diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-05-14 18:26:04 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-05-14 18:39:37 +0300 |
commit | 16d8a683be4348b5c6eff48cbb16c7454863d9ea (patch) | |
tree | 2235560363d235da709aba43f09a82ab033c7ba1 /intern/cycles/blender/blender_shader.cpp | |
parent | 72492eb2a27e4f0bc9f6274ce0404d485cc44a57 (diff) |
Fix T73984: unnecessary Cycles viewport updates with object texture coordinates
Remove old code that added extra updates for shaders that have a dependency on
objects. The dependency graph can now tell Cycles when a material is affected by
an object transform.
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index edde1fd243e..7297ce829c5 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -1231,12 +1231,11 @@ void BlenderSync::sync_materials(BL::Depsgraph &b_depsgraph, bool update_all) Shader *shader; /* test if we need to sync */ - if (shader_map.add_or_update(&shader, b_mat) || shader->need_sync_object || update_all) { + if (shader_map.add_or_update(&shader, b_mat) || update_all) { ShaderGraph *graph = new ShaderGraph(); shader->name = b_mat.name().c_str(); shader->pass_id = b_mat.pass_index(); - shader->need_sync_object = false; /* create nodes */ if (b_mat.use_nodes() && b_mat.node_tree()) { |