diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-01-16 21:07:25 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-01-16 21:07:25 +0400 |
commit | b01233b07fbf06ba5139d4565c6148f65ab921e9 (patch) | |
tree | b7ffc32198307c1364f41b8f0368026a16af88ed /intern/cycles/blender/blender_shader.cpp | |
parent | f55a9eb3d4e12e5667e16b9f4dd2c2ec88a792f6 (diff) |
Movies support for Cycles
This adds support of movie textures for Cycles rendering.
Uses the same builtin images routines as packed/generated images,
but with some extra non-rna hookups from blender_session side.
Basically, it's not so clear how to give access to video frames
via C++ RNA -- it'll require exposing ImBuf to API, doing some
threading locks and so. Ended up adding two more functions which
are actually bad level call, but don't consider it's so much bad
-- we have few bad calls already, which are actually related.
Changed a bit how builtin images names are passing to image
manager. Now it's not just an ID datablock name, but also a frame
number concatenated via '@' character, which makes itpossible to
easily know frame number to be used for movie images, without
adding extra descriptors to image manager.
Decoding of builtin name is a bit slower now, but it should be
still nothing in comparison with rendering complexity.
Also exposed image user's frame_current to python API, which
is needed to get absolute frame number of movie from node's
image user.
P.S. Generated/packed images are also using bad level call but
only does it to make things more clear here. Either all images
are using C++ RNA here or no images does. That's the most clear
for now.
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 3bb02bbfe74..b1eaedba47a 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -511,17 +511,24 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen BL::ShaderNodeTexImage b_image_node(b_node); BL::Image b_image(b_image_node.image()); ImageTextureNode *image = new ImageTextureNode(); - /* todo: handle movie images */ - if(b_image && b_image.source() != BL::Image::source_MOVIE) { + if(b_image) { /* builtin images will use callback-based reading because * they could only be loaded correct from blender side */ bool is_builtin = b_image.packed_file() || - b_image.source() == BL::Image::source_GENERATED; + b_image.source() == BL::Image::source_GENERATED || + b_image.source() == BL::Image::source_MOVIE; if(is_builtin) { - /* for builtin images we're using image datablock name to find an image to read pixels from later */ - image->filename = b_image.name(); + /* for builtin images we're using image datablock name to find an image to + * read pixels from later + * + * also store frame number as well, so there's no differences in handling + * builtin names for packed images and movies + */ + int scene_frame = b_scene.frame_current(); + int image_frame = image_user_frame_number(b_image_node.image_user(), scene_frame); + image->filename = b_image.name() + "@" + string_printf("%d", image_frame); image->is_builtin = true; } else { @@ -542,12 +549,15 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen BL::ShaderNodeTexEnvironment b_env_node(b_node); BL::Image b_image(b_env_node.image()); EnvironmentTextureNode *env = new EnvironmentTextureNode(); - if(b_image && b_image.source() != BL::Image::source_MOVIE) { + if(b_image) { bool is_builtin = b_image.packed_file() || - b_image.source() == BL::Image::source_GENERATED; + b_image.source() == BL::Image::source_GENERATED || + b_image.source() == BL::Image::source_MOVIE; if(is_builtin) { - env->filename = b_image.name(); + int scene_frame = b_scene.frame_current(); + int image_frame = image_user_frame_number(b_env_node.image_user(), scene_frame); + env->filename = b_image.name() + "@" + string_printf("%d", image_frame); env->is_builtin = true; } else { |