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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-18 12:16:04 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-18 12:16:04 +0300
commite5618725fd1ebdf558e963d959eb3950b5a9874c (patch)
treed1e02f93f36aefa5bf6a87ca75b91558a34ae5d1 /intern/cycles/blender/blender_shader.cpp
parente12c17b3054b9a3d9636268c2a2904ecb9df632b (diff)
Shading: Refactor Math node and use dynamic inputs.
- Implement dynamic inputs. The second input is now unavailable in single operand math operators. - Reimplemenet the clamp option using graph expansion for Cycles. - Clean up code and unify naming between Blender and Cycles. - Remove unused code. Reviewers: brecht Differential Revision: https://developer.blender.org/D5481
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r--intern/cycles/blender/blender_shader.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index b95e88573fa..626a1dad7db 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -326,10 +326,10 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeMath)) {
BL::ShaderNodeMath b_math_node(b_node);
- MathNode *math = new MathNode();
- math->type = (NodeMath)b_math_node.operation();
- math->use_clamp = b_math_node.use_clamp();
- node = math;
+ MathNode *math_node = new MathNode();
+ math_node->type = (NodeMathType)b_math_node.operation();
+ math_node->use_clamp = b_math_node.use_clamp();
+ node = math_node;
}
else if (b_node.is_a(&RNA_ShaderNodeVectorMath)) {
BL::ShaderNodeVectorMath b_vector_math_node(b_node);