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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-02-28 20:44:45 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-02-28 20:44:45 +0400
commit0052cbed0dadafce44f818d3d2016254c3d914d0 (patch)
treefb0062bb4157358be480b9f5fd63391ab7574936 /intern/cycles/blender/blender_sync.h
parentaecff24add56e6724744928efe5ad7f1947416b7 (diff)
Cycles: support for mask layers in render layer, this has the same effect as
assigning holdout shaders to every object in the specified layers. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Layers
Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r--intern/cycles/blender/blender_sync.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index b0bd3004492..87080e23f28 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -70,14 +70,14 @@ private:
void sync_materials();
void sync_objects(BL::SpaceView3D b_v3d);
void sync_film();
- void sync_integrator(const char *layer);
+ void sync_integrator();
void sync_view();
void sync_world();
- void sync_render_layers(BL::SpaceView3D b_v3d);
+ void sync_render_layers(BL::SpaceView3D b_v3d, const char *layer);
void sync_shaders();
void sync_nodes(Shader *shader, BL::ShaderNodeTree b_ntree);
- Mesh *sync_mesh(BL::Object b_ob, bool object_updated);
+ Mesh *sync_mesh(BL::Object b_ob, bool holdout, bool object_updated);
void sync_object(BL::Object b_parent, int b_index, BL::Object b_object, Transform& tfm, uint layer_flag);
void sync_light(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm);
void sync_background_light();
@@ -113,11 +113,9 @@ private:
string name;
uint scene_layer;
uint layer;
+ uint holdout_layer;
BL::Material material_override;
- };
-
- vector<RenderLayerInfo> render_layers;
- int active_layer;
+ } render_layer;
};
CCL_NAMESPACE_END