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authorLukas Stockner <lukas.stockner@freenet.de>2015-10-08 04:31:15 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2015-10-08 16:45:45 +0300
commite3abcd6723afe24eabf2a332112e4c7a74cceae3 (patch)
tree45fcb529a4e88011f7a380620293ac8df98f9e3e /intern/cycles/blender/blender_shader.cpp
parent3ab5075cf9f0d3ab466e97691bfe6d84c2dffb80 (diff)
Cycles: Add an interpolation option to environment textures
This commit exposes the interpolation parameter for environment textures (requested by DolpheenDream on IRC), just as it already is for image textures. Reviewers: sergey Differential Revision: https://developer.blender.org/D1544
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r--intern/cycles/blender/blender_shader.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index fe6289018b2..30b14b87bd3 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -640,11 +640,12 @@ static ShaderNode *add_node(Scene *scene,
if(b_image.is_updated()) {
scene->image_manager->tag_reload_image(env->filename,
env->builtin_data,
- INTERPOLATION_LINEAR,
+ (InterpolationType)b_env_node.interpolation(),
EXTENSION_REPEAT);
}
}
env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()];
+ env->interpolation = (InterpolationType)b_env_node.interpolation();
env->projection = EnvironmentTextureNode::projection_enum[(int)b_env_node.projection()];
get_tex_mapping(&env->tex_mapping, b_env_node.texture_mapping());
node = env;