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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-08 12:42:11 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-03-11 22:35:38 +0300
commitd8aa613d94caf6a3d82a8f4e9e90b9b8f5c61a7d (patch)
tree7f85577ae4f37c9bdeba31fd65411b718b19b035 /intern/cycles/blender/blender_shader.cpp
parentec3eeee46b4885b9167b0dc28d273993d77b8ce6 (diff)
Cleanup: add ImageHandle to centralize image ownership logic
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r--intern/cycles/blender/blender_shader.cpp25
1 files changed, 2 insertions, 23 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 25e1d60f84d..64367d5fcd0 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -686,14 +686,6 @@ static ShaderNode *add_node(Scene *scene,
for (b_image.tiles.begin(b_iter); b_iter != b_image.tiles.end(); ++b_iter) {
image->tiles.push_back(b_iter->number());
}
-
- /* TODO: restore */
- /* TODO(sergey): Does not work properly when we change builtin type. */
-#if 0
- if (b_image.is_updated()) {
- scene->image_manager->tag_reload_image(image->image_key());
- }
-#endif
}
node = image;
}
@@ -730,14 +722,6 @@ static ShaderNode *add_node(Scene *scene,
env->animated = b_env_node.image_user().use_auto_refresh();
env->alpha_type = get_image_alpha_type(b_image);
-
- /* TODO: restore */
- /* TODO(sergey): Does not work properly when we change builtin type. */
-#if 0
- if (b_image.is_updated()) {
- scene->image_manager->tag_reload_image(env->image_key());
- }
-#endif
}
node = env;
}
@@ -885,14 +869,9 @@ static ShaderNode *add_node(Scene *scene,
point_density->space = (NodeTexVoxelSpace)b_point_density_node.space();
point_density->interpolation = get_image_interpolation(b_point_density_node);
point_density->builtin_data = b_point_density_node.ptr.data;
- point_density->image_manager = scene->image_manager;
- /* TODO(sergey): Use more proper update flag. */
- if (true) {
- point_density->add_image();
- b_point_density_node.cache_point_density(b_depsgraph);
- scene->image_manager->tag_reload_image(point_density->image_key());
- }
+ point_density->add_image(scene->image_manager);
+ b_point_density_node.cache_point_density(b_depsgraph);
node = point_density;
/* Transformation form world space to texture space.