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author | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-07 14:58:12 +0300 |
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committer | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-07 14:58:12 +0300 |
commit | 2c5531c0a521119a2f5c88b4ba2a67234c537d2b (patch) | |
tree | e1b27e6714a5746840cce4421cb9a3877c14fc97 /intern/cycles/blender/blender_sync.cpp | |
parent | 8a014e780e504cb6e851af9a6c1b591e1bd9da0f (diff) |
Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.
Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.
TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).
Differential Revision: https://developer.blender.org/D3682
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 70bb6de8b1d..832847c179f 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -731,6 +731,9 @@ SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene, params.bvh_layout = DebugFlags().cpu.bvh_layout; } +#ifdef WITH_EMBREE + params.bvh_layout = RNA_boolean_get(&cscene, "use_bvh_embree") ? BVH_LAYOUT_EMBREE : params.bvh_layout; +#endif return params; } |