diff options
author | Sam Kottler <dev@samkottler.net> | 2020-08-12 19:59:35 +0300 |
---|---|---|
committer | Sam Kottler <dev@samkottler.net> | 2020-08-12 19:59:35 +0300 |
commit | ac0bab2d432fe8834d21b3549721ed7feecd863a (patch) | |
tree | 39d3cb6b955bc7f61cd538e4469bf934af0ca306 /intern/cycles/blender/blender_sync.cpp | |
parent | df8bbe98c46b8999463767b73cb0764b7500a195 (diff) | |
parent | 0e280b96ca82eef0d9039ca06b150cfa05a33a65 (diff) |
Merge branch 'blender-v2.90-release' into soc-2020-production-ready-light-tree-2
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 405 |
1 files changed, 271 insertions, 134 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 28d0c554f22..ee90b4dfbfe 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -16,6 +16,7 @@ #include "render/background.h" #include "render/camera.h" +#include "render/curves.h" #include "render/film.h" #include "render/graph.h" #include "render/integrator.h" @@ -25,19 +26,19 @@ #include "render/object.h" #include "render/scene.h" #include "render/shader.h" -#include "render/curves.h" #include "device/device.h" #include "blender/blender_device.h" -#include "blender/blender_sync.h" #include "blender/blender_session.h" +#include "blender/blender_sync.h" #include "blender/blender_util.h" #include "util/util_debug.h" #include "util/util_foreach.h" -#include "util/util_opengl.h" #include "util/util_hash.h" +#include "util/util_opengl.h" +#include "util/util_openimagedenoise.h" CCL_NAMESPACE_BEGIN @@ -56,7 +57,7 @@ BlenderSync::BlenderSync(BL::RenderEngine &b_engine, b_scene(b_scene), shader_map(&scene->shaders), object_map(&scene->objects), - mesh_map(&scene->meshes), + geometry_map(&scene->geometry), light_map(&scene->lights), particle_system_map(&scene->particle_systems), world_map(NULL), @@ -78,15 +79,21 @@ BlenderSync::~BlenderSync() { } +void BlenderSync::reset(BL::BlendData &b_data, BL::Scene &b_scene) +{ + /* Update data and scene pointers in case they change in session reset, + * for example after undo. */ + this->b_data = b_data; + this->b_scene = b_scene; +} + /* Sync */ -void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph) +void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d) { /* Sync recalc flags from blender to cycles. Actual update is done separate, * so we can do it later on if doing it immediate is not suitable. */ - bool has_updated_objects = b_depsgraph.id_type_updated(BL::DriverTarget::id_type_OBJECT); - if (experimental) { /* Mark all meshes as needing to be exported again if dicing changed. */ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); @@ -108,10 +115,15 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph) } if (dicing_prop_changed) { - for (const pair<void *, Mesh *> &iter : mesh_map.key_to_scene_data()) { - Mesh *mesh = iter.second; - if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE) { - mesh_map.set_recalc(iter.first); + for (const pair<const GeometryKey, Geometry *> &iter : geometry_map.key_to_scene_data()) { + Geometry *geom = iter.second; + if (geom->type == Geometry::MESH) { + Mesh *mesh = static_cast<Mesh *>(geom); + if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE) { + PointerRNA id_ptr; + RNA_id_pointer_create((::ID *)iter.first.id, &id_ptr); + geometry_map.set_recalc(BL::ID(id_ptr)); + } } } } @@ -135,36 +147,49 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph) /* Object */ else if (b_id.is_a(&RNA_Object)) { BL::Object b_ob(b_id); - const bool updated_geometry = b_update->is_updated_geometry(); - - if (b_update->is_updated_transform()) { - object_map.set_recalc(b_ob); - light_map.set_recalc(b_ob); - } - - if (object_is_mesh(b_ob)) { - if (updated_geometry || - (object_subdivision_type(b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE)) { - BL::ID key = BKE_object_is_modified(b_ob) ? b_ob : b_ob.data(); - mesh_map.set_recalc(key); + const bool is_geometry = object_is_geometry(b_ob); + const bool is_light = !is_geometry && object_is_light(b_ob); + + if (is_geometry || is_light) { + const bool updated_geometry = b_update->is_updated_geometry(); + + /* Geometry (mesh, hair, volume). */ + if (is_geometry) { + if (b_update->is_updated_transform() || b_update->is_updated_shading()) { + object_map.set_recalc(b_ob); + } + + if (updated_geometry || + (object_subdivision_type(b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE)) { + BL::ID key = BKE_object_is_modified(b_ob) ? b_ob : b_ob.data(); + geometry_map.set_recalc(key); + } + + if (updated_geometry) { + BL::Object::particle_systems_iterator b_psys; + for (b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); + ++b_psys) { + particle_system_map.set_recalc(b_ob); + } + } } - } - else if (object_is_light(b_ob)) { - if (updated_geometry) { - light_map.set_recalc(b_ob); + /* Light */ + else if (is_light) { + if (b_update->is_updated_transform() || b_update->is_updated_shading()) { + object_map.set_recalc(b_ob); + light_map.set_recalc(b_ob); + } + + if (updated_geometry) { + light_map.set_recalc(b_ob); + } } } - - if (updated_geometry) { - BL::Object::particle_systems_iterator b_psys; - for (b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) - particle_system_map.set_recalc(b_ob); - } } /* Mesh */ else if (b_id.is_a(&RNA_Mesh)) { BL::Mesh b_mesh(b_id); - mesh_map.set_recalc(b_mesh); + geometry_map.set_recalc(b_mesh); } /* World */ else if (b_id.is_a(&RNA_World)) { @@ -173,19 +198,16 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph) world_recalc = true; } } - } - - /* Updates shader with object dependency if objects changed. */ - if (has_updated_objects) { - if (scene->default_background->has_object_dependency) { - world_recalc = true; + /* Volume */ + else if (b_id.is_a(&RNA_Volume)) { + BL::Volume b_volume(b_id); + geometry_map.set_recalc(b_volume); } + } - foreach (Shader *shader, scene->shaders) { - if (shader->has_object_dependency) { - shader->need_sync_object = true; - } - } + BlenderViewportParameters new_viewport_parameters(b_v3d); + if (viewport_parameters.modified(new_viewport_parameters)) { + world_recalc = true; } } @@ -201,20 +223,23 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render, sync_view_layer(b_v3d, b_view_layer); sync_integrator(); - sync_film(); - sync_shaders(b_depsgraph); + sync_film(b_v3d); + sync_shaders(b_depsgraph, b_v3d); sync_images(); - sync_curve_settings(); - mesh_synced.clear(); /* use for objects and motion sync */ + geometry_synced.clear(); /* use for objects and motion sync */ if (scene->need_motion() == Scene::MOTION_PASS || scene->need_motion() == Scene::MOTION_NONE || scene->camera->motion_position == Camera::MOTION_POSITION_CENTER) { - sync_objects(b_depsgraph); + sync_objects(b_depsgraph, b_v3d); } - sync_motion(b_render, b_depsgraph, b_override, width, height, python_thread_state); + sync_motion(b_render, b_depsgraph, b_v3d, b_override, width, height, python_thread_state); - mesh_synced.clear(); + geometry_synced.clear(); + + /* Shader sync done at the end, since object sync uses it. + * false = don't delete unused shaders, not supported. */ + shader_map.post_sync(false); free_data_after_sync(b_depsgraph); } @@ -231,6 +256,7 @@ void BlenderSync::sync_integrator() Integrator *integrator = scene->integrator; Integrator previntegrator = *integrator; + integrator->min_bounce = get_int(cscene, "min_light_bounces"); integrator->max_bounce = get_int(cscene, "max_bounces"); integrator->max_diffuse_bounce = get_int(cscene, "diffuse_bounces"); @@ -238,10 +264,12 @@ void BlenderSync::sync_integrator() integrator->max_transmission_bounce = get_int(cscene, "transmission_bounces"); integrator->max_volume_bounce = get_int(cscene, "volume_bounces"); + integrator->transparent_min_bounce = get_int(cscene, "min_transparent_bounces"); integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces"); integrator->volume_max_steps = get_int(cscene, "volume_max_steps"); - integrator->volume_step_size = get_float(cscene, "volume_step_size"); + integrator->volume_step_rate = (preview) ? get_float(cscene, "volume_preview_step_rate") : + get_float(cscene, "volume_step_rate"); integrator->caustics_reflective = get_boolean(cscene, "caustics_reflective"); integrator->caustics_refractive = get_boolean(cscene, "caustics_refractive"); @@ -249,13 +277,13 @@ void BlenderSync::sync_integrator() integrator->seed = get_int(cscene, "seed"); if (get_boolean(cscene, "use_animated_seed")) { - integrator->seed = hash_int_2d(b_scene.frame_current(), get_int(cscene, "seed")); + integrator->seed = hash_uint2(b_scene.frame_current(), get_int(cscene, "seed")); if (b_scene.frame_subframe() != 0.0f) { /* TODO(sergey): Ideally should be some sort of hash_merge, * but this is good enough for now. */ - integrator->seed += hash_int_2d((int)(b_scene.frame_subframe() * (float)INT_MAX), - get_int(cscene, "seed")); + integrator->seed += hash_uint2((int)(b_scene.frame_subframe() * (float)INT_MAX), + get_int(cscene, "seed")); } } @@ -287,6 +315,16 @@ void BlenderSync::sync_integrator() integrator->sample_all_lights_indirect = get_boolean(cscene, "sample_all_lights_indirect"); integrator->light_sampling_threshold = get_float(cscene, "light_sampling_threshold"); + if (RNA_boolean_get(&cscene, "use_adaptive_sampling")) { + integrator->sampling_pattern = SAMPLING_PATTERN_PMJ; + integrator->adaptive_min_samples = get_int(cscene, "adaptive_min_samples"); + integrator->adaptive_threshold = get_float(cscene, "adaptive_threshold"); + } + else { + integrator->adaptive_min_samples = INT_MAX; + integrator->adaptive_threshold = 0.0f; + } + int diffuse_samples = get_int(cscene, "diffuse_samples"); int glossy_samples = get_int(cscene, "glossy_samples"); int transmission_samples = get_int(cscene, "transmission_samples"); @@ -303,6 +341,8 @@ void BlenderSync::sync_integrator() integrator->mesh_light_samples = mesh_light_samples * mesh_light_samples; integrator->subsurface_samples = subsurface_samples * subsurface_samples; integrator->volume_samples = volume_samples * volume_samples; + integrator->adaptive_min_samples = min( + integrator->adaptive_min_samples * integrator->adaptive_min_samples, INT_MAX); } else { integrator->diffuse_samples = diffuse_samples; @@ -337,13 +377,17 @@ void BlenderSync::sync_integrator() /* Film */ -void BlenderSync::sync_film() +void BlenderSync::sync_film(BL::SpaceView3D &b_v3d) { PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); Film *film = scene->film; Film prevfilm = *film; + if (b_v3d) { + film->display_pass = update_viewport_display_passes(b_v3d, film->passes); + } + film->exposure = get_float(cscene, "film_exposure"); film->filter_type = (FilterType)get_enum( cscene, "pixel_filter_type", FILTER_NUM_TYPES, FILTER_BLACKMAN_HARRIS); @@ -369,8 +413,10 @@ void BlenderSync::sync_film() } } - if (film->modified(prevfilm)) + if (film->modified(prevfilm)) { film->tag_update(scene); + film->tag_passes_update(scene, prevfilm.passes, false); + } } /* Render Layer */ @@ -383,6 +429,7 @@ void BlenderSync::sync_view_layer(BL::SpaceView3D & /*b_v3d*/, BL::ViewLayer &b_ view_layer.use_background_ao = b_view_layer.use_ao(); view_layer.use_surfaces = b_view_layer.use_solid(); view_layer.use_hair = b_view_layer.use_strand(); + view_layer.use_volumes = b_view_layer.use_volumes(); /* Material override. */ view_layer.material_override = b_view_layer.material_override(); @@ -451,25 +498,25 @@ PassType BlenderSync::get_pass_type(BL::RenderPass &b_pass) MAP_PASS("DiffDir", PASS_DIFFUSE_DIRECT); MAP_PASS("GlossDir", PASS_GLOSSY_DIRECT); MAP_PASS("TransDir", PASS_TRANSMISSION_DIRECT); - MAP_PASS("SubsurfaceDir", PASS_SUBSURFACE_DIRECT); MAP_PASS("VolumeDir", PASS_VOLUME_DIRECT); MAP_PASS("DiffInd", PASS_DIFFUSE_INDIRECT); MAP_PASS("GlossInd", PASS_GLOSSY_INDIRECT); MAP_PASS("TransInd", PASS_TRANSMISSION_INDIRECT); - MAP_PASS("SubsurfaceInd", PASS_SUBSURFACE_INDIRECT); MAP_PASS("VolumeInd", PASS_VOLUME_INDIRECT); MAP_PASS("DiffCol", PASS_DIFFUSE_COLOR); MAP_PASS("GlossCol", PASS_GLOSSY_COLOR); MAP_PASS("TransCol", PASS_TRANSMISSION_COLOR); - MAP_PASS("SubsurfaceCol", PASS_SUBSURFACE_COLOR); MAP_PASS("Emit", PASS_EMISSION); MAP_PASS("Env", PASS_BACKGROUND); MAP_PASS("AO", PASS_AO); MAP_PASS("Shadow", PASS_SHADOW); + MAP_PASS("BakePrimitive", PASS_BAKE_PRIMITIVE); + MAP_PASS("BakeDifferential", PASS_BAKE_DIFFERENTIAL); + #ifdef __KERNEL_DEBUG__ MAP_PASS("Debug BVH Traversed Nodes", PASS_BVH_TRAVERSED_NODES); MAP_PASS("Debug BVH Traversed Instances", PASS_BVH_TRAVERSED_INSTANCES); @@ -477,6 +524,8 @@ PassType BlenderSync::get_pass_type(BL::RenderPass &b_pass) MAP_PASS("Debug Ray Bounces", PASS_RAY_BOUNCES); #endif MAP_PASS("Debug Render Time", PASS_RENDER_TIME); + MAP_PASS("AdaptiveAuxBuffer", PASS_ADAPTIVE_AUX_BUFFER); + MAP_PASS("Debug Sample Count", PASS_SAMPLE_COUNT); if (string_startswith(name, cryptomatte_prefix)) { return PASS_CRYPTOMATTE; } @@ -512,10 +561,12 @@ int BlenderSync::get_denoising_pass(BL::RenderPass &b_pass) return -1; } -vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_view_layer) +vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, + BL::ViewLayer &b_view_layer, + bool adaptive_sampling, + const DenoiseParams &denoising) { vector<Pass> passes; - Pass::add(PASS_COMBINED, passes); /* loop over passes */ BL::RenderLayer::passes_iterator b_pass_iter; @@ -527,80 +578,85 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLa if (pass_type == PASS_MOTION && scene->integrator->motion_blur) continue; if (pass_type != PASS_NONE) - Pass::add(pass_type, passes); + Pass::add(pass_type, passes, b_pass.name().c_str()); } - PointerRNA crp = RNA_pointer_get(&b_view_layer.ptr, "cycles"); - bool full_denoising = get_boolean(crp, "use_denoising"); - bool write_denoising_passes = get_boolean(crp, "denoising_store_passes"); + PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles"); scene->film->denoising_flags = 0; - if (full_denoising || write_denoising_passes) { + if (denoising.use || denoising.store_passes) { + if (denoising.type == DENOISER_NLM) { #define MAP_OPTION(name, flag) \ - if (!get_boolean(crp, name)) \ + if (!get_boolean(crl, name)) \ scene->film->denoising_flags |= flag; - MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR); - MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND); - MAP_OPTION("denoising_glossy_direct", DENOISING_CLEAN_GLOSSY_DIR); - MAP_OPTION("denoising_glossy_indirect", DENOISING_CLEAN_GLOSSY_IND); - MAP_OPTION("denoising_transmission_direct", DENOISING_CLEAN_TRANSMISSION_DIR); - MAP_OPTION("denoising_transmission_indirect", DENOISING_CLEAN_TRANSMISSION_IND); - MAP_OPTION("denoising_subsurface_direct", DENOISING_CLEAN_SUBSURFACE_DIR); - MAP_OPTION("denoising_subsurface_indirect", DENOISING_CLEAN_SUBSURFACE_IND); + MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR); + MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND); + MAP_OPTION("denoising_glossy_direct", DENOISING_CLEAN_GLOSSY_DIR); + MAP_OPTION("denoising_glossy_indirect", DENOISING_CLEAN_GLOSSY_IND); + MAP_OPTION("denoising_transmission_direct", DENOISING_CLEAN_TRANSMISSION_DIR); + MAP_OPTION("denoising_transmission_indirect", DENOISING_CLEAN_TRANSMISSION_IND); #undef MAP_OPTION + } b_engine.add_pass("Noisy Image", 4, "RGBA", b_view_layer.name().c_str()); } - if (write_denoising_passes) { + if (denoising.store_passes) { b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str()); b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str()); b_engine.add_pass("Denoising Depth", 1, "Z", b_view_layer.name().c_str()); - b_engine.add_pass("Denoising Shadowing", 1, "X", b_view_layer.name().c_str()); - b_engine.add_pass("Denoising Variance", 3, "RGB", b_view_layer.name().c_str()); - b_engine.add_pass("Denoising Intensity", 1, "X", b_view_layer.name().c_str()); + if (denoising.type == DENOISER_NLM) { + b_engine.add_pass("Denoising Shadowing", 1, "X", b_view_layer.name().c_str()); + b_engine.add_pass("Denoising Variance", 3, "RGB", b_view_layer.name().c_str()); + b_engine.add_pass("Denoising Intensity", 1, "X", b_view_layer.name().c_str()); + } if (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES) { b_engine.add_pass("Denoising Clean", 3, "RGB", b_view_layer.name().c_str()); } } + #ifdef __KERNEL_DEBUG__ - if (get_boolean(crp, "pass_debug_bvh_traversed_nodes")) { + if (get_boolean(crl, "pass_debug_bvh_traversed_nodes")) { b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_view_layer.name().c_str()); - Pass::add(PASS_BVH_TRAVERSED_NODES, passes); + Pass::add(PASS_BVH_TRAVERSED_NODES, passes, "Debug BVH Traversed Nodes"); } - if (get_boolean(crp, "pass_debug_bvh_traversed_instances")) { + if (get_boolean(crl, "pass_debug_bvh_traversed_instances")) { b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_view_layer.name().c_str()); - Pass::add(PASS_BVH_TRAVERSED_INSTANCES, passes); + Pass::add(PASS_BVH_TRAVERSED_INSTANCES, passes, "Debug BVH Traversed Instances"); } - if (get_boolean(crp, "pass_debug_bvh_intersections")) { + if (get_boolean(crl, "pass_debug_bvh_intersections")) { b_engine.add_pass("Debug BVH Intersections", 1, "X", b_view_layer.name().c_str()); - Pass::add(PASS_BVH_INTERSECTIONS, passes); + Pass::add(PASS_BVH_INTERSECTIONS, passes, "Debug BVH Intersections"); } - if (get_boolean(crp, "pass_debug_ray_bounces")) { + if (get_boolean(crl, "pass_debug_ray_bounces")) { b_engine.add_pass("Debug Ray Bounces", 1, "X", b_view_layer.name().c_str()); - Pass::add(PASS_RAY_BOUNCES, passes); + Pass::add(PASS_RAY_BOUNCES, passes, "Debug Ray Bounces"); } #endif - if (get_boolean(crp, "pass_debug_render_time")) { + if (get_boolean(crl, "pass_debug_render_time")) { b_engine.add_pass("Debug Render Time", 1, "X", b_view_layer.name().c_str()); - Pass::add(PASS_RENDER_TIME, passes); + Pass::add(PASS_RENDER_TIME, passes, "Debug Render Time"); + } + if (get_boolean(crl, "pass_debug_sample_count")) { + b_engine.add_pass("Debug Sample Count", 1, "X", b_view_layer.name().c_str()); + Pass::add(PASS_SAMPLE_COUNT, passes, "Debug Sample Count"); } - if (get_boolean(crp, "use_pass_volume_direct")) { + if (get_boolean(crl, "use_pass_volume_direct")) { b_engine.add_pass("VolumeDir", 3, "RGB", b_view_layer.name().c_str()); - Pass::add(PASS_VOLUME_DIRECT, passes); + Pass::add(PASS_VOLUME_DIRECT, passes, "VolumeDir"); } - if (get_boolean(crp, "use_pass_volume_indirect")) { + if (get_boolean(crl, "use_pass_volume_indirect")) { b_engine.add_pass("VolumeInd", 3, "RGB", b_view_layer.name().c_str()); - Pass::add(PASS_VOLUME_INDIRECT, passes); + Pass::add(PASS_VOLUME_INDIRECT, passes, "VolumeInd"); } /* Cryptomatte stores two ID/weight pairs per RGBA layer. - * User facing paramter is the number of pairs. */ - int crypto_depth = min(16, get_int(crp, "pass_crypto_depth")) / 2; + * User facing parameter is the number of pairs. */ + int crypto_depth = divide_up(min(16, get_int(crl, "pass_crypto_depth")), 2); scene->film->cryptomatte_depth = crypto_depth; scene->film->cryptomatte_passes = CRYPT_NONE; - if (get_boolean(crp, "use_pass_crypto_object")) { - for (int i = 0; i < crypto_depth; ++i) { + if (get_boolean(crl, "use_pass_crypto_object")) { + for (int i = 0; i < crypto_depth; i++) { string passname = cryptomatte_prefix + string_printf("Object%02d", i); b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str()); Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str()); @@ -608,8 +664,8 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLa scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes | CRYPT_OBJECT); } - if (get_boolean(crp, "use_pass_crypto_material")) { - for (int i = 0; i < crypto_depth; ++i) { + if (get_boolean(crl, "use_pass_crypto_material")) { + for (int i = 0; i < crypto_depth; i++) { string passname = cryptomatte_prefix + string_printf("Material%02d", i); b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str()); Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str()); @@ -617,8 +673,8 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLa scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes | CRYPT_MATERIAL); } - if (get_boolean(crp, "use_pass_crypto_asset")) { - for (int i = 0; i < crypto_depth; ++i) { + if (get_boolean(crl, "use_pass_crypto_asset")) { + for (int i = 0; i < crypto_depth; i++) { string passname = cryptomatte_prefix + string_printf("Asset%02d", i); b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str()); Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str()); @@ -626,11 +682,33 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLa scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes | CRYPT_ASSET); } - if (get_boolean(crp, "pass_crypto_accurate") && scene->film->cryptomatte_passes != CRYPT_NONE) { + if (get_boolean(crl, "pass_crypto_accurate") && scene->film->cryptomatte_passes != CRYPT_NONE) { scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes | CRYPT_ACCURATE); } + if (adaptive_sampling) { + Pass::add(PASS_ADAPTIVE_AUX_BUFFER, passes); + if (!get_boolean(crl, "pass_debug_sample_count")) { + Pass::add(PASS_SAMPLE_COUNT, passes); + } + } + + RNA_BEGIN (&crl, b_aov, "aovs") { + bool is_color = (get_enum(b_aov, "type") == 1); + string name = get_string(b_aov, "name"); + + if (is_color) { + b_engine.add_pass(name.c_str(), 4, "RGBA", b_view_layer.name().c_str()); + Pass::add(PASS_AOV_COLOR, passes, name.c_str()); + } + else { + b_engine.add_pass(name.c_str(), 1, "X", b_view_layer.name().c_str()); + Pass::add(PASS_AOV_VALUE, passes, name.c_str()); + } + } + RNA_END; + return passes; } @@ -677,6 +755,11 @@ SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background) params.use_bvh_unaligned_nodes = RNA_boolean_get(&cscene, "debug_use_hair_bvh"); params.num_bvh_time_steps = RNA_int_get(&cscene, "debug_bvh_time_steps"); + PointerRNA csscene = RNA_pointer_get(&b_scene.ptr, "cycles_curves"); + params.hair_subdivisions = get_int(csscene, "subdivisions"); + params.hair_shape = (CurveShapeType)get_enum( + csscene, "shape", CURVE_NUM_SHAPE_TYPES, CURVE_THICK); + if (background && params.shadingsystem != SHADINGSYSTEM_OSL) params.persistent_data = r.use_persistent_data(); else @@ -696,20 +779,10 @@ SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background) params.texture_limit = 0; } - /* TODO(sergey): Once OSL supports per-microarchitecture optimization get - * rid of this. - */ - if (params.shadingsystem == SHADINGSYSTEM_OSL) { - params.bvh_layout = BVH_LAYOUT_BVH4; - } - else { - params.bvh_layout = DebugFlags().cpu.bvh_layout; - } + params.bvh_layout = DebugFlags().cpu.bvh_layout; + + params.background = background; -#ifdef WITH_EMBREE - params.bvh_layout = RNA_boolean_get(&cscene, "use_bvh_embree") ? BVH_LAYOUT_EMBREE : - params.bvh_layout; -#endif return params; } @@ -724,7 +797,8 @@ bool BlenderSync::get_session_pause(BL::Scene &b_scene, bool background) SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine, BL::Preferences &b_preferences, BL::Scene &b_scene, - bool background) + bool background, + BL::ViewLayer b_view_layer) { SessionParams params; PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); @@ -753,7 +827,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine, preview_samples = preview_samples * preview_samples; } - if (get_enum(cscene, "progressive") == 0) { + if (get_enum(cscene, "progressive") == 0 && (params.device.type != DEVICE_OPTIX)) { if (background) { params.samples = aa_samples; } @@ -802,7 +876,21 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine, params.tile_order = TILE_BOTTOM_TO_TOP; } - /* other parameters */ + /* Denoising */ + params.denoising = get_denoise_params(b_scene, b_view_layer, background); + + if (params.denoising.use) { + /* Add additional denoising devices if we are rendering and denoising + * with different devices. */ + params.device.add_denoising_devices(params.denoising.type); + + /* Check if denoiser is supported by device. */ + if (!(params.device.denoisers & params.denoising.type)) { + params.denoising.use = false; + } + } + + /* Viewport Performance */ params.start_resolution = get_int(cscene, "preview_start_resolution"); params.pixel_size = b_engine.get_preview_pixel_size(b_scene); @@ -813,20 +901,10 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine, /* progressive refine */ BL::RenderSettings b_r = b_scene.render(); - params.progressive_refine = (b_engine.is_preview() || - get_boolean(cscene, "use_progressive_refine")) && - !b_r.use_save_buffers(); - - if (params.progressive_refine) { - BL::Scene::view_layers_iterator b_view_layer; - for (b_scene.view_layers.begin(b_view_layer); b_view_layer != b_scene.view_layers.end(); - ++b_view_layer) { - PointerRNA crl = RNA_pointer_get(&b_view_layer->ptr, "cycles"); - if (get_boolean(crl, "use_denoising")) { - params.progressive_refine = false; - } - } - } + params.progressive_refine = b_engine.is_preview() || + get_boolean(cscene, "use_progressive_refine"); + if (b_r.use_save_buffers()) + params.progressive_refine = false; if (background) { if (params.progressive_refine) @@ -861,7 +939,66 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine, params.use_profiling = params.device.has_profiling && !b_engine.is_preview() && background && BlenderSession::print_render_stats; + params.adaptive_sampling = RNA_boolean_get(&cscene, "use_adaptive_sampling"); + return params; } +DenoiseParams BlenderSync::get_denoise_params(BL::Scene &b_scene, + BL::ViewLayer &b_view_layer, + bool background) +{ + DenoiseParams denoising; + PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); + + if (background) { + /* Final Render Denoising */ + denoising.use = get_boolean(cscene, "use_denoising"); + denoising.type = (DenoiserType)get_enum(cscene, "denoiser", DENOISER_NUM, DENOISER_NONE); + + if (b_view_layer) { + PointerRNA clayer = RNA_pointer_get(&b_view_layer.ptr, "cycles"); + if (!get_boolean(clayer, "use_denoising")) { + denoising.use = false; + } + + denoising.radius = get_int(clayer, "denoising_radius"); + denoising.strength = get_float(clayer, "denoising_strength"); + denoising.feature_strength = get_float(clayer, "denoising_feature_strength"); + denoising.relative_pca = get_boolean(clayer, "denoising_relative_pca"); + + denoising.input_passes = (DenoiserInput)get_enum( + clayer, + (denoising.type == DENOISER_OPTIX) ? "denoising_optix_input_passes" : + "denoising_openimagedenoise_input_passes", + DENOISER_INPUT_NUM, + DENOISER_INPUT_RGB_ALBEDO_NORMAL); + + denoising.store_passes = get_boolean(clayer, "denoising_store_passes"); + } + } + else { + /* Viewport Denoising */ + denoising.use = get_boolean(cscene, "use_preview_denoising"); + denoising.type = (DenoiserType)get_enum( + cscene, "preview_denoiser", DENOISER_NUM, DENOISER_NONE); + denoising.start_sample = get_int(cscene, "preview_denoising_start_sample"); + + /* Auto select fastest denoiser. */ + if (denoising.type == DENOISER_NONE) { + if (!Device::available_devices(DEVICE_MASK_OPTIX).empty()) { + denoising.type = DENOISER_OPTIX; + } + else if (openimagedenoise_supported()) { + denoising.type = DENOISER_OPENIMAGEDENOISE; + } + else { + denoising.use = false; + } + } + } + + return denoising; +} + CCL_NAMESPACE_END |