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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-06-28 18:06:32 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-06-28 18:47:53 +0300 |
commit | c9238e638fd5f6b3e4cf22d879d397dee1b09b48 (patch) | |
tree | c03058522ffe94482870ad084bd76ec43823222e /intern/cycles/blender/blender_sync.cpp | |
parent | 4e8c5f4bc8c77d70328797ea179bb1c7ca0e51e2 (diff) |
Cycles: add back control to render first N bounces with path termination
It's found in the Sampling > Advanced panel and 0 by default. This helps to
reduce noise in some scenes, while making others slower.
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 95ecb4200c2..bac571b02ce 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -235,6 +235,7 @@ void BlenderSync::sync_integrator() Integrator *integrator = scene->integrator; Integrator previntegrator = *integrator; + integrator->min_bounce = get_int(cscene, "min_light_bounces"); integrator->max_bounce = get_int(cscene, "max_bounces"); integrator->max_diffuse_bounce = get_int(cscene, "diffuse_bounces"); @@ -242,6 +243,7 @@ void BlenderSync::sync_integrator() integrator->max_transmission_bounce = get_int(cscene, "transmission_bounces"); integrator->max_volume_bounce = get_int(cscene, "volume_bounces"); + integrator->transparent_min_bounce = get_int(cscene, "min_transparent_bounces"); integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces"); integrator->volume_max_steps = get_int(cscene, "volume_max_steps"); |