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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 21:04:09 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 21:04:09 +0300
commit133dfdd704b6a2a4d46337696773b331a44304ea (patch)
treee7465681db5a8783614fa2617ecb2455f1bef623 /intern/cycles/blender/blender_session.cpp
parent7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (diff)
Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5550
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r--intern/cycles/blender/blender_session.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 047cc82dbfc..9a798a4f979 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -539,8 +539,8 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
/* Make sure all views have different noise patterns. - hardcoded value just to make it random
*/
if (view_index != 0) {
- scene->integrator->seed += hash_int_2d(scene->integrator->seed,
- hash_int(view_index * 0xdeadbeef));
+ scene->integrator->seed += hash_uint2(scene->integrator->seed,
+ hash_uint2(view_index * 0xdeadbeef, 0));
scene->integrator->tag_update(scene);
}