diff options
author | Thomas Dinges <blender@dingto.org> | 2013-05-23 21:45:20 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-05-23 21:45:20 +0400 |
commit | 99b325cebf41054f046d98a7dcf9aea74e165f56 (patch) | |
tree | 208b201551a5a3e79d59f7e4a2585ae866025ec1 /intern/cycles/blender/blender_shader.cpp | |
parent | 3b0cc9cfd74de9594b1388694ee13a94ba36b91b (diff) |
Cycles / Toon BSDF:
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering.
* There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon
Example render & blend file:
http://www.pasteall.org/pic/show.php?id=51970
http://www.pasteall.org/blend/21579
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 8331f3a5790..4fcba2f9021 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -354,6 +354,19 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen } node = refraction; } + else if (b_node.is_a(&RNA_ShaderNodeBsdfToon)) { + BL::ShaderNodeBsdfToon b_toon_node(b_node); + ToonBsdfNode *toon = new ToonBsdfNode(); + switch(b_toon_node.component()) { + case BL::ShaderNodeBsdfToon::component_DIFFUSE: + toon->component = ustring("Diffuse"); + break; + case BL::ShaderNodeBsdfToon::component_GLOSSY: + toon->component = ustring("Glossy"); + break; + } + node = toon; + } else if (b_node.is_a(&RNA_ShaderNodeBsdfTranslucent)) { node = new TranslucentBsdfNode(); } |