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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-15 01:42:51 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-15 01:59:31 +0300
commit4e46ed37fc5939d733001ba8ce17bd46e500839b (patch)
tree3c7a4c9f1d4a554dc885ebf707c4b01b23996fa7 /intern/cycles/blender/blender_session.cpp
parentc29ed65f03c480022ec8d4b98355ffc0ca82fb80 (diff)
Fix T64618: Cycles crash with point density texture on Windows
A better solution would be to not use the callback mechanism anymore for cases like this where the dependency graph will free volume data, but that would be a bigger refactor.
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r--intern/cycles/blender/blender_session.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index c50dbb6ba55..11b6a38c195 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -1440,7 +1440,12 @@ void BlenderSession::builtin_images_load()
{
/* Force builtin images to be loaded along with Blender data sync. This
* is needed because we may be reading from depsgraph evaluated data which
- * can be freed by Blender before Cycles reads it. */
+ * can be freed by Blender before Cycles reads it.
+ *
+ * TODO: the assumption that no further access to builtin image data will
+ * happen is really weak, and likely to break in the future. We should find
+ * a better solution to hand over the data directly to the image manager
+ * instead of through callbacks whose timing is difficult to control. */
ImageManager *manager = session->scene->image_manager;
Device *device = session->device;
manager->device_load_builtin(device, session->scene, session->progress);