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author | Alexander Gavrilov <angavrilov@gmail.com> | 2016-08-04 14:48:34 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2016-08-04 15:19:58 +0300 |
commit | 5f63797c0985c9be8e0bf57fcc9aa1893a896af7 (patch) | |
tree | a0e4eab3ee6d9c8f0a5954890750bec9b384f688 /intern/cycles/blender/blender_shader.cpp | |
parent | 29dc04d9bb59f557f5e39f458df2ebc6cb53090a (diff) |
Cycles: copy shader node names over in the blender sync code.
This makes constant folding logs with --debug-cycles more meaningful.
A tiny fix is needed in OSL generator to match recent node refactoring.
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 64559804ccb..2fe8ee90334 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -837,8 +837,10 @@ static ShaderNode *add_node(Scene *scene, } } - if(node) + if(node) { + node->name = b_node.name(); graph->add(node); + } return node; } |