Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-07-06 11:17:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-06 11:17:58 +0300
commit1daa20ad9f6f0c433a4e0a97a74e5beb9ea4e2c7 (patch)
tree982857c47d650cb3f53df065cdcbcca827bff56d /intern/cycles/blender/blender_shader.cpp
parent62fbb7d4a10bea1ce88a486657a87743b93c9fd1 (diff)
Cleanup: strip trailing space for cycles
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r--intern/cycles/blender/blender_shader.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 89612b74c39..8afcb0ce885 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -154,7 +154,7 @@ static SocketType::Type convert_socket_type(BL::NodeSocket& b_socket)
return SocketType::STRING;
case BL::NodeSocket::type_SHADER:
return SocketType::CLOSURE;
-
+
default:
return SocketType::UNDEFINED;
}
@@ -443,7 +443,7 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeBsdfGlossy)) {
BL::ShaderNodeBsdfGlossy b_glossy_node(b_node);
GlossyBsdfNode *glossy = new GlossyBsdfNode();
-
+
switch(b_glossy_node.distribution()) {
case BL::ShaderNodeBsdfGlossy::distribution_SHARP:
glossy->distribution = CLOSURE_BSDF_REFLECTION_ID;
@@ -943,7 +943,7 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node,
BL::NodeSocket& b_socket)
{
string name = b_socket.name();
-
+
if(node_use_modified_socket_name(node)) {
BL::Node::inputs_iterator b_input;
bool found = false;
@@ -1062,7 +1062,7 @@ static void add_nodes(Scene *scene,
}
}
else if(b_node->is_a(&RNA_ShaderNodeGroup) || b_node->is_a(&RNA_NodeCustomGroup)) {
-
+
BL::ShaderNodeTree b_group_ntree(PointerRNA_NULL);
if(b_node->is_a(&RNA_ShaderNodeGroup))
b_group_ntree = BL::ShaderNodeTree(((BL::NodeGroup)(*b_node)).node_tree());
@@ -1104,7 +1104,7 @@ static void add_nodes(Scene *scene,
output_map[b_output->ptr.data] = proxy->outputs[0];
}
-
+
if(b_group_ntree) {
add_nodes(scene,
b_engine,
@@ -1481,4 +1481,3 @@ void BlenderSync::sync_shaders()
}
CCL_NAMESPACE_END
-