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authorBrecht Van Lommel <brecht@blender.org>2020-06-01 00:49:10 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-06-24 16:17:36 +0300
commit0a3bde63006c66b8b8531ed5eccca9bdf5e5dc20 (patch)
treecf4a577e1fb0cfdaf0c47d56879ae49a21b68c1d /intern/cycles/blender/blender_sync.cpp
parent88157b9efb2027380c4083d06e4ed61d8d109cef (diff)
Cycles: add denoising settings to the render properties
Enabling render and viewport denoising is now both done from the render properties. View layers still can individually be enabled/disabled for denoising and have their own denoising parameters. Note that the denoising engine also affects how denoising data passes are output even if no denoising happens on the render itself, to make the passes compatible with the engine. This includes internal refactoring for how denoising parameters are passed along, trying to avoid code duplication and unclear naming. Ref T76259
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp116
1 files changed, 88 insertions, 28 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index b40c8434395..aed92cf1376 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -537,7 +537,8 @@ int BlenderSync::get_denoising_pass(BL::RenderPass &b_pass)
vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
BL::ViewLayer &b_view_layer,
- bool adaptive_sampling)
+ bool adaptive_sampling,
+ const DenoiseParams &denoising)
{
vector<Pass> passes;
@@ -554,16 +555,13 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
Pass::add(pass_type, passes, b_pass.name().c_str());
}
- PointerRNA crp = RNA_pointer_get(&b_view_layer.ptr, "cycles");
- bool use_denoising = get_boolean(crp, "use_denoising");
- bool use_optix_denoising = get_boolean(crp, "use_optix_denoising");
- bool write_denoising_passes = get_boolean(crp, "denoising_store_passes");
+ PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles");
scene->film->denoising_flags = 0;
- if (use_denoising || write_denoising_passes) {
- if (!use_optix_denoising) {
+ if (denoising.use || denoising.store_passes) {
+ if (denoising.type == DENOISER_NLM) {
#define MAP_OPTION(name, flag) \
- if (!get_boolean(crp, name)) \
+ if (!get_boolean(crl, name)) \
scene->film->denoising_flags |= flag;
MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR);
MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND);
@@ -576,11 +574,11 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
b_engine.add_pass("Noisy Image", 4, "RGBA", b_view_layer.name().c_str());
}
- if (write_denoising_passes) {
+ if (denoising.store_passes) {
b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Depth", 1, "Z", b_view_layer.name().c_str());
- if (!use_optix_denoising) {
+ if (denoising.type == DENOISER_NLM) {
b_engine.add_pass("Denoising Shadowing", 1, "X", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Variance", 3, "RGB", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Intensity", 1, "X", b_view_layer.name().c_str());
@@ -592,46 +590,46 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
}
#ifdef __KERNEL_DEBUG__
- if (get_boolean(crp, "pass_debug_bvh_traversed_nodes")) {
+ if (get_boolean(crl, "pass_debug_bvh_traversed_nodes")) {
b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_BVH_TRAVERSED_NODES, passes, "Debug BVH Traversed Nodes");
}
- if (get_boolean(crp, "pass_debug_bvh_traversed_instances")) {
+ if (get_boolean(crl, "pass_debug_bvh_traversed_instances")) {
b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_BVH_TRAVERSED_INSTANCES, passes, "Debug BVH Traversed Instances");
}
- if (get_boolean(crp, "pass_debug_bvh_intersections")) {
+ if (get_boolean(crl, "pass_debug_bvh_intersections")) {
b_engine.add_pass("Debug BVH Intersections", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_BVH_INTERSECTIONS, passes, "Debug BVH Intersections");
}
- if (get_boolean(crp, "pass_debug_ray_bounces")) {
+ if (get_boolean(crl, "pass_debug_ray_bounces")) {
b_engine.add_pass("Debug Ray Bounces", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_RAY_BOUNCES, passes, "Debug Ray Bounces");
}
#endif
- if (get_boolean(crp, "pass_debug_render_time")) {
+ if (get_boolean(crl, "pass_debug_render_time")) {
b_engine.add_pass("Debug Render Time", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_RENDER_TIME, passes, "Debug Render Time");
}
- if (get_boolean(crp, "pass_debug_sample_count")) {
+ if (get_boolean(crl, "pass_debug_sample_count")) {
b_engine.add_pass("Debug Sample Count", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_SAMPLE_COUNT, passes, "Debug Sample Count");
}
- if (get_boolean(crp, "use_pass_volume_direct")) {
+ if (get_boolean(crl, "use_pass_volume_direct")) {
b_engine.add_pass("VolumeDir", 3, "RGB", b_view_layer.name().c_str());
Pass::add(PASS_VOLUME_DIRECT, passes, "VolumeDir");
}
- if (get_boolean(crp, "use_pass_volume_indirect")) {
+ if (get_boolean(crl, "use_pass_volume_indirect")) {
b_engine.add_pass("VolumeInd", 3, "RGB", b_view_layer.name().c_str());
Pass::add(PASS_VOLUME_INDIRECT, passes, "VolumeInd");
}
/* Cryptomatte stores two ID/weight pairs per RGBA layer.
* User facing parameter is the number of pairs. */
- int crypto_depth = divide_up(min(16, get_int(crp, "pass_crypto_depth")), 2);
+ int crypto_depth = divide_up(min(16, get_int(crl, "pass_crypto_depth")), 2);
scene->film->cryptomatte_depth = crypto_depth;
scene->film->cryptomatte_passes = CRYPT_NONE;
- if (get_boolean(crp, "use_pass_crypto_object")) {
+ if (get_boolean(crl, "use_pass_crypto_object")) {
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Object%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
@@ -640,7 +638,7 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes |
CRYPT_OBJECT);
}
- if (get_boolean(crp, "use_pass_crypto_material")) {
+ if (get_boolean(crl, "use_pass_crypto_material")) {
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Material%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
@@ -649,7 +647,7 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes |
CRYPT_MATERIAL);
}
- if (get_boolean(crp, "use_pass_crypto_asset")) {
+ if (get_boolean(crl, "use_pass_crypto_asset")) {
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Asset%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
@@ -658,19 +656,19 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes |
CRYPT_ASSET);
}
- if (get_boolean(crp, "pass_crypto_accurate") && scene->film->cryptomatte_passes != CRYPT_NONE) {
+ if (get_boolean(crl, "pass_crypto_accurate") && scene->film->cryptomatte_passes != CRYPT_NONE) {
scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes |
CRYPT_ACCURATE);
}
if (adaptive_sampling) {
Pass::add(PASS_ADAPTIVE_AUX_BUFFER, passes);
- if (!get_boolean(crp, "pass_debug_sample_count")) {
+ if (!get_boolean(crl, "pass_debug_sample_count")) {
Pass::add(PASS_SAMPLE_COUNT, passes);
}
}
- RNA_BEGIN (&crp, b_aov, "aovs") {
+ RNA_BEGIN (&crl, b_aov, "aovs") {
bool is_color = (get_enum(b_aov, "type") == 1);
string name = get_string(b_aov, "name");
@@ -773,7 +771,8 @@ bool BlenderSync::get_session_pause(BL::Scene &b_scene, bool background)
SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
BL::Preferences &b_preferences,
BL::Scene &b_scene,
- bool background)
+ bool background,
+ BL::ViewLayer b_view_layer)
{
SessionParams params;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@@ -851,9 +850,22 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
params.tile_order = TILE_BOTTOM_TO_TOP;
}
- /* other parameters */
+ /* Denoising */
+ params.denoising = get_denoise_params(b_scene, b_view_layer, background);
+
+ if (params.denoising.use) {
+ /* Add additional denoising devices if we are rendering and denoising
+ * with different devices. */
+ params.device.add_denoising_devices(params.denoising.type);
+
+ /* Check if denoiser is supported by device. */
+ if (!(params.device.denoisers & params.denoising.type)) {
+ params.denoising.use = false;
+ }
+ }
+
+ /* Viewport Performance */
params.start_resolution = get_int(cscene, "preview_start_resolution");
- params.denoising_start_sample = get_int(cscene, "preview_denoising_start_sample");
params.pixel_size = b_engine.get_preview_pixel_size(b_scene);
/* other parameters */
@@ -906,4 +918,52 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
return params;
}
+DenoiseParams BlenderSync::get_denoise_params(BL::Scene &b_scene,
+ BL::ViewLayer &b_view_layer,
+ bool background)
+{
+ DenoiseParams denoising;
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+
+ if (background) {
+ /* Final Render Denoising */
+ denoising.use = get_boolean(cscene, "use_denoising");
+ denoising.type = (DenoiserType)get_enum(cscene, "denoiser", DENOISER_NUM, DENOISER_NONE);
+
+ if (b_view_layer) {
+ PointerRNA clayer = RNA_pointer_get(&b_view_layer.ptr, "cycles");
+ if (!get_boolean(clayer, "use_denoising")) {
+ denoising.use = false;
+ }
+
+ denoising.radius = get_int(clayer, "denoising_radius");
+ denoising.strength = get_float(clayer, "denoising_strength");
+ denoising.feature_strength = get_float(clayer, "denoising_feature_strength");
+ denoising.relative_pca = get_boolean(clayer, "denoising_relative_pca");
+ denoising.optix_input_passes = get_enum(clayer, "denoising_optix_input_passes");
+
+ denoising.store_passes = get_boolean(clayer, "denoising_store_passes");
+ }
+ }
+ else {
+ /* Viewport Denoising */
+ denoising.use = get_boolean(cscene, "use_preview_denoising");
+ denoising.type = (DenoiserType)get_enum(
+ cscene, "preview_denoiser", DENOISER_NUM, DENOISER_NONE);
+ denoising.start_sample = get_int(cscene, "preview_denoising_start_sample");
+
+ /* Auto select fastest denoiser. */
+ if (denoising.type == DENOISER_NONE) {
+ if (!Device::available_devices(DEVICE_MASK_OPTIX).empty()) {
+ denoising.type = DENOISER_OPTIX;
+ }
+ else {
+ denoising.use = false;
+ }
+ }
+ }
+
+ return denoising;
+}
+
CCL_NAMESPACE_END