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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-12 16:30:02 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-12 16:30:02 +0400
commit6b65102c20e9bdafd90f55f60c2a2084d873e809 (patch)
treea0f5554702501d2da1073b22ff55f740aff135f9 /intern/cycles/blender/blender_sync.cpp
parent053710fcbc78ff83b9617be87558876e381f85a6 (diff)
parent83de5cb30831328548502126dff84ffdb72544f2 (diff)
Merge w/ trunk: r51141-52085 (Important Note: gameengine and blenderplayer were not merged due to complex differences)
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp49
1 files changed, 42 insertions, 7 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index b4990eb815a..9ebdcfd04bd 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -17,6 +17,7 @@
*/
#include "background.h"
+#include "camera.h"
#include "film.h"
#include "../render/filter.h"
#include "graph.h"
@@ -141,7 +142,6 @@ void BlenderSync::sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, const
sync_film();
sync_shaders();
sync_objects(b_v3d);
- sync_particle_systems();
sync_motion(b_v3d, b_override);
}
@@ -149,6 +149,9 @@ void BlenderSync::sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, const
void BlenderSync::sync_integrator()
{
+#ifdef __CAMERA_MOTION__
+ BL::RenderSettings r = b_scene.render();
+#endif
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
@@ -175,7 +178,12 @@ void BlenderSync::sync_integrator()
integrator->layer_flag = render_layer.layer;
integrator->sample_clamp = get_float(cscene, "sample_clamp");
-#ifdef __MOTION__
+#ifdef __CAMERA_MOTION__
+ if(integrator->motion_blur != r.use_motion_blur()) {
+ scene->object_manager->tag_update(scene);
+ scene->camera->tag_update();
+ }
+
integrator->motion_blur = (!preview && r.use_motion_blur());
#endif
@@ -233,6 +241,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
render_layer.use_localview = (b_v3d.local_view() ? true : false);
render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view(), render_layer.use_localview);
render_layer.layer = render_layer.scene_layer;
+ render_layer.exclude_layer = 0;
render_layer.holdout_layer = 0;
render_layer.material_override = PointerRNA_NULL;
render_layer.use_background = true;
@@ -250,10 +259,16 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
render_layer.name = b_rlay->name();
- render_layer.scene_layer = get_layer(b_scene.layers()) & ~get_layer(b_rlay->layers_exclude());
- render_layer.layer = get_layer(b_rlay->layers());
+
render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
+ render_layer.exclude_layer = get_layer(b_rlay->layers_exclude());
+
+ render_layer.scene_layer = get_layer(b_scene.layers()) & ~render_layer.exclude_layer;
+ render_layer.scene_layer |= render_layer.exclude_layer & render_layer.holdout_layer;
+
+ render_layer.layer = get_layer(b_rlay->layers());
render_layer.layer |= render_layer.holdout_layer;
+
render_layer.material_override = b_rlay->material_override();
render_layer.use_background = b_rlay->use_sky();
render_layer.use_viewport_visibility = false;
@@ -269,6 +284,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
{
+ BL::RenderSettings r = b_scene.render();
SceneParams params;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
int shadingsystem = RNA_enum_get(&cscene, "shading_system");
@@ -286,6 +302,8 @@ SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
params.use_bvh_cache = (background)? RNA_boolean_get(&cscene, "use_cache"): false;
+ params.persistent_images = (background)? r.use_persistent_data(): false;
+
return params;
}
@@ -371,19 +389,36 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine b_engine, BL::Use
params.start_resolution = get_int(cscene, "preview_start_resolution");
/* other parameters */
- params.threads = b_scene.render().threads();
+ if(b_scene.render().threads_mode() == BL::RenderSettings::threads_mode_FIXED)
+ params.threads = b_scene.render().threads();
+ else
+ params.threads = 0;
params.cancel_timeout = get_float(cscene, "debug_cancel_timeout");
params.reset_timeout = get_float(cscene, "debug_reset_timeout");
params.text_timeout = get_float(cscene, "debug_text_timeout");
+ params.progressive_refine = get_boolean(cscene, "use_progressive_refine");
+
if(background) {
- params.progressive = false;
+ if(params.progressive_refine)
+ params.progressive = true;
+ else
+ params.progressive = false;
+
params.start_resolution = INT_MAX;
}
else
params.progressive = true;
-
+
+ /* shading system - scene level needs full refresh */
+ int shadingsystem = RNA_enum_get(&cscene, "shading_system");
+
+ if(shadingsystem == 0)
+ params.shadingsystem = SessionParams::SVM;
+ else if(shadingsystem == 1)
+ params.shadingsystem = SessionParams::OSL;
+
return params;
}