diff options
author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 17:29:32 +0300 |
---|---|---|
committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 17:38:56 +0300 |
commit | 71641ab56d0f0cb52c301b83ff499699029fa032 (patch) | |
tree | 18029c373c2ec777e8c151e888bc708aa2537988 /intern/cycles/blender/blender_shader.cpp | |
parent | aef08fda3ade2d0223b77d4c9c0dd5e9fcabe7b2 (diff) |
Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input
value from a range to another. This node is similar to the compositor's
Map Range node.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5471
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index f952b3025f0..dc0563c3bb8 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -315,6 +315,9 @@ static ShaderNode *add_node(Scene *scene, else if (b_node.is_a(&RNA_ShaderNodeRGBToBW)) { node = new RGBToBWNode(); } + else if (b_node.is_a(&RNA_ShaderNodeMapRange)) { + node = new MapRangeNode(); + } else if (b_node.is_a(&RNA_ShaderNodeMath)) { BL::ShaderNodeMath b_math_node(b_node); MathNode *math = new MathNode(); |