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authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/blender/blender_session.h
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/blender/blender_session.h')
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diff --git a/intern/cycles/blender/blender_session.h b/intern/cycles/blender/blender_session.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __BLENDER_SESSION_H__
+#define __BLENDER_SESSION_H__
+
+#include "device.h"
+#include "scene.h"
+#include "session.h"
+
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Scene;
+class Session;
+
+class BlenderSession {
+public:
+ BlenderSession(BL::RenderEngine b_engine, BL::BlendData b_data, BL::Scene b_scene);
+ BlenderSession(BL::RenderEngine b_engine, BL::BlendData b_data, BL::Scene b_scene,
+ BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height);
+
+ ~BlenderSession();
+
+ /* session */
+ void create_session();
+ void free_session();
+
+ /* offline render */
+ void render();
+ void write_render_result();
+
+ /* interactive updates */
+ void synchronize();
+
+ /* drawing */
+ bool draw();
+ bool draw(int w, int h);
+ void tag_redraw();
+ void tag_update();
+ void get_status(string& status, string& substatus);
+ void test_cancel();
+
+ bool background;
+ Session *session;
+ Scene *scene;
+ BlenderSync *sync;
+ double last_redraw_time;
+
+ BL::RenderEngine b_engine;
+ BL::BlendData b_data;
+ BL::Scene b_scene;
+ BL::SpaceView3D b_v3d;
+ BL::RegionView3D b_rv3d;
+
+ int width, height;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __BLENDER_SESSION_H__ */