diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-03-21 03:37:00 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-03-21 17:04:12 +0300 |
commit | 3033b2a0442fad0af9a2f57054397fec4efba97b (patch) | |
tree | d3394ddf0bbb86d605983e746ef05ee9e2241286 /intern/cycles/blender/blender_sync.cpp | |
parent | ada28d3c658492c10091c5dddd3278503f43db4c (diff) |
Fix T73372: cryptomatte not filling last pass for odd number of levels
Make logic consistent with the render pass creation in Python.
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 91d715af7e2..28a737c3341 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -633,12 +633,12 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, /* Cryptomatte stores two ID/weight pairs per RGBA layer. * User facing parameter is the number of pairs. */ - int crypto_depth = min(16, get_int(crp, "pass_crypto_depth")) / 2; + int crypto_depth = min(16, get_int(crp, "pass_crypto_depth")); scene->film->cryptomatte_depth = crypto_depth; scene->film->cryptomatte_passes = CRYPT_NONE; if (get_boolean(crp, "use_pass_crypto_object")) { - for (int i = 0; i < crypto_depth; ++i) { - string passname = cryptomatte_prefix + string_printf("Object%02d", i); + for (int i = 0; i < crypto_depth; i += 2) { + string passname = cryptomatte_prefix + string_printf("Object%02d", i / 2); b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str()); Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str()); } @@ -646,8 +646,8 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, CRYPT_OBJECT); } if (get_boolean(crp, "use_pass_crypto_material")) { - for (int i = 0; i < crypto_depth; ++i) { - string passname = cryptomatte_prefix + string_printf("Material%02d", i); + for (int i = 0; i < crypto_depth; i += 2) { + string passname = cryptomatte_prefix + string_printf("Material%02d", i / 2); b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str()); Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str()); } @@ -655,8 +655,8 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, CRYPT_MATERIAL); } if (get_boolean(crp, "use_pass_crypto_asset")) { - for (int i = 0; i < crypto_depth; ++i) { - string passname = cryptomatte_prefix + string_printf("Asset%02d", i); + for (int i = 0; i < crypto_depth; i += 2) { + string passname = cryptomatte_prefix + string_printf("Asset%02d", i / 2); b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str()); Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str()); } |