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authorDalai Felinto <dfelinto@gmail.com>2017-05-04 13:49:46 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-04 14:04:07 +0300
commit77cb570e72dea28620c0b02fcd294e1705ef63ef (patch)
treee92d6f13a50c6c9a877b898578d2268ca840fc78 /intern/cycles/blender/blender_sync.cpp
parent002b2066ac312d34f2d5e3a8031db140c3008f0a (diff)
Cycles: Remove "Preview active layer"
In Blender 2.8 we always only preview active layer Also remove use_viewport_visibility since it's no longer required. Reviewer: Sergey Sharybin
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp24
1 files changed, 3 insertions, 21 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index a2d865f9193..a1e485635ec 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -384,26 +384,9 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
/* 3d view */
if(b_v3d) {
- if(RNA_boolean_get(&cscene, "preview_active_layer")) {
- BL::RenderLayers layers(b_scene.render().ptr);
- layername = layers.active().name();
- layer = layername.c_str();
- }
- else {
- render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view());
- render_layer.layer = render_layer.scene_layer;
- render_layer.exclude_layer = 0;
- render_layer.holdout_layer = 0;
- render_layer.material_override = PointerRNA_NULL;
- render_layer.use_background_shader = true;
- render_layer.use_background_ao = true;
- render_layer.use_hair = true;
- render_layer.use_surfaces = true;
- render_layer.use_viewport_visibility = true;
- render_layer.samples = 0;
- render_layer.bound_samples = false;
- return;
- }
+ BL::RenderLayers layers(b_scene.render().ptr);
+ layername = layers.active().name();
+ layer = layername.c_str();
}
/* render layer */
@@ -432,7 +415,6 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
render_layer.use_background_ao = b_rlay->use_ao();
render_layer.use_surfaces = b_rlay->use_solid();
render_layer.use_hair = b_rlay->use_strand();
- render_layer.use_viewport_visibility = false;
render_layer.bound_samples = (use_layer_samples == 1);
if(use_layer_samples != 2) {