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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-30 15:51:17 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-30 15:51:17 +0400 |
commit | 0c3d3e5562770586eaa95d6087d190240de5b8f2 (patch) | |
tree | cf72e859a15a12d2bbf5c6129dc7d5f91f384e6e /intern/cycles/blender/blender_shader.cpp | |
parent | e09a1bc7cff068484ec43bb3383d4981e998c0cf (diff) |
Cycles: optimization to not compile shaders and load images that are not
used by any mesh/lamp/world.
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 0ce1a7dcf28..188996cc34d 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -43,6 +43,7 @@ void BlenderSync::find_shader(BL::ID id, vector<uint>& used_shaders, int default for(size_t i = 0; i < scene->shaders.size(); i++) { if(scene->shaders[i] == shader) { used_shaders.push_back(i); + scene->shaders[i]->tag_used(scene); break; } } |