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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-12 18:42:13 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-12 18:42:13 +0300 |
commit | 2ea82e86ca60c1c268c6074ecba10524cebd97ed (patch) | |
tree | bf355c2a930f584685f68a833ce620ad15e63a70 /intern/cycles/blender/blender_shader.cpp | |
parent | f80018b5f7497d7ed0fe79783c4cd76f05ec1c7c (diff) |
Shading: Add Vertex Color node.
This patch adds a new Vertex Color node. The node also returns the alpha
of the vertex color layer as an output.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5767
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 257c799a3e0..362155f22ac 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -590,6 +590,12 @@ static ShaderNode *add_node(Scene *scene, else if (b_node.is_a(&RNA_ShaderNodeVolumeInfo)) { node = new VolumeInfoNode(); } + else if (b_node.is_a(&RNA_ShaderNodeVertexColor)) { + BL::ShaderNodeVertexColor b_vertex_color_node(b_node); + VertexColorNode *vertex_color_node = new VertexColorNode(); + vertex_color_node->layer_name = b_vertex_color_node.layer_name(); + node = vertex_color_node; + } else if (b_node.is_a(&RNA_ShaderNodeBump)) { BL::ShaderNodeBump b_bump_node(b_node); BumpNode *bump = new BumpNode(); |