diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-21 17:00:51 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-21 17:00:51 +0400 |
commit | 90cdf34f560b0527b4211ebd5f941e4265bac8d0 (patch) | |
tree | c4eaddceb299f3d9e6825eeb82f40c7198995f30 /intern/cycles/blender/blender_shader.cpp | |
parent | fde8b0f7bc4c837075b7f7d7e51028e53a7a80fe (diff) |
Fix #32796: cycles did not support image auto refresh option.
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 35 |
1 files changed, 24 insertions, 11 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 63cf719d010..da06f1d0a38 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -500,8 +500,10 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen BL::Image b_image(b_image_node.image()); ImageTextureNode *image = new ImageTextureNode(); /* todo: handle generated/builtin images */ - if(b_image && b_image.source() != BL::Image::source_MOVIE) + if(b_image && b_image.source() != BL::Image::source_MOVIE) { image->filename = image_user_file_path(b_image_node.image_user(), b_image, b_scene.frame_current()); + image->animated = b_image_node.image_user().use_auto_refresh(); + } image->color_space = ImageTextureNode::color_space_enum[(int)b_image_node.color_space()]; image->projection = ImageTextureNode::projection_enum[(int)b_image_node.projection()]; image->projection_blend = b_image_node.projection_blend(); @@ -513,8 +515,10 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen BL::ShaderNodeTexEnvironment b_env_node(b_node); BL::Image b_image(b_env_node.image()); EnvironmentTextureNode *env = new EnvironmentTextureNode(); - if(b_image && b_image.source() != BL::Image::source_MOVIE) + if(b_image && b_image.source() != BL::Image::source_MOVIE) { env->filename = image_user_file_path(b_env_node.image_user(), b_image, b_scene.frame_current()); + env->animated = b_env_node.image_user().use_auto_refresh(); + } env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()]; env->projection = EnvironmentTextureNode::projection_enum[(int)b_env_node.projection()]; get_tex_mapping(&env->tex_mapping, b_env_node.texture_mapping()); @@ -821,7 +825,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha /* Sync Materials */ -void BlenderSync::sync_materials() +void BlenderSync::sync_materials(bool update_all) { shader_map.set_default(scene->shaders[scene->default_surface]); @@ -832,7 +836,7 @@ void BlenderSync::sync_materials() Shader *shader; /* test if we need to sync */ - if(shader_map.sync(&shader, *b_mat)) { + if(shader_map.sync(&shader, *b_mat) || update_all) { ShaderGraph *graph = new ShaderGraph(); shader->name = b_mat->name().c_str(); @@ -868,14 +872,14 @@ void BlenderSync::sync_materials() /* Sync World */ -void BlenderSync::sync_world() +void BlenderSync::sync_world(bool update_all) { Background *background = scene->background; Background prevbackground = *background; BL::World b_world = b_scene.world(); - if(world_recalc || b_world.ptr.data != world_map) { + if(world_recalc || update_all || b_world.ptr.data != world_map) { Shader *shader = scene->shaders[scene->default_background]; ShaderGraph *graph = new ShaderGraph(); @@ -922,7 +926,7 @@ void BlenderSync::sync_world() /* Sync Lamps */ -void BlenderSync::sync_lamps() +void BlenderSync::sync_lamps(bool update_all) { shader_map.set_default(scene->shaders[scene->default_light]); @@ -933,7 +937,7 @@ void BlenderSync::sync_lamps() Shader *shader; /* test if we need to sync */ - if(shader_map.sync(&shader, *b_lamp)) { + if(shader_map.sync(&shader, *b_lamp) || update_all) { ShaderGraph *graph = new ShaderGraph(); /* create nodes */ @@ -972,11 +976,20 @@ void BlenderSync::sync_lamps() void BlenderSync::sync_shaders() { + /* for auto refresh images */ + bool auto_refresh_update = false; + + if(preview) { + ImageManager *image_manager = scene->image_manager; + int frame = b_scene.frame_current(); + auto_refresh_update = image_manager->set_animation_frame_update(frame); + } + shader_map.pre_sync(); - sync_world(); - sync_lamps(); - sync_materials(); + sync_world(auto_refresh_update); + sync_lamps(auto_refresh_update); + sync_materials(auto_refresh_update); /* false = don't delete unused shaders, not supported */ shader_map.post_sync(false); |