diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-09-05 13:47:20 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-09-11 13:19:44 +0300 |
commit | 7e61e597253f3ca75f2fb86a57212ca750ffbbe8 (patch) | |
tree | 6dbe0bf05fc3380f9729bf719ed1223997d5b0e3 /intern/cycles/blender/blender_sync.cpp | |
parent | d4f8bc80a4bd69707a92e7141a2fb67d3f668c58 (diff) |
Cycles: Display RenderPass in Viewport
This change allows the user to select a renderpass in the 3d viewport.
Added support for external renderers to extend the `View3DShading` struct.
This way Blender doesn't need to know the features an external render engine wants to support.
Note that the View3DShading is also available in the scene->display.shading; although this is
supported, it does not make sense for render engines to put something here as it is really
scene/workbench related.
Currently cycles assumes that it always needs to calculate the combined pass; it ignores the
`pass_flag` in KernelFilm. We could optimize this but that was not in scope of this change
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5689
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index e50d96cf345..8b7c66363d9 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -206,7 +206,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render, sync_view_layer(b_v3d, b_view_layer); sync_integrator(); - sync_film(); + sync_film(b_v3d); sync_shaders(b_depsgraph, b_v3d); sync_images(); sync_curve_settings(); @@ -336,13 +336,17 @@ void BlenderSync::sync_integrator() /* Film */ -void BlenderSync::sync_film() +void BlenderSync::sync_film(BL::SpaceView3D &b_v3d) { PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); Film *film = scene->film; Film prevfilm = *film; + if (b_v3d) { + film->display_pass = update_viewport_display_passes(b_v3d, film->passes, true); + } + film->exposure = get_float(cscene, "film_exposure"); film->filter_type = (FilterType)get_enum( cscene, "pixel_filter_type", FILTER_NUM_TYPES, FILTER_BLACKMAN_HARRIS); @@ -368,8 +372,10 @@ void BlenderSync::sync_film() } } - if (film->modified(prevfilm)) + if (film->modified(prevfilm)) { film->tag_update(scene); + film->tag_passes_update(scene, prevfilm.passes, false); + } } /* Render Layer */ |