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authorMarco <nacioss>2021-01-27 16:54:51 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-01-27 18:48:50 +0300
commit0af512abdf05380088f63e38cac6dbaf90003be0 (patch)
treeee2f487232a1aaaa2d77d15450eff00998a51bdd /intern/cycles/blender/blender_shader.cpp
parent9b80291412feed2a9942eb41d0bd9390035a702c (diff)
Sky Texture: change Nishita Altitude to use unit system
Differential Revision: https://developer.blender.org/D9968
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r--intern/cycles/blender/blender_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 64e2b172451..02a6638b083 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -882,7 +882,7 @@ static ShaderNode *add_node(Scene *scene,
sky->set_sun_intensity(b_sky_node.sun_intensity());
sky->set_sun_elevation(b_sky_node.sun_elevation());
sky->set_sun_rotation(b_sky_node.sun_rotation());
- sky->set_altitude(1000.0f * b_sky_node.altitude());
+ sky->set_altitude(b_sky_node.altitude());
sky->set_air_density(b_sky_node.air_density());
sky->set_dust_density(b_sky_node.dust_density());
sky->set_ozone_density(b_sky_node.ozone_density());