diff options
author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 20:36:33 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 20:36:33 +0300 |
commit | 7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (patch) | |
tree | a0643b42154c44abf8999192e0c640b4c02615ae /intern/cycles/blender/blender_shader.cpp | |
parent | 6785da095d66c341ca14eeec5c02ab6e4ad2454f (diff) |
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 626a1dad7db..322a1771786 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -333,9 +333,9 @@ static ShaderNode *add_node(Scene *scene, } else if (b_node.is_a(&RNA_ShaderNodeVectorMath)) { BL::ShaderNodeVectorMath b_vector_math_node(b_node); - VectorMathNode *vmath = new VectorMathNode(); - vmath->type = (NodeVectorMath)b_vector_math_node.operation(); - node = vmath; + VectorMathNode *vector_math_node = new VectorMathNode(); + vector_math_node->type = (NodeVectorMathType)b_vector_math_node.operation(); + node = vector_math_node; } else if (b_node.is_a(&RNA_ShaderNodeVectorTransform)) { BL::ShaderNodeVectorTransform b_vector_transform_node(b_node); |