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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
commit | 133dfdd704b6a2a4d46337696773b331a44304ea (patch) | |
tree | e7465681db5a8783614fa2617ecb2455f1bef623 /intern/cycles/blender/blender_shader.cpp | |
parent | 7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (diff) |
Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5550
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 322a1771786..fdefe2140bd 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -844,6 +844,12 @@ static ShaderNode *add_node(Scene *scene, } node = ies; } + else if (b_node.is_a(&RNA_ShaderNodeTexWhiteNoise)) { + BL::ShaderNodeTexWhiteNoise b_tex_white_noise_node(b_node); + WhiteNoiseTextureNode *white_noise_node = new WhiteNoiseTextureNode(); + white_noise_node->dimensions = b_tex_white_noise_node.dimensions(); + node = white_noise_node; + } else if (b_node.is_a(&RNA_ShaderNodeNormalMap)) { BL::ShaderNodeNormalMap b_normal_map_node(b_node); NormalMapNode *nmap = new NormalMapNode(); |