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author | Lukas Stockner <lukas.stockner@freenet.de> | 2015-10-08 04:31:15 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2015-10-08 16:45:45 +0300 |
commit | e3abcd6723afe24eabf2a332112e4c7a74cceae3 (patch) | |
tree | 45fcb529a4e88011f7a380620293ac8df98f9e3e /intern/cycles/blender/blender_shader.cpp | |
parent | 3ab5075cf9f0d3ab466e97691bfe6d84c2dffb80 (diff) |
Cycles: Add an interpolation option to environment textures
This commit exposes the interpolation parameter for environment textures (requested by DolpheenDream on IRC), just as it already is for image textures.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D1544
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index fe6289018b2..30b14b87bd3 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -640,11 +640,12 @@ static ShaderNode *add_node(Scene *scene, if(b_image.is_updated()) { scene->image_manager->tag_reload_image(env->filename, env->builtin_data, - INTERPOLATION_LINEAR, + (InterpolationType)b_env_node.interpolation(), EXTENSION_REPEAT); } } env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()]; + env->interpolation = (InterpolationType)b_env_node.interpolation(); env->projection = EnvironmentTextureNode::projection_enum[(int)b_env_node.projection()]; get_tex_mapping(&env->tex_mapping, b_env_node.texture_mapping()); node = env; |