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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-08 18:19:04 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-09 21:58:42 +0300
commita6968e87f1338081f30725f8f2ca3460e280fea2 (patch)
tree0fdc61c15c86953fb431894871e7cf0a75dc5031 /intern/cycles/blender/blender_shader.cpp
parent0df9b2c71517a98760a5e577f434d9d86e4e1910 (diff)
Cycles: add random walk subsurface scattering to Principled BSDF.
Differential Revision: https://developer.blender.org/D3054
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r--intern/cycles/blender/blender_shader.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index d6f7a08431d..33384709947 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -535,6 +535,14 @@ static ShaderNode *add_node(Scene *scene,
principled->distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
break;
}
+ switch (b_principled_node.subsurface_method()) {
+ case BL::ShaderNodeBsdfPrincipled::subsurface_method_BURLEY:
+ principled->subsurface_method = CLOSURE_BSSRDF_PRINCIPLED_ID;
+ break;
+ case BL::ShaderNodeBsdfPrincipled::subsurface_method_RANDOM_WALK:
+ principled->subsurface_method = CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID;
+ break;
+ }
node = principled;
}
else if(b_node.is_a(&RNA_ShaderNodeBsdfTranslucent)) {