Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
commitadea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch)
treeb43018344c696e4d59437fabc7f17f5b9d6a8e80 /intern/cycles/blender/blender_shader.cpp
parent68563134d4800be4eb46aa6b598fd719cdaf2980 (diff)
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r--intern/cycles/blender/blender_shader.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index b82fee5edf0..9758d9bf92a 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -406,6 +406,8 @@ static ShaderNode *add_node(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph
if(b_image)
image->filename = image_user_file_path(b_image_node.image_user(), b_image, b_scene.frame_current());
image->color_space = ImageTextureNode::color_space_enum[(int)b_image_node.color_space()];
+ image->projection = ImageTextureNode::projection_enum[(int)b_image_node.projection()];
+ image->projection_blend = b_image_node.projection_blend();
get_tex_mapping(&image->tex_mapping, b_image_node.texture_mapping());
node = image;
break;
@@ -461,6 +463,17 @@ static ShaderNode *add_node(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph
node = checker;
break;
}
+ case BL::ShaderNode::type_TEX_BRICK: {
+ BL::ShaderNodeTexBrick b_brick_node(b_node);
+ BrickTextureNode *brick = new BrickTextureNode();
+ brick->offset = b_brick_node.offset();
+ brick->offset_frequency = b_brick_node.offset_frequency();
+ brick->squash = b_brick_node.squash();
+ brick->squash_frequency = b_brick_node.squash_frequency();
+ get_tex_mapping(&brick->tex_mapping, b_brick_node.texture_mapping());
+ node = brick;
+ break;
+ }
case BL::ShaderNode::type_TEX_NOISE: {
BL::ShaderNodeTexNoise b_noise_node(b_node);
NoiseTextureNode *noise = new NoiseTextureNode();