diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-10 01:25:53 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-10 01:27:07 +0300 |
commit | ba9992aa9182286404d94e651abdc91d5d7b36f7 (patch) | |
tree | 8e8122a5b3cbe3966afab6d955c42fb680d98ce1 /intern/cycles/blender/blender_shader.cpp | |
parent | fb82cff7208fa5e612e54cf9fdb36859602e1ca0 (diff) |
Cycles: Cleanp, avoid direct calls of RNA_enum_get, we've got utility for that
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index a40eaf52480..c9a7f2756b7 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -1204,8 +1204,8 @@ void BlenderSync::sync_materials(bool update_all) shader->use_mis = get_boolean(cmat, "sample_as_light"); shader->use_transparent_shadow = get_boolean(cmat, "use_transparent_shadow"); shader->heterogeneous_volume = !get_boolean(cmat, "homogeneous_volume"); - shader->volume_sampling_method = (VolumeSampling)RNA_enum_get(&cmat, "volume_sampling"); - shader->volume_interpolation_method = (VolumeInterpolation)RNA_enum_get(&cmat, "volume_interpolation"); + shader->volume_sampling_method = (VolumeSampling)get_enum(cmat, "volume_sampling"); + shader->volume_interpolation_method = (VolumeInterpolation)get_enum(cmat, "volume_interpolation"); shader->set_graph(graph); shader->tag_update(scene); @@ -1235,8 +1235,8 @@ void BlenderSync::sync_world(bool update_all) /* volume */ PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles"); shader->heterogeneous_volume = !get_boolean(cworld, "homogeneous_volume"); - shader->volume_sampling_method = (VolumeSampling)RNA_enum_get(&cworld, "volume_sampling"); - shader->volume_interpolation_method = (VolumeInterpolation)RNA_enum_get(&cworld, "volume_interpolation"); + shader->volume_sampling_method = (VolumeSampling)get_enum(cworld, "volume_sampling"); + shader->volume_interpolation_method = (VolumeInterpolation)get_enum(cworld, "volume_interpolation"); } else if(b_world) { ShaderNode *closure, *out; |