diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2019-02-06 14:42:10 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-02-06 17:18:29 +0300 |
commit | 405cacd4cd955552e1f7b50a176ddcdd9baf8d3b (patch) | |
tree | e54e2bf0c79bcc04d669088393b1d16df554bffd /intern/cycles/blender/blender_sync.cpp | |
parent | 81159e99b819910b72cb3caba6b3cd4f35184ea9 (diff) |
Cycles: prefilter feature passes separate from denoising.
Prefiltering of feature passes will happen during rendering, which can
then be used for denoising immediately or written as a render pass for
later (animation) denoising.
The number of denoising data passes written is reduced because of this,
leaving out the feature variance passes. The passes are now Normal,
Albedo, Depth, Shadowing, Variance and Intensity.
Ref D3889.
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 35 |
1 files changed, 15 insertions, 20 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 703fcc2078b..a6050b66040 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -531,7 +531,7 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass) { string name = b_pass.name(); - if(name == "Noisy Image") return DENOISING_PASS_COLOR; + if(name == "Noisy Image") return DENOISING_PASS_PREFILTERED_COLOR; if(name.substr(0, 10) != "Denoising ") { return -1; @@ -539,15 +539,12 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass) name = name.substr(10); #define MAP_PASS(passname, offset) if(name == passname) return offset; - MAP_PASS("Normal", DENOISING_PASS_NORMAL); - MAP_PASS("Normal Variance", DENOISING_PASS_NORMAL_VAR); - MAP_PASS("Albedo", DENOISING_PASS_ALBEDO); - MAP_PASS("Albedo Variance", DENOISING_PASS_ALBEDO_VAR); - MAP_PASS("Depth", DENOISING_PASS_DEPTH); - MAP_PASS("Depth Variance", DENOISING_PASS_DEPTH_VAR); - MAP_PASS("Shadow A", DENOISING_PASS_SHADOW_A); - MAP_PASS("Shadow B", DENOISING_PASS_SHADOW_B); - MAP_PASS("Image Variance", DENOISING_PASS_COLOR_VAR); + MAP_PASS("Normal", DENOISING_PASS_PREFILTERED_NORMAL); + MAP_PASS("Albedo", DENOISING_PASS_PREFILTERED_ALBEDO); + MAP_PASS("Depth", DENOISING_PASS_PREFILTERED_DEPTH); + MAP_PASS("Shadowing", DENOISING_PASS_PREFILTERED_SHADOWING); + MAP_PASS("Variance", DENOISING_PASS_PREFILTERED_VARIANCE); + MAP_PASS("Intensity", DENOISING_PASS_PREFILTERED_INTENSITY); MAP_PASS("Clean", DENOISING_PASS_CLEAN); #undef MAP_PASS @@ -579,10 +576,11 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay, } PointerRNA crp = RNA_pointer_get(&b_srlay.ptr, "cycles"); - bool use_denoising = get_boolean(crp, "use_denoising"); - bool store_denoising_passes = get_boolean(crp, "denoising_store_passes"); + bool full_denoising = get_boolean(crp, "use_denoising"); + bool write_denoising_passes = get_boolean(crp, "denoising_store_passes"); + scene->film->denoising_flags = 0; - if(use_denoising || store_denoising_passes) { + if(full_denoising || write_denoising_passes) { #define MAP_OPTION(name, flag) if(!get_boolean(crp, name)) scene->film->denoising_flags |= flag; MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR); MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND); @@ -596,16 +594,13 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay, b_engine.add_pass("Noisy Image", 4, "RGBA", b_srlay.name().c_str()); } - if(store_denoising_passes) { + if(write_denoising_passes) { b_engine.add_pass("Denoising Normal", 3, "XYZ", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_srlay.name().c_str()); b_engine.add_pass("Denoising Albedo", 3, "RGB", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_srlay.name().c_str()); b_engine.add_pass("Denoising Depth", 1, "Z", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_srlay.name().c_str()); + b_engine.add_pass("Denoising Shadowing", 1, "X", b_srlay.name().c_str()); + b_engine.add_pass("Denoising Variance", 3, "RGB", b_srlay.name().c_str()); + b_engine.add_pass("Denoising Intensity", 1, "X", b_srlay.name().c_str()); if(scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES) { b_engine.add_pass("Denoising Clean", 3, "RGB", b_srlay.name().c_str()); |