diff options
author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
---|---|---|
committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
commit | 133dfdd704b6a2a4d46337696773b331a44304ea (patch) | |
tree | e7465681db5a8783614fa2617ecb2455f1bef623 /intern/cycles/blender/blender_session.cpp | |
parent | 7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (diff) |
Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5550
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index 047cc82dbfc..9a798a4f979 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -539,8 +539,8 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_) /* Make sure all views have different noise patterns. - hardcoded value just to make it random */ if (view_index != 0) { - scene->integrator->seed += hash_int_2d(scene->integrator->seed, - hash_int(view_index * 0xdeadbeef)); + scene->integrator->seed += hash_uint2(scene->integrator->seed, + hash_uint2(view_index * 0xdeadbeef, 0)); scene->integrator->tag_update(scene); } |