diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2012-11-07 01:36:44 +0400 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2012-11-07 01:36:44 +0400 |
commit | 0890c2a4a021e7d5951abb0a7ebe138ed24ae28a (patch) | |
tree | b6891b8a0b4d39b960a6556a214d5341cfee4097 /intern/cycles/blender/blender_shader.cpp | |
parent | d68981158b843d2b7c47d6e2e94e64d807dda569 (diff) |
support for string parameters in OSL nodes
for now subtype is not defined, but once we start parsing the metadata we can set texture inputs as FILEPATH
also, it takes relative strings and convert to absolute for all strings (which is arguably a good solution, but
should work for now)
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 6dc0bbdb90e..63cf719d010 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -90,6 +90,8 @@ static ShaderSocketType convert_socket_type(BL::NodeSocket::type_enum b_type) return SHADER_SOCKET_COLOR; case BL::NodeSocket::type_SHADER: return SHADER_SOCKET_CLOSURE; + case BL::NodeSocket::type_STRING: + return SHADER_SOCKET_STRING; case BL::NodeSocket::type_BOOLEAN: case BL::NodeSocket::type_MESH: @@ -98,7 +100,7 @@ static ShaderSocketType convert_socket_type(BL::NodeSocket::type_enum b_type) } } -static void set_default_value(ShaderInput *input, BL::NodeSocket sock) +static void set_default_value(ShaderInput *input, BL::NodeSocket sock, BL::BlendData b_data, BL::ID b_id) { /* copy values for non linked inputs */ switch(input->type) { @@ -124,6 +126,11 @@ static void set_default_value(ShaderInput *input, BL::NodeSocket sock) input->set(get_float3(vec_sock.default_value())); break; } + case SHADER_SOCKET_STRING: { + BL::NodeSocketStringNone string_sock(sock); + input->set((ustring)blender_absolute_path(b_data, b_id, string_sock.default_value())); + break; + } case SHADER_SOCKET_CLOSURE: break; } @@ -457,7 +464,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen for (b_script_node.inputs.begin(b_input); b_input != b_script_node.inputs.end(); ++b_input) { script_node->input_names.push_back(ustring(b_input->name())); ShaderInput *input = script_node->add_input(script_node->input_names.back().c_str(), convert_socket_type(b_input->type())); - set_default_value(input, *b_input); + set_default_value(input, *b_input, b_data, b_ntree); } BL::Node::outputs_iterator b_output; @@ -726,7 +733,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha group_sockmap[b_input->group_socket().ptr.data] = SocketPair(proxy, proxy->outputs[0]->name); /* default input values of the group node */ - set_default_value(proxy->inputs[0], *b_input); + set_default_value(proxy->inputs[0], *b_input, b_data, b_group_ntree); } for(b_node->outputs.begin(b_output); b_output != b_node->outputs.end(); ++b_output) { @@ -740,7 +747,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha group_sockmap[b_output->group_socket().ptr.data] = SocketPair(proxy, proxy->inputs[0]->name); /* default input values of internal, unlinked group outputs */ - set_default_value(proxy->inputs[0], b_output->group_socket()); + set_default_value(proxy->inputs[0], b_output->group_socket(), b_data, b_group_ntree); } add_nodes(scene, b_data, b_scene, graph, b_group_ntree, group_sockmap); @@ -760,7 +767,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha assert(input); /* copy values for non linked inputs */ - set_default_value(input, *b_input); + set_default_value(input, *b_input, b_data, b_ntree); } } } |