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authorSergey Sharybin <sergey.vfx@gmail.com>2016-02-10 17:09:45 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-02-12 17:27:33 +0300
commit28604c46a137c1288cc7a494b36ed72e44a0ab8b (patch)
tree3ce7de49d1604cdec2ce420a117ae1ab59df2404 /intern/cycles/blender/blender_shader.cpp
parentec9977855f9264ecf6af5b4c8e6d10324a02028e (diff)
Cycles: Make Blender importer more forward compatible
Basically the idea is to make code robust against extending enum options in the future by falling back to a known safe default setting when RNA is set to something unknown. While this approach solves the issues similar to T47377, but it wouldn't really help when/if any of the RNA values gets ever deprecated and removed. There'll be no simple solution to that apart from defining explicit mapping from RNA value to Cycles one. Another part which isn't so great actually is that we now have to have some enum guards and give some explicit values to the enum items, but we can live with that perhaps. Reviewers: dingto, juicyfruit, lukasstockner97, brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D1785
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r--intern/cycles/blender/blender_shader.cpp74
1 files changed, 59 insertions, 15 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index b82e7dd47b7..3e490ed7584 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -51,6 +51,50 @@ void BlenderSync::find_shader(BL::ID& id,
}
}
+/* RNA translation utilities */
+
+static VolumeSampling get_volume_sampling(PointerRNA& ptr)
+{
+ return (VolumeSampling)get_enum(ptr,
+ "volume_sampling",
+ VOLUME_NUM_SAMPLING,
+ VOLUME_SAMPLING_DISTANCE);
+}
+
+static VolumeInterpolation get_volume_interpolation(PointerRNA& ptr)
+{
+ return (VolumeInterpolation)get_enum(ptr,
+ "volume_interpolation",
+ VOLUME_NUM_INTERPOLATION,
+ VOLUME_INTERPOLATION_LINEAR);
+}
+
+static int validate_enum_value(int value, int num_values, int default_value)
+{
+ if(value >= num_values) {
+ return default_value;
+ }
+ return value;
+}
+
+template<typename NodeType>
+static InterpolationType get_image_interpolation(NodeType b_node)
+{
+ int value = b_node.interpolation();
+ return (InterpolationType)validate_enum_value(value,
+ INTERPOLATION_NUM_TYPES,
+ INTERPOLATION_LINEAR);
+}
+
+template<typename NodeType>
+static ExtensionType get_image_extension(NodeType b_node)
+{
+ int value = b_node.extension();
+ return (ExtensionType)validate_enum_value(value,
+ EXTENSION_NUM_TYPES,
+ EXTENSION_REPEAT);
+}
+
/* Graph */
static BL::NodeSocket get_node_output(BL::Node& b_node, const string& name)
@@ -653,14 +697,14 @@ static ShaderNode *add_node(Scene *scene,
scene->image_manager->tag_reload_image(
image->filename,
image->builtin_data,
- (InterpolationType)b_image_node.interpolation(),
- (ExtensionType)b_image_node.extension());
+ get_image_interpolation(b_image_node),
+ get_image_extension(b_image_node));
}
}
image->color_space = ImageTextureNode::color_space_enum[(int)b_image_node.color_space()];
image->projection = ImageTextureNode::projection_enum[(int)b_image_node.projection()];
- image->interpolation = (InterpolationType)b_image_node.interpolation();
- image->extension = (ExtensionType)b_image_node.extension();
+ image->interpolation = get_image_interpolation(b_image_node);
+ image->extension = get_image_extension(b_image_node);
image->projection_blend = b_image_node.projection_blend();
BL::TexMapping b_texture_mapping(b_image_node.texture_mapping());
get_tex_mapping(&image->tex_mapping, b_texture_mapping);
@@ -696,14 +740,15 @@ static ShaderNode *add_node(Scene *scene,
/* TODO(sergey): Does not work properly when we change builtin type. */
if(b_image.is_updated()) {
- scene->image_manager->tag_reload_image(env->filename,
- env->builtin_data,
- (InterpolationType)b_env_node.interpolation(),
- EXTENSION_REPEAT);
+ scene->image_manager->tag_reload_image(
+ env->filename,
+ env->builtin_data,
+ get_image_interpolation(b_env_node),
+ EXTENSION_REPEAT);
}
}
env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()];
- env->interpolation = (InterpolationType)b_env_node.interpolation();
+ env->interpolation = get_image_interpolation(b_env_node);
env->projection = EnvironmentTextureNode::projection_enum[(int)b_env_node.projection()];
BL::TexMapping b_texture_mapping(b_env_node.texture_mapping());
get_tex_mapping(&env->tex_mapping, b_texture_mapping);
@@ -824,8 +869,7 @@ static ShaderNode *add_node(Scene *scene,
point_density->filename = b_point_density_node.name();
point_density->space =
PointDensityTextureNode::space_enum[(int)b_point_density_node.space()];
- point_density->interpolation =
- (InterpolationType)b_point_density_node.interpolation();
+ point_density->interpolation = get_image_interpolation(b_point_density_node);
point_density->builtin_data = b_point_density_node.ptr.data;
/* 1 - render settings, 0 - vewport settings. */
@@ -1200,8 +1244,8 @@ void BlenderSync::sync_materials(bool update_all)
shader->use_mis = get_boolean(cmat, "sample_as_light");
shader->use_transparent_shadow = get_boolean(cmat, "use_transparent_shadow");
shader->heterogeneous_volume = !get_boolean(cmat, "homogeneous_volume");
- shader->volume_sampling_method = (VolumeSampling)get_enum(cmat, "volume_sampling");
- shader->volume_interpolation_method = (VolumeInterpolation)get_enum(cmat, "volume_interpolation");
+ shader->volume_sampling_method = get_volume_sampling(cmat);
+ shader->volume_interpolation_method = get_volume_interpolation(cmat);
shader->set_graph(graph);
shader->tag_update(scene);
@@ -1231,8 +1275,8 @@ void BlenderSync::sync_world(bool update_all)
/* volume */
PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
shader->heterogeneous_volume = !get_boolean(cworld, "homogeneous_volume");
- shader->volume_sampling_method = (VolumeSampling)get_enum(cworld, "volume_sampling");
- shader->volume_interpolation_method = (VolumeInterpolation)get_enum(cworld, "volume_interpolation");
+ shader->volume_sampling_method = get_volume_sampling(cworld);
+ shader->volume_interpolation_method = get_volume_interpolation(cworld);
}
else if(b_world) {
ShaderNode *closure, *out;