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authorSergey Sharybin <sergey.vfx@gmail.com>2018-11-15 19:19:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-11-15 19:19:26 +0300
commit8610b57271eb792b7fbdf31596ab432794ba7a88 (patch)
tree054a1e1207d93eb52568604a16609474f96596fb /intern/cycles/blender/blender_sync.cpp
parentc617fcad10e48e557769a101d2ec382e63840cd0 (diff)
Cycles: Cleanup, code style
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 33c45de8d70..8a9b881b7d4 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -111,21 +111,21 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
BL::ID b_id(b_update->id());
/* Material */
- if (b_id.is_a(&RNA_Material)) {
+ if(b_id.is_a(&RNA_Material)) {
BL::Material b_mat(b_id);
shader_map.set_recalc(b_mat);
}
/* Light */
- else if (b_id.is_a(&RNA_Light)) {
+ else if(b_id.is_a(&RNA_Light)) {
BL::Light b_light(b_id);
shader_map.set_recalc(b_light);
}
/* Object */
- else if (b_id.is_a(&RNA_Object)) {
+ else if(b_id.is_a(&RNA_Object)) {
BL::Object b_ob(b_id);
const bool updated_geometry = !b_update->is_dirty_geometry();
- if (!b_update->is_dirty_transform()) {
+ if(!b_update->is_dirty_transform()) {
object_map.set_recalc(b_ob);
light_map.set_recalc(b_ob);
}
@@ -151,12 +151,12 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
}
}
/* Mesh */
- else if (b_id.is_a(&RNA_Mesh)) {
+ else if(b_id.is_a(&RNA_Mesh)) {
BL::Mesh b_mesh(b_id);
mesh_map.set_recalc(b_mesh);
}
/* World */
- else if (b_id.is_a(&RNA_World)) {
+ else if(b_id.is_a(&RNA_World)) {
BL::World b_world(b_id);
if(world_map == b_world.ptr.data) {
world_recalc = true;
@@ -165,13 +165,13 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
}
/* Updates shader with object dependency if objects changed. */
- if (has_updated_objects) {
+ if(has_updated_objects) {
if(scene->default_background->has_object_dependency) {
world_recalc = true;
}
foreach(Shader *shader, scene->shaders) {
- if (shader->has_object_dependency) {
+ if(shader->has_object_dependency) {
shader->need_sync_object = true;
}
}
@@ -619,7 +619,7 @@ void BlenderSync::free_data_after_sync(BL::Depsgraph& b_depsgraph)
const bool is_interface_locked = b_engine.render() &&
b_engine.render().use_lock_interface();
const bool can_free_caches = BlenderSession::headless || is_interface_locked;
- if (!can_free_caches) {
+ if(!can_free_caches) {
return;
}
/* TODO(sergey): We can actually remove the whole dependency graph,