Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2020-05-14 18:26:04 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-05-14 18:39:37 +0300
commit16d8a683be4348b5c6eff48cbb16c7454863d9ea (patch)
tree2235560363d235da709aba43f09a82ab033c7ba1 /intern/cycles/blender/blender_sync.cpp
parent72492eb2a27e4f0bc9f6274ce0404d485cc44a57 (diff)
Fix T73984: unnecessary Cycles viewport updates with object texture coordinates
Remove old code that added extra updates for shaders that have a dependency on objects. The dependency graph can now tell Cycles when a material is affected by an object transform.
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 0c120b944a7..e8031be7dd1 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -85,8 +85,6 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
/* Sync recalc flags from blender to cycles. Actual update is done separate,
* so we can do it later on if doing it immediate is not suitable. */
- bool has_updated_objects = b_depsgraph.id_type_updated(BL::DriverTarget::id_type_OBJECT);
-
if (experimental) {
/* Mark all meshes as needing to be exported again if dicing changed. */
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@@ -189,19 +187,6 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
if (viewport_parameters.modified(new_viewport_parameters)) {
world_recalc = true;
}
-
- /* Updates shader with object dependency if objects changed. */
- if (has_updated_objects) {
- if (scene->default_background->has_object_dependency) {
- world_recalc = true;
- }
-
- foreach (Shader *shader, scene->shaders) {
- if (shader->has_object_dependency) {
- shader->need_sync_object = true;
- }
- }
- }
}
void BlenderSync::sync_data(BL::RenderSettings &b_render,