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authorSergey Sharybin <sergey.vfx@gmail.com>2013-01-30 17:42:12 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-01-30 17:42:12 +0400
commit452a52575cbc33551017d940ba86dda7a2c8c30b (patch)
tree741538f4ed22dff243600017940958507fda3f98 /intern/cycles/blender/blender_shader.cpp
parent54223ed05b7e2840865b5e46ed6d43573ff2b4ae (diff)
Cycles material preview: fix for generated/packed/movie files
Issue was caused by cycles trying to find builtin images in a main database and in case of preview render images are not in database, they're just referenced by shader node tree. Now builtin images in cycles have got void* pointer to store data needed to load builtin images. In case ob blender session, this pointer will store pointer from PointerRNA for image datablock and used later to construct Image class based on this pointer. This also saves database lookup for final render which is nice :) Reviewed by Brecht.
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r--intern/cycles/blender/blender_shader.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index b1eaedba47a..0f7dc15db19 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -529,11 +529,11 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
int scene_frame = b_scene.frame_current();
int image_frame = image_user_frame_number(b_image_node.image_user(), scene_frame);
image->filename = b_image.name() + "@" + string_printf("%d", image_frame);
- image->is_builtin = true;
+ image->builtin_data = b_image.ptr.data;
}
else {
image->filename = image_user_file_path(b_image_node.image_user(), b_image, b_scene.frame_current());
- image->is_builtin = false;
+ image->builtin_data = NULL;
}
image->animated = b_image_node.image_user().use_auto_refresh();
@@ -558,11 +558,12 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
int scene_frame = b_scene.frame_current();
int image_frame = image_user_frame_number(b_env_node.image_user(), scene_frame);
env->filename = b_image.name() + "@" + string_printf("%d", image_frame);
- env->is_builtin = true;
+ env->builtin_data = b_image.ptr.data;
}
else {
env->filename = image_user_file_path(b_env_node.image_user(), b_image, b_scene.frame_current());
env->animated = b_env_node.image_user().use_auto_refresh();
+ env->builtin_data = NULL;
}
}
env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()];