVIRONMENT") == 0) {
+ return PASS_BACKGROUND;
+ }
+
+ return PASS_COMBINED;
}
void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
BL::Object &b_object,
- const string &pass_type,
- const int pass_filter,
+ const string &bake_type,
+ const int bake_filter,
const int bake_width,
const int bake_height)
{
b_depsgraph = b_depsgraph_;
- ShaderEvalType shader_type = get_shader_type(pass_type);
- int bake_pass_filter = bake_pass_filter_get(pass_filter);
-
/* Initialize bake manager, before we load the baking kernels. */
- scene->bake_manager->set(scene, b_object.name(), shader_type, bake_pass_filter);
+ scene->bake_manager->set(scene, b_object.name());
- /* Passes are identified by name, so in order to return the combined pass we need to set the
- * name. */
- Pass::add(PASS_COMBINED, scene->passes, "Combined");
+ /* Add render pass that we want to bake, and name it Combined so that it is
+ * used as that on the Blender side. */
+ Pass *pass = scene->create_node<Pass>();
+ pass->set_name(ustring("Combined"));
+ pass->set_type(bake_type_to_pass(bake_type, bake_filter));
+ pass->set_include_albedo((bake_filter & BL::BakeSettings::pass_filter_COLOR));
- session->read_bake_tile_cb = function_bind(&BlenderSession::read_render_tile, this, _1);
- session->write_render_tile_cb = function_bind(&BlenderSession::write_render_tile, this, _1);
+ session->read_render_tile_cb = [&]() { read_render_tile(); };
+ session->write_render_tile_cb = [&]() { write_render_tile(); };
+ session->set_gpu_display(nullptr);
if (!session->progress.get_cancel()) {
/* Sync scene. */
@@ -667,18 +715,15 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
if (object_found && !session->progress.get_cancel()) {
/* Get session and buffer parameters. */
- SessionParams session_params = BlenderSync::get_session_params(
+ const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- session_params.progressive_refine = false;
BufferParams buffer_params;
buffer_params.width = bake_width;
buffer_params.height = bake_height;
- buffer_params.passes = scene->passes;
/* Update session. */
- session->tile_manager.set_samples(session_params.samples);
- session->reset(buffer_params, session_params.samples);
+ session->reset(session_params, buffer_params);
session->progress.set_update_callback(
function_bind(&BlenderSession::update_bake_progress, this));
@@ -690,71 +735,43 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
session->wait();
}
- session->read_bake_tile_cb = function_null;
+ session->read_render_tile_cb = function_null;
session->write_render_tile_cb = function_null;
}
-void BlenderSession::do_write_update_render_result(BL::RenderLayer &b_rlay,
- RenderTile &rtile,
- bool do_update_only)
+void BlenderSession::write_render_result(BL::RenderLayer &b_rlay)
{
- RenderBuffers *buffers = rtile.buffers;
-
- /* copy data from device */
- if (!buffers->copy_from_device())
+ if (!session->copy_render_tile_from_device()) {
return;
-
- float exposure = scene->film->get_exposure();
-
- vector<float> pixels(rtile.w * rtile.h * 4);
-
- /* Adjust absolute sample number to the range. */
- int sample = rtile.sample;
- const int range_start_sample = session->tile_manager.range_start_sample;
- if (range_start_sample != -1) {
- sample -= range_start_sample;
}
- if (!do_update_only) {
- /* copy each pass */
- for (BL::RenderPass &b_pass : b_rlay.passes) {
- int components = b_pass.channels();
-
- /* Copy pixels from regular render passes. */
- bool read = buffers->get_pass_rect(b_pass.name(), exposure, sample, components, &pixels[0]);
-
- /* If denoising pass, */
- if (!read) {
- int denoising_offset = BlenderSync::get_denoising_pass(b_pass);
- if (denoising_offset >= 0) {
- read = buffers->get_denoising_pass_rect(
- denoising_offset, exposure, sample, components, &pixels[0]);
- }
- }
+ const int2 tile_size = session->get_render_tile_size();
+ vector<float> pixels(tile_size.x * tile_size.y * 4);
- if (!read) {
- memset(&pixels[0], 0, pixels.size() * sizeof(float));
- }
-
- b_pass.rect(&pixels[0]);
+ /* Copy each pass. */
+ for (BL::RenderPass &b_pass : b_rlay.passes) {
+ if (!session->get_render_tile_pixels(b_pass.name(), b_pass.channels(), &pixels[0])) {
+ memset(&pixels[0], 0, pixels.size() * sizeof(float));
}
- }
- else {
- /* copy combined pass */
- BL::RenderPass b_combined_pass(b_rlay.passes.find_by_name("Combined", b_rview_name.c_str()));
- if (buffers->get_pass_rect("Combined", exposure, sample, 4, &pixels[0]))
- b_combined_pass.rect(&pixels[0]);
+
+ b_pass.rect(&pixels[0]);
}
}
-void BlenderSession::write_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile)
+void BlenderSession::update_render_result(BL::RenderLayer &b_rlay)
{
- do_write_update_render_result(b_rlay, rtile, false);
-}
+ if (!session->copy_render_tile_from_device()) {
+ return;
+ }
-void BlenderSession::update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile)
-{
- do_write_update_render_result(b_rlay, rtile, true);
+ const int2 tile_size = session->get_render_tile_size();
+ vector<float> pixels(tile_size.x * tile_size.y * 4);
+
+ /* Copy combined pass. */
+ BL::RenderPass b_combined_pass(b_rlay.passes.find_by_name("Combined", b_rview_name.c_str()));
+ if (session->get_render_tile_pixels("Combined", b_combined_pass.channels(), &pixels[0])) {
+ b_combined_pass.rect(&pixels[0]);
+ }
}
void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
@@ -764,19 +781,19 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
return;
/* on session/scene parameter changes, we recreate session entirely */
- SessionParams session_params = BlenderSync::get_session_params(
+ const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
- bool session_pause = BlenderSync::get_session_pause(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
if (session->params.modified(session_params) || scene->params.modified(scene_params)) {
free_session();
create_session();
}
- /* increase samples, but never decrease */
+ /* increase samples and render time, but never decrease */
session->set_samples(session_params.samples);
- session->set_denoising_start_sample(session_params.denoising.start_sample);
+ session->set_time_limit(session_params.time_limit);
session->set_pause(session_pause);
/* copy recalc flags, outside of mutex so we can decide to do the real
@@ -808,21 +825,12 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
sync->sync_camera(b_render, b_camera_override, width, height, "");
/* get buffer parameters */
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
-
- if (!buffer_params.denoising_data_pass) {
- session_params.denoising.use = false;
- }
-
- session->set_denoising(session_params.denoising);
-
- /* Update film if denoising data was enabled or disabled. */
- scene->film->set_denoising_data_pass(buffer_params.denoising_data_pass);
+ const BufferParams buffer_params = BlenderSync::get_buffer_params(
+ b_v3d, b_rv3d, scene->camera, width, height);
/* reset if needed */
if (scene->need_reset()) {
- session->reset(buffer_params, session_params.samples);
+ session->reset(session_params, buffer_params);
/* After session reset, so device is not accessing image data anymore. */
builtin_images_load();
@@ -839,7 +847,41 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
session->start();
}
-bool BlenderSession::draw(int w, int h)
+void BlenderSession::draw(BL::SpaceImageEditor &space_image)
+{
+ if (!session || !session->scene) {
+ /* Offline render drawing does not force the render engine update, which means it's possible
+ * that the Session is not created yet. */
+ return;
+ }
+
+ thread_scoped_lock lock(draw_state_.mutex);
+
+ const int pass_index = space_image.image_user().multilayer_pass();
+ if (pass_index != draw_state_.last_pass_index) {
+ BL::RenderPass b_display_pass(b_engine.pass_by_index_get(b_rlay_name.c_str(), pass_index));
+ if (!b_display_pass) {
+ return;
+ }
+
+ Scene *scene = session->scene;
+
+ thread_scoped_lock lock(scene->mutex);
+
+ const Pass *pass = Pass::find(scene->passes, b_display_pass.name());
+ if (!pass) {
+ return;
+ }
+
+ scene->film->set_display_pass(pass->get_type());
+
+ draw_state_.last_pass_index = pass_index;
+ }
+
+ session->draw();
+}
+
+void BlenderSession::view_draw(int w, int h)
{
/* pause in redraw in case update is not being called due to final render */
session->set_pause(BlenderSync::get_session_pause(b_scene, background));
@@ -885,14 +927,14 @@ bool BlenderSession::draw(int w, int h)
/* reset if requested */
if (reset) {
- SessionParams session_params = BlenderSync::get_session_params(
+ const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
- bool session_pause = BlenderSync::get_session_pause(b_scene, background);
+ const BufferParams buffer_params = BlenderSync::get_buffer_params(
+ b_v3d, b_rv3d, scene->camera, width, height);
+ const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
if (session_pause == false) {
- session->reset(buffer_params, session_params.samples);
+ session->reset(session_params, buffer_params);
start_resize_time = 0.0;
}
}
@@ -905,18 +947,7 @@ bool BlenderSession::draw(int w, int h)
update_status_progress();
/* draw */
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height, session->params.denoising.use);
- DeviceDrawParams draw_params;
-
- if (session->params.display_buffer_linear) {
- draw_params.bind_display_space_shader_cb = function_bind(
- &BL::RenderEngine::bind_display_space_shader, &b_engine, b_scene);
- draw_params.unbind_display_space_shader_cb = function_bind(
- &BL::RenderEngine::unbind_display_space_shader, &b_engine);
- }
-
- return !session->draw(buffer_params, draw_params);
+ session->draw();
}
void BlenderSession::get_status(string &status, string &substatus)
@@ -924,11 +955,6 @@ void BlenderSession::get_status(string &status, string &substatus)
session->progress.get_status(status, substatus);
}
-void BlenderSession::get_kernel_status(string &kernel_status)
-{
- session->progress.get_kernel_status(kernel_status);
-}
-
void BlenderSession::get_progress(float &progress, double &total_time, double &render_time)
{
session->progress.get_time(total_time, render_time);
@@ -947,7 +973,7 @@ void BlenderSession::update_bake_progress()
void BlenderSession::update_status_progress()
{
- string timestatus, status, substatus, kernel_status;
+ string timestatus, status, substatus;
string scene_status = "";
float progress;
double total_time, remaining_time = 0, render_time;
@@ -955,7 +981,6 @@ void BlenderSession::update_status_progress()
float mem_peak = (float)session->stats.mem_peak / 1024.0f / 1024.0f;
get_status(status, substatus);
- get_kernel_status(kernel_status);
get_progress(progress, total_time, render_time);
if (progress > 0)
@@ -980,14 +1005,12 @@ void BlenderSession::update_status_progress()
status = " | " + status;
if (substatus.size() > 0)
status += " | " + substatus;
- if (kernel_status.size() > 0)
- status += " | " + kernel_status;
}
double current_time = time_dt();
- /* When rendering in a window, redraw the status at least once per second to keep the elapsed and
- * remaining time up-to-date. For headless rendering, only report when something significant
- * changes to keep the console output readable. */
+ /* When rendering in a window, redraw the status at least once per second to keep the elapsed
+ * and remaining time up-to-date. For headless rendering, only report when something
+ * significant changes to keep the console output readable. */
if (status != last_status || (!headless && (current_time - last_status_time) > 1.0)) {
b_engine.update_stats("", (timestatus + scene_status + status).c_str());
b_engine.update_memory_stats(mem_used, mem_peak);
@@ -1048,56 +1071,6 @@ void BlenderSession::test_cancel()
session->progress.set_cancel("Cancelled");
}
-void BlenderSession::update_resumable_tile_manager(int num_samples)
-{
- const int num_resumable_chunks = BlenderSession::num_resumable_chunks,
- current_resumable_chunk = BlenderSession::current_resumable_chunk;
- if (num_resumable_chunks == 0) {
- return;
- }
-
- if (num_resumable_chunks > num_samples) {
- fprintf(stderr,
- "Cycles warning: more sample chunks (%d) than samples (%d), "
- "this will cause some samples to be included in multiple chunks.\n",
- num_resumable_chunks,
- num_samples);
- }
-
- const float num_samples_per_chunk = (float)num_samples / num_resumable_chunks;
-
- float range_start_sample, range_num_samples;
- if (current_resumable_chunk != 0) {
- /* Single chunk rendering. */
- range_start_sample = num_samples_per_chunk * (current_resumable_chunk - 1);
- range_num_samples = num_samples_per_chunk;
- }
- else {
- /* Ranged-chunks. */
- const int num_chunks = end_resumable_chunk - start_resumable_chunk + 1;
- range_start_sample = num_samples_per_chunk * (start_resumable_chunk - 1);
- range_num_samples = num_chunks * num_samples_per_chunk;
- }
-
- /* Round after doing the multiplications with num_chunks and num_samples_per_chunk
- * to allow for many small chunks. */
- int rounded_range_start_sample = (int)floorf(range_start_sample + 0.5f);
- int rounded_range_num_samples = max((int)floorf(range_num_samples + 0.5f), 1);
-
- /* Make sure we don't overshoot. */
- if (rounded_range_start_sample + rounded_range_num_samples > num_samples) {
- rounded_range_num_samples = num_samples - rounded_range_num_samples;
- }
-
- VLOG(1) << "Samples range start is " << range_start_sample << ", "
- << "number of samples to render is " << range_num_samples;
-
- scene->integrator->set_start_sample(rounded_range_start_sample);
-
- session->tile_manager.range_start_sample = rounded_range_start_sample;
- session->tile_manager.range_num_samples = rounded_range_num_samples;
-}
-
void BlenderSession::free_blender_memory_if_possible()
{
if (!background) {